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Fixed typos. (#8955)

Brenton Bostick 2 weeks ago
parent
commit
8868ad67e4
2 changed files with 2 additions and 2 deletions
  1. 1 1
      imgui.cpp
  2. 1 1
      imgui_draw.cpp

+ 1 - 1
imgui.cpp

@@ -3814,7 +3814,7 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
 // Another overly complex function until we reorganize everything into a nice all-in-one helper.
 // Another overly complex function until we reorganize everything into a nice all-in-one helper.
 // This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) from 'ellipsis_max_x' which may be beyond it.
 // This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) from 'ellipsis_max_x' which may be beyond it.
 // This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move.
 // This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move.
-// (BREAKING) On 2025/04/16 we removed the 'float clip_max_x' parameters which was preceeding 'float ellipsis_max' and was the same value for 99% of users.
+// (BREAKING) On 2025/04/16 we removed the 'float clip_max_x' parameters which was preceding 'float ellipsis_max' and was the same value for 99% of users.
 void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known)
 void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known)
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;

+ 1 - 1
imgui_draw.cpp

@@ -5598,7 +5598,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
 }
 }
 
 
 // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
 // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
-// DO NOT CALL DIRECTLY THIS WILL CHANGE WIDLY IN 2025-2025. Use ImDrawList::AddText().
+// DO NOT CALL DIRECTLY THIS WILL CHANGE WILDLY IN 2025-2025. Use ImDrawList::AddText().
 void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
 void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
 {
 {
     // Align to be pixel perfect
     // Align to be pixel perfect