|
@@ -3296,26 +3296,32 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
|
|
|
g.MovingWindow = window;
|
|
|
}
|
|
|
|
|
|
-void ImGui::StartMouseDragFromTitleBar(ImGuiWindow* window, ImGuiDockNode* node, bool from_collapse_button)
|
|
|
+// We use 'undock_floating_node == false' when dragging from title bar to allow moving groups of floating nodes without undocking them.
|
|
|
+// - undock_floating_node == true: when dragging from a floating node within a hierarchy, always undock the node.
|
|
|
+// - undock_floating_node == false: when dragging from a floating node within a hierarchy, move root window.
|
|
|
+void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node)
|
|
|
{
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
- bool can_extract_dock_node = false;
|
|
|
+ bool can_undock_node = false;
|
|
|
if (node != NULL && node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove) == 0)
|
|
|
{
|
|
|
+ // Can undock if:
|
|
|
+ // - part of a floating node hierarchy with more than one visible node (if only one is visible, we'll just move the whole hierarchy)
|
|
|
+ // - part of a dockspace node hierarchy (trivia: undocking from a fixed/central node will create a new node and copy windows)
|
|
|
ImGuiDockNode* root_node = DockNodeGetRootNode(node);
|
|
|
- if (root_node->OnlyNodeWithWindows != node || (root_node->CentralNode != NULL))
|
|
|
- if (from_collapse_button || root_node->IsDockSpace())
|
|
|
- can_extract_dock_node = true;
|
|
|
+ if (root_node->OnlyNodeWithWindows != node || root_node->CentralNode != NULL)
|
|
|
+ if (undock_floating_node || root_node->IsDockSpace())
|
|
|
+ can_undock_node = true;
|
|
|
}
|
|
|
|
|
|
const bool clicked = IsMouseClicked(0);
|
|
|
const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f);
|
|
|
- if (can_extract_dock_node && dragging)
|
|
|
+ if (can_undock_node && dragging)
|
|
|
{
|
|
|
DockContextQueueUndockNode(&g, node);
|
|
|
g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos;
|
|
|
}
|
|
|
- else if (!can_extract_dock_node && (clicked || dragging) && g.MovingWindow != window)
|
|
|
+ else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window)
|
|
|
{
|
|
|
StartMouseMovingWindow(window);
|
|
|
g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
|
|
@@ -5541,7 +5547,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
|
|
|
if (ButtonBehavior(r, window->GetID("#UNHIDE"), &hovered, &held, ImGuiButtonFlags_FlattenChildren))
|
|
|
node->WantHiddenTabBarToggle = true;
|
|
|
else if (held && IsMouseDragging(0))
|
|
|
- StartMouseDragFromTitleBar(window, node, true);
|
|
|
+ StartMouseMovingWindowOrNode(window, node, true);
|
|
|
|
|
|
// FIXME-DOCK: Ideally we'd use ImGuiCol_TitleBgActive/ImGuiCol_TitleBg here, but neither is guaranteed to be visible enough at this sort of size..
|
|
|
ImU32 col = GetColorU32(((held && hovered) || (node->IsFocused && !hovered)) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
|
@@ -12188,18 +12194,19 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
|
|
|
remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount);
|
|
|
remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabID == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame
|
|
|
remove |= (window->DockTabWantClose);
|
|
|
- if (!remove)
|
|
|
- continue;
|
|
|
- window->DockTabWantClose = false;
|
|
|
- if (node->Windows.Size == 1 && !node->IsCentralNode())
|
|
|
+ if (remove)
|
|
|
{
|
|
|
- DockNodeHideHostWindow(node);
|
|
|
- node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow;
|
|
|
- DockNodeRemoveWindow(node, window, node->ID); // Will delete the node so it'll be invalid on return
|
|
|
- return;
|
|
|
+ window->DockTabWantClose = false;
|
|
|
+ if (node->Windows.Size == 1 && !node->IsCentralNode())
|
|
|
+ {
|
|
|
+ DockNodeHideHostWindow(node);
|
|
|
+ node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow;
|
|
|
+ DockNodeRemoveWindow(node, window, node->ID); // Will delete the node so it'll be invalid on return
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ DockNodeRemoveWindow(node, window, node->ID);
|
|
|
+ window_n--;
|
|
|
}
|
|
|
- DockNodeRemoveWindow(node, window, node->ID);
|
|
|
- window_n--;
|
|
|
}
|
|
|
|
|
|
// Auto-hide tab bar option
|
|
@@ -12798,7 +12805,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
|
|
|
|
|
|
// Forward moving request to selected window
|
|
|
if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId))
|
|
|
- StartMouseDragFromTitleBar(tab->Window, node, false);
|
|
|
+ StartMouseMovingWindowOrNode(tab->Window, node, false);
|
|
|
}
|
|
|
}
|
|
|
|