Kaynağa Gözat

Renamed ImGuiDockNodeFlags_Dockspace to ImGuiDockNodeFlags_DockSpace for consistency. DockBuilderCopyDockspace() to DockBuilderCopyDockSpace(). Made casing consistent elsewhere. (#2109)

omar 6 yıl önce
ebeveyn
işleme
8d4b5fef1d
3 değiştirilmiş dosya ile 21 ekleme ve 24 silme
  1. 10 10
      imgui.cpp
  2. 7 10
      imgui_demo.cpp
  3. 4 4
      imgui_internal.h

+ 10 - 10
imgui.cpp

@@ -11097,7 +11097,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
         node->SelectedTabID = settings->SelectedTabID;
         node->SplitAxis = settings->SplitAxis;
         if (settings->IsDockSpace)
-            node->Flags |= ImGuiDockNodeFlags_Dockspace;
+            node->Flags |= ImGuiDockNodeFlags_DockSpace;
         node->IsCentralNode = settings->IsCentralNode != 0;
         node->IsHiddenTabBar = settings->IsHiddenTabBar != 0;
 
@@ -11613,7 +11613,7 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
     IM_ASSERT(node->ParentNode == NULL || node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node);
 
     // Inherit most flags
-    ImGuiDockNodeFlags flags_to_inherit = ~ImGuiDockNodeFlags_Dockspace;
+    ImGuiDockNodeFlags flags_to_inherit = ~ImGuiDockNodeFlags_DockSpace;
     if (node->ParentNode)
         node->Flags = node->ParentNode->Flags & flags_to_inherit;
 
@@ -12897,7 +12897,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
     if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
         return;
 
-    IM_ASSERT((flags & ImGuiDockNodeFlags_Dockspace) == 0);
+    IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0);
     ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
     if (!node)
     {
@@ -12907,15 +12907,15 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
     node->Flags = flags;
     node->WindowClass = window_class ? *window_class : ImGuiWindowClass();
 
-    // When a Dockspace transitioned form implicit to explicit this may be called a second time
+    // When a DockSpace transitioned form implicit to explicit this may be called a second time
     // It is possible that the node has already been claimed by a docked window which appeared before the DockSpace() node, so we overwrite IsDockSpace again.
     if (node->LastFrameActive == g.FrameCount && !(flags & ImGuiDockNodeFlags_KeepAliveOnly))
     {
         IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID");
-        node->Flags |= ImGuiDockNodeFlags_Dockspace;
+        node->Flags |= ImGuiDockNodeFlags_DockSpace;
         return;
     }
-    node->Flags |= ImGuiDockNodeFlags_Dockspace;
+    node->Flags |= ImGuiDockNodeFlags_DockSpace;
 
     // Keep alive mode, this is allow windows docked into this node so stay docked even if they are not visible
     if (flags & ImGuiDockNodeFlags_KeepAliveOnly)
@@ -12984,7 +12984,7 @@ ImGuiID ImGui::DockSpaceOverViewport(ImGuiViewport* viewport, ImGuiDockNodeFlags
         host_window_flags |= ImGuiWindowFlags_NoBackground;
 
     char label[32];
-    ImFormatString(label, IM_ARRAYSIZE(label), "DockspaceViewport_%08X", viewport->ID);
+    ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID);
 
     PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
     PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@@ -12992,7 +12992,7 @@ ImGuiID ImGui::DockSpaceOverViewport(ImGuiViewport* viewport, ImGuiDockNodeFlags
     Begin(label, NULL, host_window_flags);
     PopStyleVar(3);
 
-    ImGuiID dockspace_id = GetID("Dockspace");
+    ImGuiID dockspace_id = GetID("DockSpace");
     DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class);
     End();
 
@@ -13059,7 +13059,7 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags)
 {
     ImGuiContext* ctx = GImGui;
     ImGuiDockNode* node = NULL;
-    if (flags & ImGuiDockNodeFlags_Dockspace)
+    if (flags & ImGuiDockNodeFlags_DockSpace)
     {
         DockSpace(id, ImVec2(0, 0), flags | ImGuiDockNodeFlags_KeepAliveOnly);
         node = DockContextFindNodeByID(ctx, id);
@@ -13294,7 +13294,7 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
 }
 
 // FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed.
-void ImGui::DockBuilderCopyDockspace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
+void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
 {
     IM_ASSERT(src_dockspace_id != 0);
     IM_ASSERT(dst_dockspace_id != 0);

+ 7 - 10
imgui_demo.cpp

@@ -4270,11 +4270,11 @@ void ShowExampleAppDockSpace(bool* p_open)
     if (opt_fullscreen)
         ImGui::PopStyleVar(2);
 
