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InputText: Merged bits from Navigation branch (inc. g.ActiveIdIsJustActivated is only set on the toggle).

omar 8 年之前
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96d2942373
共有 1 个文件被更改,包括 24 次插入11 次删除
  1. 24 11
      imgui.cpp

+ 24 - 11
imgui.cpp

@@ -1868,11 +1868,10 @@ ImGuiWindow* ImGui::GetParentWindow()
 void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
 {
     ImGuiContext& g = *GImGui;
+    g.ActiveIdIsJustActivated = (g.ActiveId != id);
     g.ActiveId = id;
     g.ActiveIdAllowOverlap = false;
-    g.ActiveIdIsJustActivated = true;
-    if (id)
-        g.ActiveIdIsAlive = true;
+    g.ActiveIdIsAlive |= (id != 0);
     g.ActiveIdWindow = window;
 }
 
@@ -7829,6 +7828,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
     const bool user_clicked = hovered && io.MouseClicked[0];
     const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
 
+    bool clear_active_id = false;
+
     bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
     if (focus_requested || user_clicked || user_scrolled)
     {
@@ -7874,8 +7875,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
     else if (io.MouseClicked[0])
     {
         // Release focus when we click outside
-        if (g.ActiveId == id)
-            ClearActiveID();
+        clear_active_id = true;
     }
 
     bool value_changed = false;
@@ -7948,9 +7948,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
             // Consume characters
             memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
         }
+    }
 
-        // Handle various key-presses
-        bool cancel_edit = false;
+    bool cancel_edit = false;
+    if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id)
+    {
+        // Handle key-presses
         const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
         const bool is_shortcut_key_only = (io.OSXBehaviors ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl
         const bool is_wordmove_key_down = io.OSXBehaviors ? io.KeyAlt : io.KeyCtrl;                     // OS X style: Text editing cursor movement using Alt instead of Ctrl
@@ -7977,8 +7980,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
             bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
             if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl))
             {
-                ClearActiveID();
-                enter_pressed = true;
+                enter_pressed = clear_active_id = true;
             }
             else if (is_editable)
             {
@@ -7993,7 +7995,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
             if (InputTextFilterCharacter(&c, flags, callback, user_data))
                 edit_state.OnKeyPressed((int)c);
         }
-        else if (IsKeyPressedMap(ImGuiKey_Escape))                                     { ClearActiveID(); cancel_edit = true; }
+        else if (IsKeyPressedMap(ImGuiKey_Escape))                                      { clear_active_id = cancel_edit = true; }
         else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable)   { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
         else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable)   { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
         else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A))                  { edit_state.SelectAll(); edit_state.CursorFollow = true; }
@@ -8047,7 +8049,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
                 ImGui::MemFree(clipboard_filtered);
             }
         }
+    }
 
+    if (g.ActiveId == id)
+    {
         if (cancel_edit)
         {
             // Restore initial value
@@ -8057,7 +8062,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
                 value_changed = true;
             }
         }
-        else
+
+        // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
+        // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. Also this allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage.
+        bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
+        if (apply_edit_back_to_user_buffer)
         {
             // Apply new value immediately - copy modified buffer back
             // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
@@ -8145,6 +8154,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
         }
     }
 
+    // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
+    if (clear_active_id && g.ActiveId == id)
+        ClearActiveID();
+
     // Render
     // Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
     const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempTextBuffer.Data : buf; buf = NULL;