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Fixed merge.

omar 7 年之前
父节点
当前提交
9a5f742e63
共有 2 个文件被更改,包括 2 次插入10 次删除
  1. 1 5
      examples/imgui_impl_opengl2.cpp
  2. 1 5
      examples/imgui_impl_opengl2.h

+ 1 - 5
examples/imgui_impl_opengl2.cpp

@@ -2,12 +2,8 @@
 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
 
 
 // Implemented features:
 // Implemented features:
-<<<<<<< HEAD
-//  [X] Renderer: User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
-//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
-=======
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
->>>>>>> master
+//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 
 
 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
 // **Prefer using the code in imgui_impl_opengl3.cpp**
 // **Prefer using the code in imgui_impl_opengl3.cpp**

+ 1 - 5
examples/imgui_impl_opengl2.h

@@ -2,12 +2,8 @@
 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
 
 
 // Implemented features:
 // Implemented features:
-<<<<<<< HEAD
-//  [X] Renderer: User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
-//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
-=======
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
->>>>>>> master
+//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 
 
 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
 // **Prefer using the code in imgui_impl_opengl3.cpp**
 // **Prefer using the code in imgui_impl_opengl3.cpp**