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@@ -1,4 +1,4 @@
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-// dear imgui, v1.87
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+// dear imgui, 1.88 WIP
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// (main code and documentation)
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// (main code and documentation)
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// Help:
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// Help:
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@@ -1216,7 +1216,7 @@ void ImGuiIO::AddInputCharacter(unsigned int c)
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return;
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return;
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ImGuiInputEvent e;
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ImGuiInputEvent e;
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- e.Type = ImGuiInputEventType_Char;
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+ e.Type = ImGuiInputEventType_Text;
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e.Source = ImGuiInputSource_Keyboard;
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e.Source = ImGuiInputSource_Keyboard;
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e.Text.Char = c;
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e.Text.Char = c;
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g.InputEventsQueue.push_back(e);
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g.InputEventsQueue.push_back(e);
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@@ -1286,7 +1286,7 @@ void ImGuiIO::ClearInputKeys()
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KeysData[n].DownDurationPrev = -1.0f;
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KeysData[n].DownDurationPrev = -1.0f;
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}
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}
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KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
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KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
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- KeyMods = KeyModsPrev = ImGuiKeyModFlags_None;
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+ KeyMods = ImGuiKeyModFlags_None;
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for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++)
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for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++)
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NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f;
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NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f;
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}
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}
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@@ -2614,15 +2614,14 @@ void ImGuiListClipper::Begin(int items_count, float items_height)
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void ImGuiListClipper::End()
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void ImGuiListClipper::End()
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{
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{
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- // In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user.
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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- if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
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- ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
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- ItemsCount = -1;
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-
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- // Restore temporary buffer and fix back pointers which may be invalidated when nesting
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if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData)
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if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData)
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{
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{
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+ // In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user.
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+ if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
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+ ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
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+
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+ // Restore temporary buffer and fix back pointers which may be invalidated when nesting
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IM_ASSERT(data->ListClipper == this);
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IM_ASSERT(data->ListClipper == this);
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data->StepNo = data->Ranges.Size;
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data->StepNo = data->Ranges.Size;
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if (--g.ClipperTempDataStacked > 0)
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if (--g.ClipperTempDataStacked > 0)
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@@ -2632,6 +2631,7 @@ void ImGuiListClipper::End()
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}
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}
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TempData = NULL;
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TempData = NULL;
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}
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}
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+ ItemsCount = -1;
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}
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}
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void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max)
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void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max)
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@@ -2764,8 +2764,8 @@ bool ImGuiListClipper::Step()
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// Advance the cursor to the end of the list and then returns 'false' to end the loop.
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// Advance the cursor to the end of the list and then returns 'false' to end the loop.
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if (ItemsCount < INT_MAX)
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if (ItemsCount < INT_MAX)
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ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
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ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
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- ItemsCount = -1;
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+ End();
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return false;
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return false;
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}
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}
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@@ -3544,7 +3544,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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- if (g.NavDisableMouseHover && !g.NavDisableHighlight)
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+ if (g.NavDisableMouseHover && !g.NavDisableHighlight && !(flags & ImGuiHoveredFlags_NoNavOverride))
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{
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{
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if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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return false;
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return false;
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@@ -3607,8 +3607,6 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return false;
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return false;
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if (!IsMouseHoveringRect(bb.Min, bb.Max))
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if (!IsMouseHoveringRect(bb.Min, bb.Max))
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return false;
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return false;
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- if (g.NavDisableMouseHover)
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- return false;
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if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
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if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
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{
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{
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g.HoveredIdDisabled = true;
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g.HoveredIdDisabled = true;
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@@ -3644,6 +3642,9 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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IM_DEBUG_BREAK();
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IM_DEBUG_BREAK();
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}
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}
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+ if (g.NavDisableMouseHover)
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+ return false;
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+
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return true;
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return true;
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}
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}
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@@ -4089,9 +4090,6 @@ static void ImGui::UpdateKeyboardInputs()
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = g.IO;
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ImGuiIO& io = g.IO;
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- // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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- io.KeyMods = GetMergedKeyModFlags();
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-
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// Import legacy keys or verify they are not used
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// Import legacy keys or verify they are not used
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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if (io.BackendUsingLegacyKeyArrays == 0)
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if (io.BackendUsingLegacyKeyArrays == 0)
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@@ -4133,6 +4131,9 @@ static void ImGui::UpdateKeyboardInputs()
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}
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}
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#endif
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#endif
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+ // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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+ io.KeyMods = GetMergedKeyModFlags();
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+
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// Clear gamepad data if disabled
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// Clear gamepad data if disabled
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if ((io.BackendFlags & ImGuiBackendFlags_HasGamepad) == 0)
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if ((io.BackendFlags & ImGuiBackendFlags_HasGamepad) == 0)
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for (int i = ImGuiKey_Gamepad_BEGIN; i < ImGuiKey_Gamepad_END; i++)
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for (int i = ImGuiKey_Gamepad_BEGIN; i < ImGuiKey_Gamepad_END; i++)
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@@ -5107,7 +5108,6 @@ void ImGui::EndFrame()
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// Clear Input data for next frame
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// Clear Input data for next frame
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g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
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g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
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g.IO.InputQueueCharacters.resize(0);
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g.IO.InputQueueCharacters.resize(0);
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- g.IO.KeyModsPrev = g.IO.KeyMods; // doing it here is better than in NewFrame() as we'll tolerate backend writing to KeyMods. If we want to firmly disallow it we should detect it.
