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Эх сурвалжийг харах

Merge branch 'master' into 2015-07-cleanup

Conflicts:
	imgui.cpp
ocornut 10 жил өмнө
parent
commit
9b19f8c19d
2 өөрчлөгдсөн 125 нэмэгдсэн , 52 устгасан
  1. 117 51
      imgui.cpp
  2. 8 1
      imgui_internal.h

+ 117 - 51
imgui.cpp

@@ -393,7 +393,6 @@
  - input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
  - input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
  - input text multi-line: line numbers? status bar? (follow up on #200)
-!- input number: large int not reliably supported because of int<>float conversions.
  - input number: optional range min/max for Input*() functions
  - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
  - input number: use mouse wheel to step up/down
@@ -5474,8 +5473,58 @@ ImGuiID ImGui::GetID(const void* ptr_id)
     return GImGui->CurrentWindow->GetID(ptr_id);
 }
 
+enum ImGuiDataTypeOp
+{
+    ImGuiDataTypeOp_Add,
+    ImGuiDataTypeOp_Sub
+};
+
+static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
+{
+    if (data_type == ImGuiDataType_Int)
+        ImFormatString(buf, buf_size, display_format, *(int*)data_ptr);
+    else if (data_type == ImGuiDataType_Float)
+        ImFormatString(buf, buf_size, display_format, *(float*)data_ptr);
+}
+
+static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
+{
+    if (data_type == ImGuiDataType_Int)
+    {
+        if (decimal_precision < 0)
+            ImFormatString(buf, buf_size, "%d", *(int*)data_ptr);
+        else
+            ImFormatString(buf, buf_size, "%.*d", decimal_precision, *(int*)data_ptr);
+    }
+    else if (data_type == ImGuiDataType_Float)
+    {
+        if (decimal_precision < 0)
+            ImFormatString(buf, buf_size, "%f", *(float*)data_ptr);     // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
+        else
+            ImFormatString(buf, buf_size, "%.*f", decimal_precision, *(float*)data_ptr);
+    }
+}
+
+static void DataTypeApplyOp(ImGuiDataType data_type, ImGuiDataTypeOp op, void* value1, const void* value2)// Store into value1
+{
+    if (data_type == ImGuiDataType_Int)
+    {
+        if (op == ImGuiDataTypeOp_Add)
+            *(int*)value1 = *(int*)value1 + *(const int*)value2; 
+        else if (op == ImGuiDataTypeOp_Sub)
+            *(int*)value1 = *(int*)value1 - *(const int*)value2; 
+    }
+    else if (data_type == ImGuiDataType_Float)
+    {
+        if (op == ImGuiDataTypeOp_Add)
+            *(float*)value1 = *(float*)value1 + *(const float*)value2; 
+        else if (op == ImGuiDataTypeOp_Sub)
+            *(float*)value1 = *(float*)value1 - *(const float*)value2; 
+    }
+}
+
 // User can input math operators (e.g. +100) to edit a numerical values.
-static void InputTextApplyArithmeticOp(const char* buf, const char* initial_value_buf, float *v)
+static void DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format)
 {
     while (ImCharIsSpace(*buf))
         buf++;
@@ -5496,45 +5545,55 @@ static void InputTextApplyArithmeticOp(const char* buf, const char* initial_valu
     if (!buf[0])
         return;
 
-    float ref_v = *v;
-    if (op)
-        if (sscanf(initial_value_buf, "%f", &ref_v) < 1)
+    if (data_type == ImGuiDataType_Int)
+    {
+        if (!scalar_format) 
+            scalar_format = "%d";
+        int* v = (int*)data_ptr;
+        int ref_v = *v;
+        if (op && sscanf(initial_value_buf, scalar_format, &ref_v) < 1)
             return;
 
-    float op_v = 0.0f;
-    if (sscanf(buf, "%f", &op_v) < 1)
-        return;
-
-    if (op == '+')
-        *v = ref_v + op_v;  // add (uses "+-" to substract)
-    else if (op == '*')
-        *v = ref_v * op_v;  // multiply
-    else if (op == '/')
+        // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
+        float op_v = 0.0f;
+        if (op == '+')      { if (sscanf(buf, "%f", &op_v) == 1) *v = (int)(ref_v + op_v); }                // Add (use "+-" to subtract)
+        else if (op == '*') { if (sscanf(buf, "%f", &op_v) == 1) *v = (int)(ref_v * op_v); }                // Multiply
+        else if (op == '/') { if (sscanf(buf, "%f", &op_v) == 1 && op_v != 0.0f) *v = (int)(ref_v / op_v); }// Divide
+        else                { if (sscanf(buf, scalar_format, &ref_v) == 1) *v = ref_v; }                    // Assign constant
+    }
+    else if (data_type == ImGuiDataType_Float)
     {
-        if (op_v == 0.0f)   // divide
+        if (!scalar_format) 
+            scalar_format = "%f";
+        float* v = (float*)data_ptr;
+        float ref_v = *v;
+        if (op && sscanf(initial_value_buf, scalar_format, &ref_v) < 1)
             return;
-        *v = ref_v / op_v;
+        float op_v = 0.0f;
+        if (sscanf(buf, scalar_format, &op_v) < 1)
+            return;
+
+        if (op == '+')      { *v = ref_v + op_v; }                      // Add (use "+-" to subtract)
+        else if (op == '*') { *v = ref_v * op_v; }                      // Multiply
+        else if (op == '/') { if (op_v != 0.0f) *v = ref_v / op_v; }    // Divide
+        else                { *v = op_v; }                              // Assign constant
     }
-    else
-        *v = op_v;          // Constant
 }
 
