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@@ -15,26 +15,28 @@
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#include "imgui.h"
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#include "imgui_impl_metal.h"
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-
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#if TARGET_OS_OSX
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#include "imgui_impl_osx.h"
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-
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-@interface ViewController : NSViewController
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+@interface AppViewController : NSViewController
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@end
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#else
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-@interface ViewController : UIViewController
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+@interface AppViewController : UIViewController
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@end
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#endif
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-@interface ViewController () <MTKViewDelegate>
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+@interface AppViewController () <MTKViewDelegate>
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@property (nonatomic, readonly) MTKView *mtkView;
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@property (nonatomic, strong) id <MTLDevice> device;
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@property (nonatomic, strong) id <MTLCommandQueue> commandQueue;
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@end
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-@implementation ViewController
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+//-----------------------------------------------------------------------------------
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+// AppViewController
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+//-----------------------------------------------------------------------------------
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-- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil
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+@implementation AppViewController
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+
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+-(instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil
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{
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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@@ -80,17 +82,17 @@
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return self;
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}
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-- (MTKView *)mtkView
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+-(MTKView *)mtkView
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{
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return (MTKView *)self.view;
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}
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-- (void)loadView
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+-(void)loadView
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{
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self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
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}
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-- (void)viewDidLoad
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+-(void)viewDidLoad
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{
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[super viewDidLoad];
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@@ -110,7 +112,7 @@
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// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
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// window, we'd want to be much more careful than just ingesting the complete event stream.
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// To match the behavior of other backends, we pass every event down to the OS.
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- NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel;
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+ NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
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{
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ImGui_ImplOSX_HandleEvent(event, self.view);
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@@ -122,54 +124,121 @@
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#endif
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}
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-#pragma mark - Interaction
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+-(void)drawInMTKView:(MTKView*)view
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+{
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+ ImGuiIO& io = ImGui::GetIO();
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+ io.DisplaySize.x = view.bounds.size.width;
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+ io.DisplaySize.y = view.bounds.size.height;
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#if TARGET_OS_OSX
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+ CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor;
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+#else
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+ CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale;
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+#endif
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+ io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale);
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-- (void)mouseMoved:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60);
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-- (void)mouseDown:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer];
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-- (void)rightMouseDown:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor;
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+ if (renderPassDescriptor == nil)
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+ {
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+ [commandBuffer commit];
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+ return;
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+ }
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-- (void)otherMouseDown:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ // Start the Dear ImGui frame
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+ ImGui_ImplMetal_NewFrame(renderPassDescriptor);
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+#if TARGET_OS_OSX
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+ ImGui_ImplOSX_NewFrame(view);
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+#endif
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+ ImGui::NewFrame();
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-- (void)mouseUp:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ // Our state (make them static = more or less global) as a convenience to keep the example terse.
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+ static bool show_demo_window = true;
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+ static bool show_another_window = false;
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+ static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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-- (void)rightMouseUp:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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+ if (show_demo_window)
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+ ImGui::ShowDemoWindow(&show_demo_window);
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-- (void)otherMouseUp:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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+ {
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+ static float f = 0.0f;
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+ static int counter = 0;
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-- (void)mouseDragged:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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-- (void)rightMouseDragged:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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-}
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+ ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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+ ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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+ ImGui::Checkbox("Another Window", &show_another_window);
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+
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+ ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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+ ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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+
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+ if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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+ counter++;
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+ ImGui::SameLine();
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+ ImGui::Text("counter = %d", counter);
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-- (void)otherMouseDragged:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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+ ImGui::End();
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+ }
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+
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+ // 3. Show another simple window.
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+ if (show_another_window)
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+ {
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+ ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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+ ImGui::Text("Hello from another window!");
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+ if (ImGui::Button("Close Me"))
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+ show_another_window = false;
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+ ImGui::End();
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+ }
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+
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+ // Rendering
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+ ImGui::Render();
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+ ImDrawData* draw_data = ImGui::GetDrawData();
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+
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+ renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
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+ id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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+ [renderEncoder pushDebugGroup:@"Dear ImGui rendering"];
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+ ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder);
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+ [renderEncoder popDebugGroup];
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+ [renderEncoder endEncoding];
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+
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+ // Present
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+ [commandBuffer presentDrawable:view.currentDrawable];
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+ [commandBuffer commit];
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}
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-- (void)scrollWheel:(NSEvent *)event {
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- ImGui_ImplOSX_HandleEvent(event, self.view);
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+-(void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size
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+{
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}
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+//-----------------------------------------------------------------------------------
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+// Input processing
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+//-----------------------------------------------------------------------------------
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+
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+#if TARGET_OS_OSX
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+
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+// Forward Mouse/Keyboard events to Dear ImGui OSX backend.
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+// Other events are registered via addLocalMonitorForEventsMatchingMask()
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+-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)rightMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)otherMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)rightMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)otherMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)mouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)mouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)rightMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)rightMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)otherMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)otherMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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+
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#else
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// This touch mapping is super cheesy/hacky. We treat any touch on the screen
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@@ -177,7 +246,7 @@
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// multitouch correctly at all. This causes the "cursor" to behave very erratically
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// when there are multiple active touches. But for demo purposes, single-touch
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// interaction actually works surprisingly well.
