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@@ -983,7 +983,6 @@ CODE
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// Debug options
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#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
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#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
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-#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower)
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// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
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static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in
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@@ -12947,12 +12946,13 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
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{
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ImGuiContext& g = *GImGui;
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-#if !IMGUI_DEBUG_INI_SETTINGS
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- // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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- // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier.
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- if (const char* p = strstr(name, "###"))
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- name = p;
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-#endif
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+ if (g.IO.ConfigDebugIniSettings == false)
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+ {
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+ // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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+ // Preserve the full string when ConfigDebugVerboseIniSettings is set to make .ini inspection easier.
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+ if (const char* p = strstr(name, "###"))
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+ name = p;
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+ }
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const size_t name_len = strlen(name);
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// Allocate chunk
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@@ -13813,11 +13813,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("\"%s\"", g.IO.IniFilename);
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else
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TextUnformatted("<NULL>");
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+ Checkbox("io.ConfigDebugIniSettings", &io.ConfigDebugIniSettings);
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Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer);
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if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size))
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{
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for (int n = 0; n < g.SettingsHandlers.Size; n++)
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- BulletText("%s", g.SettingsHandlers[n].TypeName);
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+ BulletText("\"%s\"", g.SettingsHandlers[n].TypeName);
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TreePop();
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}
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if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size()))
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