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@@ -85,6 +85,7 @@ Other Changes:
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- Misc: Added misc/single_file/imgui_single_file.h, We use this to validate compiling all *.cpp
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files in a same compilation unit. Actual users of that technique (also called "Unity builds")
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can generally provide this themselves, so we don't really recommend you use this. [@rokups]
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+- CI: Added PVS-Studio static analysis on the continuous-integration server. [@rokups]
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- Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available
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@@ -98,7 +99,7 @@ Other Changes:
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the later may be problematic if compiling with recent Windows SDK and you want your app to run
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on Windows 7. You can instead try linking with Xinput9_1_0.lib instead. (#2716)
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- Backends: Glut: Improved FreeGLUT support for MinGW. (#3004) [@podsvirov]
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-- CI: Added PVS-Studio static analysis on the continuous-integration server. [@rokups]
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+- Backends: Emscripten: Avoid forcefully setting IMGUI_DISABLE_FILE_FUNCTIONS. (#3005) [@podsvirov]
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- Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking
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settings (otherwise if another loader such as Glew is accessible, the OpenGL3 backend might
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automatically use it). (#2919, #2798)
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