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-- (void)updateIOWithTouchEvent:(UIEvent *)event
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+-(void)updateIOWithTouchEvent:(UIEvent *)event
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{
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UITouch *anyTouch = event.allTouches.anyObject;
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CGPoint touchLocation = [anyTouch locationInView:self.view];
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@@ -196,127 +265,18 @@
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io.MouseDown[0] = hasActiveTouch;
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}
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-- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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-{
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- [self updateIOWithTouchEvent:event];
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-}
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-
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-- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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-{
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- [self updateIOWithTouchEvent:event];
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-}
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-
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-- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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-{
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- [self updateIOWithTouchEvent:event];
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-}
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-
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-- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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-{
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- [self updateIOWithTouchEvent:event];
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-}
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+-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; }
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+-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; }
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+-(void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; }
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+-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; }
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#endif
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-#pragma mark - MTKViewDelegate
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-
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-- (void)drawInMTKView:(MTKView*)view
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-{
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- ImGuiIO& io = ImGui::GetIO();
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- io.DisplaySize.x = view.bounds.size.width;
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- io.DisplaySize.y = view.bounds.size.height;
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-
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-#if TARGET_OS_OSX
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- CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor;
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-#else
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- CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale;
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-#endif
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- io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale);
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-
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- io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60);
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-
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- id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer];
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-
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- // Our state (make them static = more or less global) as a convenience to keep the example terse.
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- static bool show_demo_window = true;
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- static bool show_another_window = false;
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- static float clear_color[4] = { 0.28f, 0.36f, 0.5f, 1.0f };
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-
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- MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor;
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- if (renderPassDescriptor != nil)
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- {
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- renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_color[3], clear_color[1] * clear_color[3], clear_color[2] * clear_color[3], clear_color[3]);
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-
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- // Here, you could do additional rendering work, including other passes as necessary.
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-
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- id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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- [renderEncoder pushDebugGroup:@"ImGui demo"];
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-
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- // Start the Dear ImGui frame
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- ImGui_ImplMetal_NewFrame(renderPassDescriptor);
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-#if TARGET_OS_OSX
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- ImGui_ImplOSX_NewFrame(view);
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-#endif
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- ImGui::NewFrame();
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-
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- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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- if (show_demo_window)
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- ImGui::ShowDemoWindow(&show_demo_window);
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-
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- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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- {
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- static float f = 0.0f;
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- static int counter = 0;
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-
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- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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-
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- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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- ImGui::Checkbox("Another Window", &show_another_window);
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-
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- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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-
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- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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- counter++;
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- ImGui::SameLine();
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- ImGui::Text("counter = %d", counter);
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-
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- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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- ImGui::End();
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- }
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-
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- // 3. Show another simple window.
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- if (show_another_window)
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- {
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- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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- ImGui::Text("Hello from another window!");
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- if (ImGui::Button("Close Me"))
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- show_another_window = false;
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- ImGui::End();
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- }
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-
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- // Rendering
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- ImGui::Render();
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- ImDrawData* draw_data = ImGui::GetDrawData();
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- ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder);
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-
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- [renderEncoder popDebugGroup];
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- [renderEncoder endEncoding];
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-
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- [commandBuffer presentDrawable:view.currentDrawable];
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- }
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-
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- [commandBuffer commit];
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-}
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-
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-- (void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size
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-{
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-}
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-
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@end
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-#pragma mark - Application Delegate
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+//-----------------------------------------------------------------------------------
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+// AppDelegate
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+//-----------------------------------------------------------------------------------
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#if TARGET_OS_OSX
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@@ -326,11 +286,16 @@
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@implementation AppDelegate
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-- (instancetype)init
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+-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
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+{
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+ return YES;
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+}
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+
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+-(instancetype)init
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{
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if (self = [super init])
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{
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- NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil];
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+ NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil bundle:nil];
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self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
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backing:NSBackingStoreBuffered
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@@ -343,11 +308,6 @@
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return self;
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}
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-- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
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-{
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- return YES;
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-}
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-
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@end
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#else
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@@ -358,10 +318,10 @@
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|
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@implementation AppDelegate
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|
|
|
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-- (BOOL)application:(UIApplication *)application
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+-(BOOL)application:(UIApplication *)application
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didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey,id> *)launchOptions
|
|
|
{
|
|
|
- UIViewController *rootViewController = [[ViewController alloc] init];
|
|
|
+ UIViewController *rootViewController = [[AppViewController alloc] init];
|
|
|
self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
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|
|
self.window.rootViewController = rootViewController;
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|
[self.window makeKeyAndVisible];
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@@ -372,7 +332,9 @@
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#endif
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-#pragma mark - main()
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+//-----------------------------------------------------------------------------------
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|
+// Application main() function
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|
|
+//-----------------------------------------------------------------------------------
|
|
|
|
|
|
#if TARGET_OS_OSX
|
|
|
|