-    // Dockspace
+    // DockSpace
     ImGuiIO& io = ImGui::GetIO();
     if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
     {
-        ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
+        ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
         ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
     }
     else
@@ -4420,13 +4420,13 @@ void ShowExampleAppDocuments(bool* p_open)
     {
         Target_None,
         Target_Tab,                 // Create documents as local tab into a local tab bar
-        Target_DockspaceAndWindow   // Create documents as regular windows, and create an embedded dockspace
+        Target_DockSpaceAndWindow   // Create documents as regular windows, and create an embedded dockspace
     };
     static Target opt_target = Target_Tab;
     static bool   opt_reorderable = true;
     static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;
 
-    // When (opt_target == Target_DockspaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant")
+    // When (opt_target == Target_DockSpaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant")
     // that we emit gets docked into the same spot as the parent window ("Example: Documents").
     // This would create a problematic feedback loop because selecting the "Eggplant" tab would make the "Example: Documents" tab
     // not visible, which in turn would stop submitting the "Eggplant" window.
@@ -4434,7 +4434,7 @@ void ShowExampleAppDocuments(bool* p_open)
     // Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking.
 
     bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
-    if (!window_contents_visible && opt_target != Target_DockspaceAndWindow)
+    if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow)
     {
         ImGui::End();
         return;
@@ -4486,7 +4486,7 @@ void ShowExampleAppDocuments(bool* p_open)
     ImGui::PopItemWidth();
     bool redock_all = false;
     if (opt_target == Target_Tab)                { ImGui::SameLine(); ImGui::Checkbox("Reorderable Tabs", &opt_reorderable); }
-    if (opt_target == Target_DockspaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); }
+    if (opt_target == Target_DockSpaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); }
 
     ImGui::Separator();
 
@@ -4531,7 +4531,7 @@ void ShowExampleAppDocuments(bool* p_open)
             ImGui::EndTabBar();
         }
     }
-    else if (opt_target == Target_DockspaceAndWindow)
+    else if (opt_target == Target_DockSpaceAndWindow)
     {
         if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable)
         {
@@ -4548,9 +4548,6 @@ void ShowExampleAppDocuments(bool* p_open)
                 if (!doc->Open)
                     continue;
 
-                // FIXME-DOCK: SetNextWindowDock()
-                //ImGuiID default_dock_id = GetDockspaceRootDocumentDockID();
-                //ImGuiID default_dock_id = GetDockspacePreferedDocumentDockID();
                 ImGui::SetNextWindowDockID(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver);
                 ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0);
                 bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags);

+ 4 - 4
imgui_internal.h

@@ -851,7 +851,7 @@ struct ImGuiTabBarRef
 
 enum ImGuiDockNodeFlagsPrivate_
 {
-    ImGuiDockNodeFlags_Dockspace  = 1 << 10
+    ImGuiDockNodeFlags_DockSpace  = 1 << 10
 };
 
 enum ImGuiDataAutority_
@@ -904,7 +904,7 @@ struct ImGuiDockNode
     ImGuiDockNode(ImGuiID id);
     ~ImGuiDockNode();
     bool                    IsRootNode() const      { return ParentNode == NULL; }
-    bool                    IsDockSpace() const     { return (Flags & ImGuiDockNodeFlags_Dockspace) != 0; }
+    bool                    IsDockSpace() const     { return (Flags & ImGuiDockNodeFlags_DockSpace) != 0; }
     bool                    IsSplitNode() const     { return ChildNodes[0] != NULL; }
     bool                    IsLeafNode() const      { return ChildNodes[0] == NULL; }
     bool                    IsEmpty() const         { return ChildNodes[0] == NULL && Windows.Size == 0; }
@@ -1671,14 +1671,14 @@ namespace ImGui
     IMGUI_API void          DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
     IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id);                    // Warning: DO NOT HOLD ON ImGuiDockNode* pointer, will be invalided by any split/merge/remove operation.
     inline ImGuiDockNode*   DockBuilderGetCentralNode(ImGuiID node_id)              { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; }
-    IMGUI_API ImGuiID       DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0);  // Use (flags == ImGuiDockNodeFlags_Dockspace) to create a dockspace, otherwise it'll create a floating node.
+    IMGUI_API ImGuiID       DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0);  // Use (flags == ImGuiDockNodeFlags_DockSpace) to create a dockspace, otherwise it'll create a floating node.
     IMGUI_API void          DockBuilderRemoveNode(ImGuiID node_id);                 // Remove node and all its child, undock all windows
     IMGUI_API void          DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_persistent_docking_references = true);
     IMGUI_API void          DockBuilderRemoveNodeChildNodes(ImGuiID node_id);       // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
     IMGUI_API void          DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos);
     IMGUI_API void          DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size);
     IMGUI_API ImGuiID       DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
-    IMGUI_API void          DockBuilderCopyDockspace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
+    IMGUI_API void          DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
     IMGUI_API void          DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
     IMGUI_API void          DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name);
     IMGUI_API void          DockBuilderFinish(ImGuiID node_id);