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@@ -3264,6 +3264,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst
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ViewportAllowPlatformMonitorExtend = -1;
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ViewportPos = ImVec2(FLT_MAX, FLT_MAX);
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MoveId = GetID("#MOVE");
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+ TabId = GetID("#TAB");
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ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
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AutoFitFramesX = AutoFitFramesY = -1;
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@@ -3541,8 +3542,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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// Test if another item is active (e.g. being dragged)
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if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
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- if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
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- return false;
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+ if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap)
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+ if (g.ActiveId != window->MoveId && g.ActiveId != window->TabId)
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+ return false;
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// Test if interactions on this window are blocked by an active popup or modal.
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// The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
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@@ -3554,7 +3556,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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return false;
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// Special handling for calling after Begin() which represent the title bar or tab.
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- // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
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+ // When the window is skipped/collapsed (SkipItems==true) that last item (always ->MoveId submitted by Begin)
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+ // will never be overwritten so we need to detect the case.
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if (g.LastItemData.ID == window->MoveId && window->WriteAccessed)
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return false;
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}
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@@ -7299,7 +7302,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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// Select in dock node
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if (dock_node && dock_node->TabBar)
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- dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->ID;
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+ dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->TabId;
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// Bring to front
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BringWindowToFocusFront(focus_front_window);
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@@ -12456,6 +12459,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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buf->appendf("Collapsed=%d\n", settings->Collapsed);
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if (settings->DockId != 0)
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{
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+ //buf->appendf("TabId=0x%08X\n", ImHashStr("#TAB", 4, settings->ID)); // window->TabId: this is not read back but writing it makes "debugging" the .ini data easier.
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if (settings->DockOrder == -1)
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buf->appendf("DockId=0x%08X\n", settings->DockId);
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else
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@@ -14063,7 +14067,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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if (payload_node && payload_node->IsLeafNode())
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next_selected_id = payload_node->TabBar->NextSelectedTabId ? payload_node->TabBar->NextSelectedTabId : payload_node->TabBar->SelectedTabId;
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if (payload_node == NULL)
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- next_selected_id = payload_window->ID;
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+ next_selected_id = payload_window->TabId;
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}
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// FIXME-DOCK: When we are trying to dock an existing single-window node into a loose window, transfer Node ID as well
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@@ -14340,7 +14344,7 @@ int ImGui::DockNodeGetTabOrder(ImGuiWindow* window)
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ImGuiTabBar* tab_bar = window->DockNode->TabBar;
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if (tab_bar == NULL)
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return -1;
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- ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->ID);
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+ ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->TabId);
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return tab ? tab_bar->GetTabOrder(tab) : -1;
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}
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@@ -14444,7 +14448,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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node->WantHiddenTabBarUpdate = true;
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if (node->TabBar)
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{
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- TabBarRemoveTab(node->TabBar, window->ID);
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+ TabBarRemoveTab(node->TabBar, window->TabId);
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const int tab_count_threshold_for_tab_bar = node->IsCentralNode() ? 1 : 2;
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if (node->Windows.Size < tab_count_threshold_for_tab_bar)
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DockNodeRemoveTabBar(node);
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@@ -14627,7 +14631,7 @@ static void ImGui::DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node)
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bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount);
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bool remove = false;
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remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount);
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- remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame
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+ remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->TabId) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame
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remove |= (window->DockTabWantClose);
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if (remove)
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{
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@@ -15159,7 +15163,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (is_focused || root_node->VisibleWindow == NULL)
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root_node->VisibleWindow = node->VisibleWindow;
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if (node->TabBar)
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- node->TabBar->VisibleTabId = node->VisibleWindow->ID;
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+ node->TabBar->VisibleTabId = node->VisibleWindow->TabId;
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}
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return;
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}
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@@ -15210,7 +15214,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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for (int window_n = 0; window_n < node->Windows.Size; window_n++)
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{
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ImGuiWindow* window = node->Windows[window_n];
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- if (TabBarFindTabByID(tab_bar, window->ID) == NULL)
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+ if (TabBarFindTabByID(tab_bar, window->TabId) == NULL)
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TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window);
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}
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@@ -15255,7 +15259,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL)
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tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId;
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else if (tab_bar->Tabs.Size > tabs_count_old)
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- tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID;
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+ tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->TabId;
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// Begin tab bar
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons);
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@@ -15275,7 +15279,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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for (int window_n = 0; window_n < node->Windows.Size; window_n++)
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{
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ImGuiWindow* window = node->Windows[window_n];
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- if ((closed_all || closed_one == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument))
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+ if ((closed_all || closed_one == window->TabId) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument))
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continue;
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if (window->LastFrameActive + 1 >= g.FrameCount || !node_was_active)
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{
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@@ -15290,11 +15294,12 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++)
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g.Style.Colors[GWindowDockStyleColors[color_n]] = ColorConvertU32ToFloat4(window->DockStyle.Colors[color_n]);
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+ // Note that TabItemEx() calls TabBarCalcTabID() so our tab item ID will ignore the current ID stack (rightly so)
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bool tab_open = true;
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TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window);
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if (!tab_open)
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- node->WantCloseTabId = window->ID;
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- if (tab_bar->VisibleTabId == window->ID)
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+ node->WantCloseTabId = window->TabId;
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+ if (tab_bar->VisibleTabId == window->TabId)
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node->VisibleWindow = window;
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// Store last item data so it can be queried with IsItemXXX functions after the user Begin() call
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@@ -15303,7 +15308,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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// Update navigation ID on menu layer
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if (g.NavWindow && g.NavWindow->RootWindow == window && (window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0)
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- host_window->NavLastIds[1] = window->ID;
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+ host_window->NavLastIds[1] = window->TabId;
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}
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}
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@@ -15317,7 +15322,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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root_node->VisibleWindow = node->VisibleWindow;
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// Close button (after VisibleWindow was updated)
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- // Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->ID may be != from tab_bar->SelectedTabId
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+ // Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->TabId may be != from tab_bar->SelectedTabId
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const bool close_button_is_enabled = node->HasCloseButton && node->VisibleWindow && node->VisibleWindow->HasCloseButton;
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const bool close_button_is_visible = node->HasCloseButton;
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//const bool close_button_is_visible = close_button_is_enabled; // Most people would expect this behavior of not even showing the button (leaving a hole since we can't claim that space as other windows in the tba bar have one)
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@@ -16931,7 +16936,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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if (node->TabBar && window->WasActive)
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window->DockOrder = (short)DockNodeGetTabOrder(window);
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- if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL)
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+ if ((node->WantCloseAll || node->WantCloseTabId == window->TabId) && p_open != NULL)
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*p_open = false;
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// Update ChildId to allow returning from Child to Parent with Escape
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