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@@ -55,8 +55,8 @@ Other changes:
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- Windows: loosened code to allow hovering of resize grips, borders, and table
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borders while hovering a sibling child window, so that the code in master matches
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one in docking (they accidentally diverged). (#8554)
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-- TreeNode: added flags to draw tree hierarchy outlines linking parent
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- and tree nodes: (#2920)
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+- TreeNode: added experimental flags to draw tree hierarchy outlines linking
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+ parent and tree nodes: (#2920)
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- ImGuiTreeNodeFlags_DrawLinesNone: No lines drawn (default value in style.TreeLinesFlags).
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- ImGuiTreeNodeFlags_DrawLinesFull: Horizontal lines to child nodes. Vertical line drawn down to TreePop() position: cover full contents.
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- ImGuiTreeNodeFlags_DrawLinesToNodes: Horizontal lines to child nodes. Vertical line drawn down to bottom-most child node.
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@@ -69,6 +69,11 @@ Other changes:
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nodes in unusual ways, using indent to create tree-looking structures, etc.)
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and the feature may not accurately represent them in every cases.
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- The feature adds a little cost as extra data needs to be stored.
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+ (ImGuiTreeNodeFlags_DrawLinesToNodes is slower than ImGuiTreeNodeFlags_DrawLinesFull
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+ which may be meaningful on very large trees, as it needs to record bottom-most
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+ Y position even for clipped nodes).
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+ - The feature is unlikely to ever work properly when using a coarse clipper
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+ such as ImGuiListClipper.
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- TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
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- Nav: fixed assertion when holding gamepad FaceLeft/West button to open
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CTRL+Tab windowing + pressing a keyboard key. (#8525)
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