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@@ -65,13 +65,13 @@
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// - BeginTable() user begin into a table
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// - BeginChild() - (if ScrollX/ScrollY is set)
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// - TableBeginInitVisibility() - lock columns visibility
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-// - TableBeginInitDrawChannels() - setup ImDrawList channels
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// - TableSetupColumn() user submit columns details (optional)
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// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
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// - TableSortSpecsClickColumn()
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// - TableGetSortSpecs() user queries updated sort specs (optional)
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// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
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// - TableUpdateLayout() - called by the FIRST call to TableNextRow()
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+// - TableUpdateDrawChannels() - setup ImDrawList channels
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// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// - TableDrawContextMenu() - draw right-click context menu
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// - [...] user emit contents
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@@ -338,7 +338,6 @@ bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags
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}
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TableBeginInitVisibility(table);
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- TableBeginInitDrawChannels(table);
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// Grab a copy of window fields we will modify
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table->BackupSkipItems = inner_window->SkipItems;
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@@ -378,7 +377,7 @@ void ImGui::TableBeginInitVisibility(ImGuiTable* table)
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}
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if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable))
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table->IsSortSpecsDirty = true;
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- if (column->AutoFitFrames > 0)
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+ if (column->AutoFitQueue != 0x00)
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want_column_auto_fit = true;
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ImU64 index_mask = (ImU64)1 << column_n;
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@@ -405,6 +404,7 @@ void ImGui::TableBeginInitVisibility(ImGuiTable* table)
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}
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IM_ASSERT(column->IndexWithinActiveSet <= column->IndexDisplayOrder);
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}
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+ table->VisibleMaskByIndex = table->ActiveMaskByIndex; // Columns will be masked out by TableUpdateLayout() when Clipped
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table->RightMostActiveColumn = (ImS8)(last_active_column ? table->Columns.index_from_ptr(last_active_column) : -1);
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// Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
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@@ -413,7 +413,7 @@ void ImGui::TableBeginInitVisibility(ImGuiTable* table)
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table->InnerWindow->SkipItems = false;
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}
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-void ImGui::TableBeginInitDrawChannels(ImGuiTable* table)
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+void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
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{
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// Allocate draw channels.
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// - We allocate them following the storage order instead of the display order so reordering won't needlessly increase overall dormant memory cost
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@@ -428,7 +428,7 @@ void ImGui::TableBeginInitDrawChannels(ImGuiTable* table)
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const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1;
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const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClipX) ? 1 : table->ColumnsActiveCount;
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const int channels_for_background = 1;
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- const int channels_for_dummy = (table->ColumnsActiveCount < table->ColumnsCount) ? +1 : 0;
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+ const int channels_for_dummy = (table->ColumnsActiveCount < table->ColumnsCount || table->VisibleMaskByIndex != table->ActiveMaskByIndex) ? +1 : 0;
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const int channels_total = channels_for_background + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
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table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
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table->DummyDrawChannel = channels_for_dummy ? (ImS8)(channels_total - 1) : -1;
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@@ -437,7 +437,7 @@ void ImGui::TableBeginInitDrawChannels(ImGuiTable* table)
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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- if (column->IsActive)
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+ if (!column->IsClipped)
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{
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column->DrawChannelRowsBeforeFreeze = (ImS8)(draw_channel_current);
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column->DrawChannelRowsAfterFreeze = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row : 0));
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@@ -534,7 +534,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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{
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// Latch initial size for fixed columns
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count_fixed += 1;
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- const bool init_size = (column->AutoFitFrames > 0) || (column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize);
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+ const bool init_size = (column->AutoFitQueue != 0x00) || (column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize);
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if (init_size)
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{
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// Combine width from regular rows + width from headers unless requested not to
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@@ -546,7 +546,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// FIXME-TABLE: Increase minimum size during init frame so avoid biasing auto-fitting widgets (e.g. TextWrapped) too much.
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// Otherwise what tends to happen is that TextWrapped would output a very large height (= first frame scrollbar display very off + clipper would skip lots of items)
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// This is merely making the side-effect less extreme, but doesn't properly fixes it.