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memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs));
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memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs));
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CallContextHooks(&g, ImGuiContextHookType_EndFramePost);
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CallContextHooks(&g, ImGuiContextHookType_EndFramePost);
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@@ -8254,14 +8254,8 @@ bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat)
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const float t = g.IO.MouseDownDuration[button];
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const float t = g.IO.MouseDownDuration[button];
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if (t == 0.0f)
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if (t == 0.0f)
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return true;
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return true;
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-
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if (repeat && t > g.IO.KeyRepeatDelay)
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if (repeat && t > g.IO.KeyRepeatDelay)
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- {
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- // FIXME: 2019/05/03: Our old repeat code was wrong here and led to doubling the repeat rate, which made it an ok rate for repeat on mouse hold.
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- int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f);
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- if (amount > 0)
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- return true;
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- }
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+ return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0;
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return false;
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return false;
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}
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}
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@@ -8483,7 +8477,7 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
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}
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}
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}
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}
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}
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}
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- else if (e->Type == ImGuiInputEventType_Char)
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+ else if (e->Type == ImGuiInputEventType_Text)
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{
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{
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// Trickling Rule: Stop processing queued events if keys/mouse have been interacted with
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// Trickling Rule: Stop processing queued events if keys/mouse have been interacted with
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if (trickle_fast_inputs && (key_changed || mouse_button_changed != 0 || mouse_moved || mouse_wheeled))
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if (trickle_fast_inputs && (key_changed || mouse_button_changed != 0 || mouse_moved || mouse_wheeled))
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@@ -11452,7 +11446,7 @@ static void ImGui::NavUpdateWindowing()
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// - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
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// - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
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// - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
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// - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
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const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
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const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
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- if (nav_keyboard_active && io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0)
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+ if (nav_keyboard_active && IsKeyPressed(ImGuiKey_ModAlt))
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{
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{
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g.NavWindowingToggleLayer = true;
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g.NavWindowingToggleLayer = true;
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g.NavInputSource = ImGuiInputSource_Keyboard;
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g.NavInputSource = ImGuiInputSource_Keyboard;
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@@ -11465,13 +11459,12 @@ static void ImGui::NavUpdateWindowing()
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g.NavWindowingToggleLayer = false;
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g.NavWindowingToggleLayer = false;
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// Apply layer toggle on release
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// Apply layer toggle on release
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- // Important: we don't assume that Alt was previously held in order to handle loss of focus when backend calls io.AddFocusEvent(false)
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// Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss.
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// Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss.
