浏览代码

add _Show prefix to color flags that control inputs, rename __InputsMask to __ShowMask

This is anticipation of changing __InputsMask to control the format of
input colors, and adding _InputRGB and _InputHSV to change how input
colors are interpreted.
haldean 6 年之前
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8a2f6866a6
共有 3 个文件被更改,包括 40 次插入36 次删除
  1. 9 5
      imgui.h
  2. 8 8
      imgui_demo.cpp
  3. 23 23
      imgui_widgets.cpp

+ 9 - 5
imgui.h

@@ -1110,19 +1110,23 @@ enum ImGuiColorEditFlags_
     ImGuiColorEditFlags_AlphaPreview    = 1 << 17,  //              // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
     ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18,  //              // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
     ImGuiColorEditFlags_HDR             = 1 << 19,  //              // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
-    ImGuiColorEditFlags_RGB             = 1 << 20,  // [Inputs]     // ColorEdit: choose one among RGB/HSV/HEX. ColorPicker: choose any combination using RGB/HSV/HEX.
-    ImGuiColorEditFlags_HSV             = 1 << 21,  // [Inputs]     // "
-    ImGuiColorEditFlags_HEX             = 1 << 22,  // [Inputs]     // "
+    ImGuiColorEditFlags_ShowRGB         = 1 << 20,  // [Show]       // ColorEdit: choose one among RGB/HSV/HEX. ColorPicker: choose any combination using RGB/HSV/HEX.
+    ImGuiColorEditFlags_ShowHSV         = 1 << 21,  // [Show]       // "
+    ImGuiColorEditFlags_ShowHEX         = 1 << 22,  // [Show]       // "
     ImGuiColorEditFlags_Uint8           = 1 << 23,  // [DataType]   // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
     ImGuiColorEditFlags_Float           = 1 << 24,  // [DataType]   // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
     ImGuiColorEditFlags_PickerHueBar    = 1 << 25,  // [PickerMode] // ColorPicker: bar for Hue, rectangle for Sat/Value.
     ImGuiColorEditFlags_PickerHueWheel  = 1 << 26,  // [PickerMode] // ColorPicker: wheel for Hue, triangle for Sat/Value.
+    // Obsolete names (will be removed)
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+    ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_ShowRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_ShowHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_ShowHEX,
+#endif
 
     // [Internal] Masks
-    ImGuiColorEditFlags__InputsMask     = ImGuiColorEditFlags_RGB|ImGuiColorEditFlags_HSV|ImGuiColorEditFlags_HEX,
+    ImGuiColorEditFlags__ShowMask       = ImGuiColorEditFlags_ShowRGB|ImGuiColorEditFlags_ShowHSV|ImGuiColorEditFlags_ShowHEX,
     ImGuiColorEditFlags__DataTypeMask   = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_Float,
     ImGuiColorEditFlags__PickerMask     = ImGuiColorEditFlags_PickerHueWheel|ImGuiColorEditFlags_PickerHueBar,
-    ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_RGB|ImGuiColorEditFlags_PickerHueBar    // Change application default using SetColorEditOptions()
+    ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_ShowRGB|ImGuiColorEditFlags_PickerHueBar    // Change application default using SetColorEditOptions()
 };
 
 // Enumeration for GetMouseCursor()

+ 8 - 8
imgui_demo.cpp

@@ -1045,7 +1045,7 @@ static void ShowDemoWindowWidgets()
         ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
 
         ImGui::Text("Color widget HSV with Alpha:");
-        ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_HSV | misc_flags);
+        ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_ShowHSV | misc_flags);
 
         ImGui::Text("Color widget with Float Display:");
         ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);
@@ -1127,7 +1127,7 @@ static void ShowDemoWindowWidgets()
         static bool side_preview = true;
         static bool ref_color = false;
         static ImVec4 ref_color_v(1.0f,0.0f,1.0f,0.5f);
-        static int inputs_mode = 2;
+        static int show_mode = 2;
         static int picker_mode = 0;
         ImGui::Checkbox("With Alpha", &alpha);
         ImGui::Checkbox("With Alpha Bar", &alpha_bar);
@@ -1142,7 +1142,7 @@ static void ShowDemoWindowWidgets()
                 ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags);
             }
         }
-        ImGui::Combo("Inputs Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0");
+        ImGui::Combo("Show Mode", &show_mode, "All\0None\0Show RGB\0Show HSV\0Show HEX\0");
         ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0");
         ImGui::SameLine(); ShowHelpMarker("User can right-click the picker to change mode.");
         ImGuiColorEditFlags flags = misc_flags;
@@ -1151,16 +1151,16 @@ static void ShowDemoWindowWidgets()
         if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview;
         if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar;
         if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel;
-        if (inputs_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;
-        if (inputs_mode == 2) flags |= ImGuiColorEditFlags_RGB;
-        if (inputs_mode == 3) flags |= ImGuiColorEditFlags_HSV;
-        if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
+        if (show_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;
+        if (show_mode == 2) flags |= ImGuiColorEditFlags_ShowRGB;
+        if (show_mode == 3) flags |= ImGuiColorEditFlags_ShowHSV;
+        if (show_mode == 4) flags |= ImGuiColorEditFlags_ShowHEX;
         ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
 
         ImGui::Text("Programmatically set defaults:");
         ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
         if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
-            ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_PickerHueBar);
+            ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_ShowHSV | ImGuiColorEditFlags_PickerHueBar);
         if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
             ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
 

