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@@ -343,6 +343,12 @@ bool ImGui_ImplDX10_CreateDeviceObjects()
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if (g_pFontSampler)
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ImGui_ImplDX10_InvalidateDeviceObjects();
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+ // By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
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+ // If you would like to use this DX11 sample code but remove this dependency you can:
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+ // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [prefered solution]
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+ // 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
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+ // See https://github.com/ocornut/imgui/pull/638 for sources and details.
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+
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// Create the vertex shader
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{
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static const char* vertexShader =
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