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- if (column->AutoFitFrames > 1 && table->IsFirstFrame)
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+ if (column->AutoFitQueue > 0x01 && table->IsFirstFrame)
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column->WidthRequested = ImMax(column->WidthRequested, min_column_width * 4.0f);
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}
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width_fixed += column->WidthRequested;
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@@ -559,10 +559,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (table->LeftMostStretchedColumnDisplayOrder == -1)
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table->LeftMostStretchedColumnDisplayOrder = (ImS8)column->IndexDisplayOrder;
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}
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-
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- // Don't increment auto-fit until container window got a chance to submit its items
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- if (column->AutoFitFrames > 0 && table->BackupSkipItems == false)
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- column->AutoFitFrames--;
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}
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// Layout
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@@ -678,6 +674,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->ClipRect.Max.x = offset_x;
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column->ClipRect.Max.y = FLT_MAX;
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column->ClipRect.ClipWithFull(host_clip_rect);
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+ column->IsClipped = true;
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continue;
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}
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@@ -693,27 +690,44 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->MinX = offset_x;
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column->MaxX = column->MinX + column->WidthGiven;
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- const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
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- column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
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- column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersDesired = initial_max_pos_x;
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-
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- // Starting cursor position
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- column->StartXRows = column->StartXHeaders = column->MinX + table->CellPaddingX1;
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-
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- // Alignment
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- // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in many cases.
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- // (To be able to honor this we might be able to store a log of cells width, per row, for visible rows, but nav/programmatic scroll would have visible artifacts.)
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- //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
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- // column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->WidthContent[0]);
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- //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
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- // column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->WidthContent[0]), 0.5f);
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-
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//// A one pixel padding on the right side makes clipping more noticeable and contents look less cramped.
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column->ClipRect.Min.x = column->MinX;
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column->ClipRect.Min.y = work_rect.Min.y;
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column->ClipRect.Max.x = column->MaxX;// -1.0f;
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column->ClipRect.Max.y = FLT_MAX;
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column->ClipRect.ClipWithFull(host_clip_rect);
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+
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+ column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0;
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+ if (column->IsClipped)
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+ {
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+ // Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
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+ table->VisibleMaskByIndex &= ~((ImU64)1 << column_n);
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+ }
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+ else
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+ {
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+ // Starting cursor position
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+ column->StartXRows = column->StartXHeaders = column->MinX + table->CellPaddingX1;
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+
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+ // Alignment
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+ // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in many cases.
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+ // (To be able to honor this we might be able to store a log of cells width, per row, for visible rows, but nav/programmatic scroll would have visible artifacts.)
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+ //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
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+ // column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->WidthContent[0]);
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+ //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
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+ // column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->WidthContent[0]), 0.5f);
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+
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+ // Reset content width variables
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+ const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
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+ column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
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+ column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersDesired = initial_max_pos_x;
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+ }
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+
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+ // Don't decrement auto-fit counters until container window got a chance to submit its items
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+ if (table->BackupSkipItems == false)
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+ {
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+ column->AutoFitQueue >>= 1;
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+ column->CannotSkipItemsQueue >>= 1;
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+ }
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if (active_n < table->FreezeColumnsCount)
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host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + 2.0f);
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@@ -727,6 +741,9 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (count_resizable == 0 && (table->Flags & ImGuiTableFlags_Resizable))
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table->Flags &= ~ImGuiTableFlags_Resizable;
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+ // Allocate draw channels
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+ TableUpdateDrawChannels(table);
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+
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// Borders
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if (table->Flags & ImGuiTableFlags_Resizable)
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TableUpdateBorders(table);
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@@ -1067,7 +1084,7 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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// - W1 F2 F3 resize from F2| --> FIXME should resize F2, F3 and not have effect on W1 (Stretch columns are _before_ the Fixed column).
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// Rules:
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- // - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableSetupLayout().
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+ // - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
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// - [Resize Rule 2] Resizing from right-side of a Stretch column before a fixed column froward sizing to left-side of fixed column.
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// - [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure that our left border won't move.
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@@ -1188,7 +1205,7 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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// 2019/10/22: (1) This is breaking table_2_draw_calls but I cannot seem to repro what it is attempting to fix...
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// cf git fce2e8dc "Fixed issue with clipping when outerwindow==innerwindow / support ScrollH without ScrollV."
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- // 2019/10/22: (2) Clamping code in TableSetupLayout() seemingly made this not necessary...
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+ // 2019/10/22: (2) Clamping code in TableUpdateLayout() seemingly made this not necessary...