+ 23 - 23
imgui_widgets.cpp

@@ -3898,20 +3898,20 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
     // If we're not showing any slider there's no point in doing any HSV conversions
     const ImGuiColorEditFlags flags_untouched = flags;
     if (flags & ImGuiColorEditFlags_NoInputs)
-        flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
+        flags = (flags & (~ImGuiColorEditFlags__ShowMask)) | ImGuiColorEditFlags_ShowRGB | ImGuiColorEditFlags_NoOptions;
 
     // Context menu: display and modify options (before defaults are applied)
     if (!(flags & ImGuiColorEditFlags_NoOptions))
         ColorEditOptionsPopup(col, flags);
 
     // Read stored options
-    if (!(flags & ImGuiColorEditFlags__InputsMask))
-        flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputsMask);
+    if (!(flags & ImGuiColorEditFlags__ShowMask))
+        flags |= (g.ColorEditOptions & ImGuiColorEditFlags__ShowMask);
     if (!(flags & ImGuiColorEditFlags__DataTypeMask))
         flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask);
     if (!(flags & ImGuiColorEditFlags__PickerMask))
         flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
-    flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
+    flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__ShowMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
 
     const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
     const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
@@ -3919,14 +3919,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
 
     // Convert to the formats we need
     float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
-    if (flags & ImGuiColorEditFlags_HSV)
+    if (flags & ImGuiColorEditFlags_ShowHSV)
         ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
     int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
 
     bool value_changed = false;
     bool value_changed_as_float = false;
 
-    if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
+    if ((flags & (ImGuiColorEditFlags_ShowRGB | ImGuiColorEditFlags_ShowHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
     {
         // RGB/HSV 0..255 Sliders
         const float w_item_one  = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
@@ -3946,7 +3946,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
             { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA
             { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" }  // Long display for HSVA
         };
-        const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_HSV) ? 2 : 1;
+        const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_ShowHSV) ? 2 : 1;
 
         PushItemWidth(w_item_one);
         for (int n = 0; n < components; n++)
@@ -3970,7 +3970,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
         PopItemWidth();
         PopItemWidth();
     }
-    else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
+    else if ((flags & ImGuiColorEditFlags_ShowHEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
     {
         // RGB Hexadecimal Input
         char buf[64];
@@ -4025,7 +4025,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
                 Spacing();
             }
             ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
-            ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
+            ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__ShowMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
             PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
             value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x);
             PopItemWidth();
@@ -4045,7 +4045,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
         if (!value_changed_as_float)
             for (int n = 0; n < 4; n++)
                 f[n] = i[n] / 255.0f;
-        if (flags & ImGuiColorEditFlags_HSV)
+        if (flags & ImGuiColorEditFlags_ShowHSV)
             ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
         if (value_changed)
         {
@@ -4330,18 +4330,18 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
         PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
         ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
         ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
-        if (flags & ImGuiColorEditFlags_RGB || (flags & ImGuiColorEditFlags__InputsMask) == 0)
-            if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB))
+        if (flags & ImGuiColorEditFlags_ShowRGB || (flags & ImGuiColorEditFlags__ShowMask) == 0)
+            if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_ShowRGB))
             {
                 // FIXME: Hackily differenciating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget.
                 // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050)
                 value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap);
                 value_changed = true;
             }
-        if (flags & ImGuiColorEditFlags_HSV || (flags & ImGuiColorEditFlags__InputsMask) == 0)
-            value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
-        if (flags & ImGuiColorEditFlags_HEX || (flags & ImGuiColorEditFlags__InputsMask) == 0)
-            value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
+        if (flags & ImGuiColorEditFlags_ShowHSV || (flags & ImGuiColorEditFlags__ShowMask) == 0)
+            value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_ShowHSV);
+        if (flags & ImGuiColorEditFlags_ShowHEX || (flags & ImGuiColorEditFlags__ShowMask) == 0)
+            value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_ShowHEX);
         PopItemWidth();
     }
 
@@ -4539,13 +4539,13 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
 void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
 {
     ImGuiContext& g = *GImGui;
-    if ((flags & ImGuiColorEditFlags__InputsMask) == 0)
-        flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputsMask;
+    if ((flags & ImGuiColorEditFlags__ShowMask) == 0)
+        flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__ShowMask;
     if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0)
         flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
     if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
         flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
-    IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__InputsMask)));   // Check only 1 option is selected
+    IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__ShowMask)));   // Check only 1 option is selected
     IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected
     IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask)));   // Check only 1 option is selected
     g.ColorEditOptions = flags;
@@ -4578,7 +4578,7 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
 
 void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
 {
-    bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask);
+    bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__ShowMask);
     bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask);
     if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context"))
         return;
@@ -4586,9 +4586,9 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
     ImGuiColorEditFlags opts = g.ColorEditOptions;
     if (allow_opt_inputs)
     {
-        if (RadioButton("RGB", (opts & ImGuiColorEditFlags_RGB) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB;
-        if (RadioButton("HSV", (opts & ImGuiColorEditFlags_HSV) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV;
-        if (RadioButton("HEX", (opts & ImGuiColorEditFlags_HEX) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX;
+        if (RadioButton("RGB", (opts & ImGuiColorEditFlags_ShowRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags__ShowMask) | ImGuiColorEditFlags_ShowRGB;
+        if (RadioButton("HSV", (opts & ImGuiColorEditFlags_ShowHSV) != 0)) opts = (opts & ~ImGuiColorEditFlags__ShowMask) | ImGuiColorEditFlags_ShowHSV;
+        if (RadioButton("HEX", (opts & ImGuiColorEditFlags_ShowHEX) != 0)) opts = (opts & ~ImGuiColorEditFlags__ShowMask) | ImGuiColorEditFlags_ShowHEX;
     }
     if (allow_opt_datatype)
     {