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Diligent Engine

omar 6 年之前
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      docs/README.md

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docs/README.md

@@ -127,7 +127,7 @@ Officially maintained bindings (in repository):
 
 
 Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
 Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
 - Languages: C, C#/.Net, ChaiScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
 - Languages: C, C#/.Net, ChaiScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
-- Frameworks: bsf, Cinder, Cocos2d-x, Flexium, GML/GameMakerStudio2, Irrlicht, Ogre, OpenFrameworks, OpenSceneGraph/OSG, ORX, px_render, LÖVE+Lua, Magnum, NanoRT, Qt, QtDirect3D, SFML, Software Rasterizers, Unreal Engine 4...
+- Frameworks: bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/GameMakerStudio2, Irrlicht, Ogre, OpenFrameworks, OpenSceneGraph/OSG, ORX, px_render, LÖVE+Lua, Magnum, NanoRT, Qt, QtDirect3D, SFML, Software Rasterizers, Unreal Engine 4...
 - Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
 - Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
 
 
 Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
 Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.