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@@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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- VERSION 1.91.9 WIP (In Progress)
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+ VERSION 1.91.9 (Released 2025-03-14)
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-----------------------------------------------------------------------
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+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.9
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+
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Breaking changes:
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- Image: removed 'tint_col' and 'border_col' parameter from Image() function. (#8131, #8238)
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@@ -72,7 +74,7 @@ Other changes:
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RadioButton(), Selectable(). Regression from 2025/01/13. (#8370)
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- Windows: Fixed an issue where BeginChild() inside a collapsed Begin()
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wouldn't inherit the SkipItems flag, resulting in missing coarse clipping
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- opportunity for code not checking the BeginChild() return value.
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+ opportunities for code not checking the BeginChild() return value.
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- Windows, Style: Added style.WindowBorderHoverPadding setting to configure
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inner/outer padding applied to hit-testing of windows borders and detection
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of hovered window.
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@@ -141,7 +143,7 @@ Other changes:
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ImGuiKey_Slash, ImGuiKey_Semicolon, ImGuiKey_Equal, ImGuiKey_LeftBracket, ImGuiKey_RightBracket,
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ImGuiKey_Backslash, ImGuiKey_GraveAccent, and newly introduced ImGuiKey_Oem102.
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- This is NOT affecting characters used the text inputs.
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- - Fixes many cases of keys not emitting a ImGuiKey value with certain keyboad layouts.
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+ - Fixes many cases of keys not emitting a ImGuiKey value with certain keyboard layouts.
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- Makes emitted ImGuiKey values more consistent regardless of keyboard mapping,
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but you may be getting different values as before.
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- Win32, SDL2, SDL3: Use scancodes for OEM keys.
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@@ -155,7 +157,8 @@ Other changes:
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- Backends: SDL2, SDL3: Avoid calling SDL_GetGlobalMouseState() when mouse is in
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relative mode. (#8425, #8407) [@TheMode]
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- Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged,
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- to mitigate issues with e.g. Linux debuggers not claiming capture back. (#6410, #3650)
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+ to mitigate issues with e.g. Linux debuggers not claiming capture back on debug
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+ break. (#6410, #3650)
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- Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend
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from e.g. other DLL boundaries. (#8406)
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- Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init()
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