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Missing examples changelog bits and todo list

omar преди 7 години
родител
ревизия
929522febe
променени са 3 файла, в които са добавени 6 реда и са изтрити 2 реда
  1. 4 2
      TODO.txt
  2. 1 0
      examples/opengl3_example/imgui_impl_glfw_gl3.cpp
  3. 1 0
      examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp

+ 4 - 2
TODO.txt

@@ -160,6 +160,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - popups: clicking outside (to close popup) and holding shouldn't drag window below.
  - popups: clicking outside (to close popup) and holding shouldn't drag window below.
  - popups: add variant using global identifier similar to Begin/End (#402)
  - popups: add variant using global identifier similar to Begin/End (#402)
  - popups: border options. richer api like BeginChild() perhaps? (#197)
  - popups: border options. richer api like BeginChild() perhaps? (#197)
+ - tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction.
  - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse.
  - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse.
  - tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
  - tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
  - tooltip: allow tooltips with timers? or general timer policy? (instantaneous vs timed)
  - tooltip: allow tooltips with timers? or general timer policy? (instantaneous vs timed)
@@ -225,7 +226,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
 !- font: need handling of missing glyphs by not packing/rasterizing glyph 0 of a given font.
 !- font: need handling of missing glyphs by not packing/rasterizing glyph 0 of a given font.
  - font: MergeMode: flags to select overwriting or not.
  - font: MergeMode: flags to select overwriting or not.
  - font: MergeMode: duplicate glyphs are stored in the atlas texture which is suboptimal.
  - font: MergeMode: duplicate glyphs are stored in the atlas texture which is suboptimal.
- - font: better vertical centering (based e.g on height of lowercase 'x'?). currently Roboto-Medium size 16 px isn't currently centered. (#1619)
  - font: free the Alpha buffer if user only requested RGBA.
  - font: free the Alpha buffer if user only requested RGBA.
 !- font: better CalcTextSizeA() API, at least for simple use cases. current one is horrible (perhaps have simple vs extended versions).
 !- font: better CalcTextSizeA() API, at least for simple use cases. current one is horrible (perhaps have simple vs extended versions).
  - font: a CalcTextHeight() helper could run faster than CalcTextSize().y
  - font: a CalcTextHeight() helper could run faster than CalcTextSize().y
@@ -236,7 +236,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
  - font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
  - font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point.
  - font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point.
  - font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
  - font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
- - font/text: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
+ - font draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
+ - font draw: need to be able to specify wrap start position.
  - font: imgui_freetype.h alternative renderer (#618)
  - font: imgui_freetype.h alternative renderer (#618)
  - font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct).
  - font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct).
  - font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list?
  - font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list?
@@ -250,6 +251,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - nav: allow input system to be be more tolerant of io.DeltaTime=0.0f
  - nav: allow input system to be be more tolerant of io.DeltaTime=0.0f
  - nav: ESC within a menu of a child window seems to exit the child window.
  - nav: ESC within a menu of a child window seems to exit the child window.
  - nav: ESC on a flattened child
  - nav: ESC on a flattened child
+ - nav: init request doesn't select items that are part of a NavFlattened child
  - nav: Left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
  - nav: Left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
  - nav: menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons.
  - nav: menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons.
  - nav: menus: allow pressing Menu to leave a sub-menu.
  - nav: menus: allow pressing Menu to leave a sub-menu.

+ 1 - 0
examples/opengl3_example/imgui_impl_glfw_gl3.cpp

@@ -14,6 +14,7 @@
 // CHANGELOG
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 // (minor and older changes stripped away, please see git history for details)
 //  2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state.
 //  2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state.
+//  2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer.
 //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
 //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
 //  2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplGlfwGL3_Init() so user can override the GLSL version e.g. "#version 150".
 //  2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplGlfwGL3_Init() so user can override the GLSL version e.g. "#version 150".
 //  2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context.
 //  2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context.

+ 1 - 0
examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp

@@ -15,6 +15,7 @@
 // CHANGELOG
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 // (minor and older changes stripped away, please see git history for details)
 //  2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state.
 //  2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state.
+//  2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer.
 //  2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
 //  2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
 //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
 //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
 //  2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplSdlGL3_Init() so user can override the GLSL version e.g. "#version 150".
 //  2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplSdlGL3_Init() so user can override the GLSL version e.g. "#version 150".