 // Create text input in place of a slider (when CTRL+Clicking on slider)
-bool ImGui::InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision)
+bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision)
 {
     ImGuiState& g = *GImGui;
     ImGuiWindow* window = GetCurrentWindow();
 
-    char text_buf[64];
-    ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
-
+    // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
     SetActiveID(g.ScalarAsInputTextId, window);
     g.HoveredId = 0;
-
-    // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
     FocusableItemUnregister(window);
 
-    bool value_changed = InputTextEx(label, text_buf, (int)IM_ARRAYSIZE(text_buf), aabb.GetSize() - g.Style.FramePadding*2.0f, ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
+    char buf[32];
+    DataTypeFormat(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf));
+    bool value_changed = InputTextEx(label, buf, IM_ARRAYSIZE(buf), aabb.GetSize() - g.Style.FramePadding*2.0f, ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
     if (g.ScalarAsInputTextId == 0)
     {
         // First frame
@@ -5548,7 +5607,7 @@ bool ImGui::InputFloatReplaceWidget(const ImRect& aabb, const char* label, float
         g.ScalarAsInputTextId = 0;
     }
     if (value_changed)
-        InputTextApplyArithmeticOp(text_buf, g.InputTextState.InitialText.Data, v);
+        DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, NULL);
     return value_changed;
 }
 
@@ -5576,10 +5635,10 @@ inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
 inline float ImGui::RoundScalar(float value, int decimal_precision)
 {
     // Round past decimal precision
-    //    0: 1, 1: 0.1, 2: 0.01, etc.
     // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
     // FIXME: Investigate better rounding methods
-    float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
+    static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; 
+    float min_step = (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : (1.0f / powf(10.0f, (float)decimal_precision));
     bool negative = value < 0.0f;
     value = fabsf(value);
     float remainder = fmodf(value, min_step);
@@ -5767,7 +5826,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
         }
     }
     if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
-        return InputFloatReplaceWidget(frame_bb, label, v, id, decimal_precision);
+        return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
 
     ItemSize(total_bb, style.FramePadding.y);
 
@@ -6067,11 +6126,10 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
         }
     }
     if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
-        return InputFloatReplaceWidget(frame_bb, label, v, id, decimal_precision);
-
-    ItemSize(total_bb, style.FramePadding.y);
+        return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
 
     // Actual drag behavior
+    ItemSize(total_bb, style.FramePadding.y);
     const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
 
     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
@@ -7243,7 +7301,8 @@ bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, co
     return ret;
 }
 
-bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
+// NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
+bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags)
 {
     ImGuiWindow* window = GetCurrentWindow();
     if (window->SkipItems)
@@ -7252,42 +7311,42 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
     ImGuiState& g = *GImGui;
     const ImGuiStyle& style = g.Style;
     const float w = ImGui::CalcItemWidth();
-    const ImVec2 label_size = CalcTextSize(label, NULL, true);
+    const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
     const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
 
     ImGui::BeginGroup();
     ImGui::PushID(label);
     const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding * 2;
-    if (step > 0.0f)
+    if (step_ptr)
         ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz.x + style.ItemInnerSpacing.x)*2));
 
     char buf[64];
-    if (decimal_precision < 0)
-        ImFormatString(buf, IM_ARRAYSIZE(buf), "%f", *v);       // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
-    else
-        ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v);
+    DataTypeFormat(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
+
     bool value_changed = false;
-    const ImGuiInputTextFlags flags = extra_flags | (ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AutoSelectAll);
-    if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), flags))
+    if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal))
+        extra_flags |= ImGuiInputTextFlags_CharsDecimal;
+    extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
+    if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), extra_flags))
     {
-        InputTextApplyArithmeticOp(buf, g.InputTextState.InitialText.Data, v);
+        DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, scalar_format);
         value_changed = true;
     }
 
     // Step buttons
-    if (step > 0.0f)
+    if (step_ptr)
     {
         ImGui::PopItemWidth();
         ImGui::SameLine(0, style.ItemInnerSpacing.x);
         if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
         {
-            *v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
+            DataTypeApplyOp(data_type, ImGuiDataTypeOp_Sub, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
             value_changed = true;
         }
         ImGui::SameLine(0, style.ItemInnerSpacing.x);
         if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
         {
-            *v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
+            DataTypeApplyOp(data_type, ImGuiDataTypeOp_Add, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
             value_changed = true;
         }
     }
@@ -7304,13 +7363,20 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
     return value_changed;
 }
 
-bool ImGui::InputInt(const char* label, int *v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
+bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
 {
-    float f = (float)*v;
-    const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0, extra_flags);
-    if (value_changed)
-        *v = (int)f;
-    return value_changed;
+    char display_format[16];
+    if (decimal_precision)
+        strcpy(display_format, "%f");      // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
+    else
+        ImFormatString(display_format, 16, "%%%df", decimal_precision);
+    return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
+}
+
+bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
+{
+    const char* scalar_format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
+    return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), scalar_format, extra_flags);
 }
 
 bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)

+ 8 - 1
imgui_internal.h

@@ -162,6 +162,12 @@ enum ImGuiPlotType
     ImGuiPlotType_Histogram
 };
 
+enum ImGuiDataType
+{
+    ImGuiDataType_Int,
+    ImGuiDataType_Float
+};
+
 // 2D axis aligned bounding-box
 // NB: we can't rely on ImVec2 math operators being available here
 struct ImRect
@@ -646,7 +652,8 @@ namespace ImGui
     IMGUI_API bool          InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
     IMGUI_API bool          InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags);
     IMGUI_API bool          InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
-    IMGUI_API bool          InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision);
+    IMGUI_API bool          InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
+    IMGUI_API bool          InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
 
     IMGUI_API void          PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);