瀏覽代碼

Amend Changelog, oops didn't get it in the previous commit.

ocornut 10 月之前
父節點
當前提交
99109c0b3b
共有 1 個文件被更改,包括 16 次插入14 次删除
  1. 16 14
      docs/CHANGELOG.txt

+ 16 - 14
docs/CHANGELOG.txt

@@ -55,7 +55,7 @@ Breaking changes:
     - May warn:     ImGui::Image((void*)(intptr_t)MyTextureData, ...);
     - Won't warn:   ImGui::Image((ImTextureID)(intptr_t)MyTextureData), ...);
   - Note that you can always define ImTextureID to be your own high-level structures
-    (with dedicated constructors) if you like.
+    (with dedicated constructors and extra render parameters) if you like.
 - IO: moved ImGuiConfigFlags_NavEnableSetMousePos to standalone io.ConfigNavMoveSetMousePos bool.
 - IO: moved ImGuiConfigFlags_NavNoCaptureKeyboard to standalone io.ConfigNavCaptureKeyboard bool 
   (note the inverted value!). (#2517, #2009)
@@ -65,9 +65,9 @@ Breaking changes:
 Other changes:
 
 - IO: added 'void* platform_io.Renderer_RenderState' which is set during the
-  ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render
-  state to draw callbacks. (#6969, #5834, #7468, #3590)
-- IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
+  ImGui_ImplXXXX_RenderDrawData() of standard backends to expose selected render
+  states to your draw callbacks. (#6969, #5834, #7468, #3590)
+- IO: io.WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
 - Error Handling: turned a few more functions into recoverable errors. (#1651)
 - Nav (Keyboard/Gamepad navigation):
   - Nav: added io.ConfigNavCursorVisibleAuto and io.ConfigNavCursorVisibleAlways to configure
@@ -80,15 +80,14 @@ Other changes:
   - Nav: added io.ConfigNavEscapeClearFocusItem and io.ConfigNavEscapeClearFocusWindow to change
     how pressing Escape affects navigation. (#8059, #2048, #1074, #3200)
     - Set io.ConfigNavEscapeClearFocusItem = true (default) to clear focused item and highlight.
-    - Set io.ConfigNavEscapeClearFocusItem = false for Escape to not have a specific effect.
+    - Set io.ConfigNavEscapeClearFocusItem = false for Escape to not have an effect.
     - Set io.ConfigNavEscapeClearFocusWindow = true to completely unfocus the dear imgui window,
       is for some reason your app relies on imgui focus to take other decisions.  
-  - Nav: pressing escape to hide nav highlight doesn't clear location from when Ctrl+Tabbing 
-    back into same window later.
-  - Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most
-    window. (#3200)
-  - Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. Can be relevant
-    when e.g activating the item with mouse, then Ctrl+Tabbing back and forth. 
+  - Nav: pressing escape to hide the navigation cursor doesn't clear location, so it may be
+    restored when Ctrl+Tabbing back into the same window later.
+  - Nav: fixed Ctrl+Tab initiated with no focused window from skipping the top-most window. (#3200)
+  - Nav: navigation cursor is not rendered for items with `ImGuiItemFlags_NoNav`. Can be relevant 
+    when e.g activating a _NoNav item with mouse, then Ctrl+Tabbing back and forth.
 - Disabled: clicking a disabled item focuses parent window. (#8064) 
 - InvisibleButton, Nav: fixed an issue when InvisibleButton() would be navigable into but
   not display navigation highlight. Properly navigation on it by default. (#8057)
@@ -103,9 +102,11 @@ Other changes:
     We store them in a buffer stored inside the drawlist. ImDrawCmd::UserCallbackData 
     will point inside that buffer so you have to retrieve data from there. Your callback
     may need to use ImDrawCmd::UserCallbackDataSize if you expect dynamically-sized data.
-- Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
+  - Note that we use a raw type-less copy.
+- Tables: fixed initial auto-sizing issue with synced-instances. (#8045, #7218)
 - InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys,
-  preventing use of external shortcuts not guarded by an ActiveId check. (#8048) [@geertbleyen]
+  preventing use of external shortcuts that are not guarded by an ActiveId check. (#8048) 
+  [@geertbleyen]
 - InputText: ensure mouse cursor shape is set regardless of whether keyboard mode is 
   enabled or not. (#6417)
 - InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not
@@ -115,7 +116,8 @@ Other changes:
   Providing headers/librairies for plutosvg + plutovg is up to you (see #7927 for help).
   (#7927, #7187, #6591, #6607) [@pthom]
 - Backends: DX11, DX12, SDLRenderer2/3. Vulkan, WGPU: expose selected state in
-  ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590)
+  ImGui_ImplXXXX_RenderState structures during render loop user draw callbacks. 
+  (#6969, #5834, #7468, #3590)
 - Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
   to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230)