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- if (!(io.KeyMods & ImGuiKeyModFlags_Alt) && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) && g.NavWindowingToggleLayer)
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+ if (IsKeyReleased(ImGuiKey_ModAlt) && g.NavWindowingToggleLayer)
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if (g.ActiveId == 0 || g.ActiveIdAllowOverlap)
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if (g.ActiveId == 0 || g.ActiveIdAllowOverlap)
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if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev))
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if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev))
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apply_toggle_layer = true;
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apply_toggle_layer = true;
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- if (!io.KeyAlt)
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+ if (!IsKeyDown(ImGuiKey_ModAlt))
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g.NavWindowingToggleLayer = false;
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g.NavWindowingToggleLayer = false;
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}
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}
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@@ -17956,7 +17949,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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int active_id_using_key_input_count = 0;
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int active_id_using_key_input_count = 0;
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- for (int n = 0; n < ImGuiKey_NamedKey_COUNT; n++)
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+ for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_NamedKey_END; n++)
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active_id_using_key_input_count += g.ActiveIdUsingKeyInputMask[n] ? 1 : 0;
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active_id_using_key_input_count += g.ActiveIdUsingKeyInputMask[n] ? 1 : 0;
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Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %d key(s)", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, active_id_using_key_input_count);
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Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %d key(s)", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, active_id_using_key_input_count);
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Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame
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Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame
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@@ -18674,27 +18667,44 @@ void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* dat
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ImGuiStackLevelInfo* info = &tool->Results[tool->StackLevel];
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ImGuiStackLevelInfo* info = &tool->Results[tool->StackLevel];
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IM_ASSERT(info->ID == id && info->QueryFrameCount > 0);
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IM_ASSERT(info->ID == id && info->QueryFrameCount > 0);
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- int data_len;
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switch (data_type)
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switch (data_type)
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{
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{
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case ImGuiDataType_S32:
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case ImGuiDataType_S32:
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%d", (int)(intptr_t)data_id);
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%d", (int)(intptr_t)data_id);
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break;
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break;
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case ImGuiDataType_String:
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case ImGuiDataType_String:
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- data_len = data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)strlen((const char*)data_id);
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- ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "\"%.*s\"", data_len, (const char*)data_id);
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+ ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%.*s", data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)strlen((const char*)data_id), (const char*)data_id);
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break;
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break;
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case ImGuiDataType_Pointer:
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case ImGuiDataType_Pointer:
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "(void*)0x%p", data_id);
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "(void*)0x%p", data_id);
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break;
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break;
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case ImGuiDataType_ID:
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case ImGuiDataType_ID:
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- if (info->Desc[0] == 0) // PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one.
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- ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "0x%08X [override]", id);
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+ if (info->Desc[0] != 0) // PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one.
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+ return;
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+ ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "0x%08X [override]", id);
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break;
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break;
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default:
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default:
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IM_ASSERT(0);
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IM_ASSERT(0);
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}
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}
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info->QuerySuccess = true;
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info->QuerySuccess = true;
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+ info->DataType = data_type;
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+}
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+
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+static int StackToolFormatLevelInfo(ImGuiStackTool* tool, int n, bool format_for_ui, char* buf, size_t buf_size)
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+{
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+ ImGuiStackLevelInfo* info = &tool->Results[n];
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+ ImGuiWindow* window = (info->Desc[0] == 0 && n == 0) ? ImGui::FindWindowByID(info->ID) : NULL;
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+ if (window) // Source: window name (because the root ID don't call GetID() and so doesn't get hooked)
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+ return ImFormatString(buf, buf_size, format_for_ui ? "\"%s\" [window]" : "%s", window->Name);
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+ if (info->QuerySuccess) // Source: GetID() hooks (prioritize over ItemInfo() because we frequently use patterns like: PushID(str), Button("") where they both have same id)
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+ return ImFormatString(buf, buf_size, (format_for_ui && info->DataType == ImGuiDataType_String) ? "\"%s\"" : "%s", info->Desc);
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+ if (tool->StackLevel < tool->Results.Size) // Only start using fallback below when all queries are done, so during queries we don't flickering ??? markers.