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#if 0
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if (column->MinX < table->InnerClipRect.Min.x || column->MaxX > table->InnerClipRect.Max.x)
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merge_set_all_fit_within_inner_rect = false;
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@@ -1289,7 +1306,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
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if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
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{
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column->WidthRequested = init_width_or_weight;
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- column->AutoFitFrames = 0;
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+ column->AutoFitQueue = 0x00;
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}
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if (flags & ImGuiTableColumnFlags_WidthStretch)
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{
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@@ -1502,7 +1519,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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// FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
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// window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
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- window->SkipItems = column->IsActive ? table->BackupSkipItems : true;
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+ window->SkipItems = column->IsClipped ? true : table->BackupSkipItems;
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if (table->Flags & ImGuiTableFlags_NoClipX)
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{
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
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@@ -1558,8 +1575,8 @@ bool ImGui::TableNextCell()
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TableNextRow();
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}
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- ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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- return column->IsActive;
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+ int column_n = table->CurrentColumn;
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+ return (table->VisibleMaskByIndex & ((ImU64)1 << column_n)) != 0;
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}
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const char* ImGui::TableGetColumnName(int column_n)
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@@ -1581,7 +1598,7 @@ bool ImGui::TableGetColumnIsVisible(int column_n)
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return false;
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if (column_n < 0)
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column_n = table->CurrentColumn;
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- return (table->ActiveMaskByIndex & ((ImU64)1 << column_n)) != 0;
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+ return (table->VisibleMaskByIndex & ((ImU64)1 << column_n)) != 0;
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}
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int ImGui::TableGetColumnIndex()
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@@ -1608,7 +1625,7 @@ bool ImGui::TableSetColumnIndex(int column_idx)
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TableBeginCell(table, column_idx);
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}
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- return (table->ActiveMaskByIndex & ((ImU64)1 << column_idx)) != 0;
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+ return (table->VisibleMaskByIndex & ((ImU64)1 << column_idx)) != 0;
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}
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ImRect ImGui::TableGetCellRect()
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@@ -1627,6 +1644,15 @@ const char* ImGui::TableGetColumnName(ImGuiTable* table, int column_no)
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return &table->ColumnsNames.Buf[column->NameOffset];
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}
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+void ImGui::TableSetColumnAutofit(ImGuiTable* table, int column_no)
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+{
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+ // Disable clipping then auto-fit, will take 2 frames
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+ // (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
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+ ImGuiTableColumn* column = &table->Columns[column_no];
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+ column->CannotSkipItemsQueue = (1 << 0);
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+ column->AutoFitQueue = (1 << 1);
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+}
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+
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void ImGui::PushTableBackground()
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{
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ImGuiContext& g = *GImGui;
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@@ -1664,7 +1690,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table, int selected_column_n)
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{
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const bool can_resize = !(selected_column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthStretch)) && selected_column->IsActive;
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if (MenuItem("Size column to fit", NULL, false, can_resize))
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- selected_column->AutoFitFrames = 1;
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+ TableSetColumnAutofit(table, selected_column_n);
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}
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if (MenuItem("Size all columns to fit", NULL))
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@@ -1673,7 +1699,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table, int selected_column_n)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (column->IsActive)
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- column->AutoFitFrames = 1;
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+ TableSetColumnAutofit(table, column_n);
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}
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}
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want_separator = true;
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@@ -2280,6 +2306,7 @@ void ImGui::TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHan
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// - DebugNodeTable() [Internal]
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//-------------------------------------------------------------------------
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+#ifndef IMGUI_DISABLE_METRICS_WINDOW
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void ImGui::DebugNodeTable(ImGuiTable* table)
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{
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char buf[256];
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@@ -2296,11 +2323,11 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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ImGuiTableColumn* column = &table->Columns[n];
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const char* name = TableGetColumnName(table, n);
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BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
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- "Active: %d, DrawChannels: %d,%d\n"
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+ "Active: %d, Clipped: %d, DrawChannels: %d,%d\n"
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"WidthGiven/Requested: %.1f/%.1f, Weight: %.2f\n"
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"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
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n, column->IndexDisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
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- column->IsActive, column->DrawChannelRowsBeforeFreeze, column->DrawChannelRowsAfterFreeze,
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+ column->IsActive, column->IsClipped, column->DrawChannelRowsBeforeFreeze, column->DrawChannelRowsAfterFreeze,
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column->WidthGiven, column->WidthRequested, column->ResizeWeight,
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column->UserID, column->Flags,
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(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
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@@ -2324,6 +2351,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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TreePop();
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}
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}
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+#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
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//-------------------------------------------------------------------------
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