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+ return (*buf = 0);
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+#ifdef IMGUI_ENABLE_TEST_ENGINE
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+ if (const char* label = ImGuiTestEngine_FindItemDebugLabel(GImGui, info->ID)) // Source: ImGuiTestEngine's ItemInfo()
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+ return ImFormatString(buf, buf_size, format_for_ui ? "??? \"%s\"" : "%s", label);
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+#endif
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+ return ImFormatString(buf, buf_size, "???");
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}
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}
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// Stack Tool: Display UI
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// Stack Tool: Display UI
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@@ -18710,6 +18720,7 @@ void ImGui::ShowStackToolWindow(bool* p_open)
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}
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}
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// Display hovered/active status
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// Display hovered/active status
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+ ImGuiStackTool* tool = &g.DebugStackTool;
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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const ImGuiID active_id = g.ActiveId;
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const ImGuiID active_id = g.ActiveId;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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@@ -18720,8 +18731,33 @@ void ImGui::ShowStackToolWindow(bool* p_open)
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SameLine();
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SameLine();
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MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details.");
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MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details.");
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+ // CTRL+C to copy path
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+ const float time_since_copy = (float)g.Time - tool->CopyToClipboardLastTime;
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+ Checkbox("Ctrl+C: copy path to clipboard", &tool->CopyToClipboardOnCtrlC);
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+ SameLine();
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+ TextColored((time_since_copy >= 0.0f && time_since_copy < 0.75f && ImFmod(time_since_copy, 0.25f) < 0.25f * 0.5f) ? ImVec4(1.f, 1.f, 0.3f, 1.f) : ImVec4(), "*COPIED*");
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+ if (tool->CopyToClipboardOnCtrlC && IsKeyDown(ImGuiKey_ModCtrl) && IsKeyPressed(ImGuiKey_C))
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+ {
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+ tool->CopyToClipboardLastTime = (float)g.Time;
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+ char* p = g.TempBuffer;
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+ char* p_end = p + IM_ARRAYSIZE(g.TempBuffer);
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+ for (int stack_n = 0; stack_n < tool->Results.Size && p + 3 < p_end; stack_n++)
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+ {
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+ *p++ = '/';
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+ char level_desc[256];
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+ StackToolFormatLevelInfo(tool, stack_n, false, level_desc, IM_ARRAYSIZE(level_desc));
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+ for (int n = 0; level_desc[n] && p + 2 < p_end; n++)
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+ {
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+ if (level_desc[n] == '/')
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+ *p++ = '\\';
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+ *p++ = level_desc[n];
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+ }
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+ }
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+ *p = '\0';
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+ SetClipboardText(g.TempBuffer);
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+ }
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+
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// Display decorated stack
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// Display decorated stack
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- ImGuiStackTool* tool = &g.DebugStackTool;
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tool->LastActiveFrame = g.FrameCount;
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tool->LastActiveFrame = g.FrameCount;
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if (tool->Results.Size > 0 && BeginTable("##table", 3, ImGuiTableFlags_Borders))
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if (tool->Results.Size > 0 && BeginTable("##table", 3, ImGuiTableFlags_Borders))
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{
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{
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@@ -18735,23 +18771,9 @@ void ImGui::ShowStackToolWindow(bool* p_open)
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ImGuiStackLevelInfo* info = &tool->Results[n];
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ImGuiStackLevelInfo* info = &tool->Results[n];
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TableNextColumn();
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TableNextColumn();
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Text("0x%08X", (n > 0) ? tool->Results[n - 1].ID : 0);
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Text("0x%08X", (n > 0) ? tool->Results[n - 1].ID : 0);
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-
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TableNextColumn();
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TableNextColumn();
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- ImGuiWindow* window = (info->Desc[0] == 0 && n == 0) ? FindWindowByID(info->ID) : NULL;
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- if (window) // Source: window name (because the root ID don't call GetID() and so doesn't get hooked)
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- Text("\"%s\" [window]", window->Name);
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- else if (info->QuerySuccess) // Source: GetID() hooks (prioritize over ItemInfo() because we frequently use patterns like: PushID(str), Button("") where they both have same id)
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- TextUnformatted(info->Desc);
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- else if (tool->StackLevel >= tool->Results.Size) // Only start using fallback below when all queries are done, so during queries we don't flickering ??? markers.
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- {
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-#ifdef IMGUI_ENABLE_TEST_ENGINE
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- if (const char* label = ImGuiTestEngine_FindItemDebugLabel(&g, info->ID)) // Source: ImGuiTestEngine's ItemInfo()
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- Text("??? \"%s\"", label);
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- else
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-#endif
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- TextUnformatted("???");
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- }
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-
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+ StackToolFormatLevelInfo(tool, n, true, g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer));
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+ TextUnformatted(g.TempBuffer);
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TableNextColumn();
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TableNextColumn();
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Text("0x%08X", info->ID);
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Text("0x%08X", info->ID);
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if (n == tool->Results.Size - 1)
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if (n == tool->Results.Size - 1)
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