Explorar el Código

Merge branch 'vulkan_fix_master' into vulkan_fix_docking

omar hace 6 años
padre
commit
9c364b16ff

+ 2 - 0
docs/CHANGELOG.txt

@@ -113,6 +113,8 @@ Other Changes:
 - GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
 - GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
 - Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
+- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
+  to using the ImGui::MemAlloc()/MemFree() calls directly.
 - Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
   GL function loaders early, and help users understand what they are missing. (#2421)
 - Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.

+ 9 - 11
examples/example_glfw_vulkan/main.cpp

@@ -2,9 +2,9 @@
 // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
 
 // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
-// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
+// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 //   You will use those if you want to use this rendering back-end in your engine/app.
-// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
+// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by 
 //   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 // Read comments in imgui_impl_vulkan.h.
 
@@ -40,7 +40,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
 static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
 static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
 
-static ImGui_ImplVulkanH_Window g_WindowData;
+static ImGui_ImplVulkanH_Window g_MainWindowData;
 static int                      g_MinImageCount = 2;
 static bool                     g_SwapChainRebuild = false;
 static int                      g_SwapChainResizeWidth = 0;
@@ -193,6 +193,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
     }
 }
 
+// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo. 
+// Your real engine/app may not use them.
 static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
 {
     wd->Surface = surface;
@@ -241,11 +243,7 @@ static void CleanupVulkan()
 
 static void CleanupVulkanWindow()
 {
-    // In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
-    // however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each 
-    // ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
-    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
-    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
+    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
 }
 
 static void FrameRender(ImGui_ImplVulkanH_Window* wd)
@@ -365,7 +363,7 @@ int main(int, char**)
     int w, h;
     glfwGetFramebufferSize(window, &w, &h);
     glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
-    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
+    ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
     SetupVulkanWindow(wd, surface, w, h);
 
     // Setup Dear ImGui context
@@ -470,8 +468,8 @@ int main(int, char**)
         {
             g_SwapChainRebuild = false;
             ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
-            ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
-            g_WindowData.FrameIndex = 0;
+            ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
+            g_MainWindowData.FrameIndex = 0;
         }
 
         // Start the Dear ImGui frame

+ 9 - 11
examples/example_sdl_vulkan/main.cpp

@@ -2,9 +2,9 @@
 // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
 
 // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
-// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
+// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 //   You will use those if you want to use this rendering back-end in your engine/app.
-// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
+// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by 
 //   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 // Read comments in imgui_impl_vulkan.h.
 
@@ -32,7 +32,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
 static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
 static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
 
-static ImGui_ImplVulkanH_Window g_WindowData;
+static ImGui_ImplVulkanH_Window g_MainWindowData;
 static uint32_t                 g_MinImageCount = 2;
 static bool                     g_SwapChainRebuild = false;
 static int                      g_SwapChainResizeWidth = 0;
@@ -185,6 +185,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
     }
 }
 
+// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo. 
+// Your real engine/app may not use them.
 static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
 {
     wd->Surface = surface;
@@ -233,11 +235,7 @@ static void CleanupVulkan()
 
 static void CleanupVulkanWindow()
 {
-    // In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
-    // however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each 
-    // ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
-    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
-    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
+    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
 }
 
 static void FrameRender(ImGui_ImplVulkanH_Window* wd)
@@ -351,7 +349,7 @@ int main(int, char**)
     // Create Framebuffers
     int w, h;
     SDL_GetWindowSize(window, &w, &h);
-    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
+    ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
     SetupVulkanWindow(wd, surface, w, h);
 
     // Setup Dear ImGui context
@@ -467,8 +465,8 @@ int main(int, char**)
         {
             g_SwapChainRebuild = false;
             ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
-            ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
-            g_WindowData.FrameIndex = 0;
+            ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
+            g_MainWindowData.FrameIndex = 0;
         }
 
         // Start the Dear ImGui frame

+ 13 - 15
examples/imgui_impl_vulkan.cpp

@@ -13,9 +13,9 @@
 // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
 
 // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
-// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
+// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 //   You will use those if you want to use this rendering back-end in your engine/app.
-// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
+// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by 
 //   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 // Read comments in imgui_impl_vulkan.h.
 
@@ -246,7 +246,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
     VkResult err;
     if (buffer != VK_NULL_HANDLE)
         vkDestroyBuffer(v->Device, buffer, v->Allocator);
-    if (buffer_memory)
+    if (buffer_memory != VK_NULL_HANDLE)
         vkFreeMemory(v->Device, buffer_memory, v->Allocator);
 
     VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
@@ -293,7 +293,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
     {
         wrb->Index = 0;
         wrb->Count = v->ImageCount;
-        wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count];
+        wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
         memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
     }
     IM_ASSERT(wrb->Count == v->ImageCount);
@@ -874,8 +874,6 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
 // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
 //-------------------------------------------------------------------------
 
-#include <stdlib.h> // malloc
-
 VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
 {
     IM_ASSERT(request_formats != NULL);
@@ -1016,8 +1014,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
     }
-    delete[] wd->Frames;
-    delete[] wd->FrameSemaphores;
+    IM_FREE(wd->Frames);
+    IM_FREE(wd->FrameSemaphores);
     wd->Frames = NULL;
     wd->FrameSemaphores = NULL;
     wd->ImageCount = 0;
@@ -1073,8 +1071,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
         check_vk_result(err);
 
         IM_ASSERT(wd->Frames == NULL);
-        wd->Frames = new ImGui_ImplVulkanH_Frame[wd->ImageCount];
-        wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->ImageCount];
+        wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
+        wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
         memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
         memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
         for (uint32_t i = 0; i < wd->ImageCount; i++)
@@ -1179,8 +1177,8 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
     }
-    delete[] wd->Frames;
-    delete[] wd->FrameSemaphores;
+    IM_FREE(wd->Frames);
+    IM_FREE(wd->FrameSemaphores);
     wd->Frames = NULL;
     wd->FrameSemaphores = NULL;
     vkDestroyRenderPass(device, wd->RenderPass, allocator);
@@ -1224,7 +1222,7 @@ void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVul
 {
     for (uint32_t n = 0; n < buffers->Count; n++)
         ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
-    delete[] buffers->FrameRenderBuffers;
+    IM_FREE(buffers->FrameRenderBuffers);
     buffers->FrameRenderBuffers = NULL;
     buffers->Index = 0;
     buffers->Count = 0;
@@ -1261,8 +1259,8 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
     vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
     if (res != VK_TRUE)
     {
-        fprintf(stderr, "Error no WSI support on physical device 0\n");
-        exit(-1);
+        IM_ASSERT(0); // Error: no WSI support on physical device
+        return;
     }
 
     // Select Surface Format

+ 2 - 2
examples/imgui_impl_vulkan.h

@@ -13,9 +13,9 @@
 // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
 
 // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
-// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
+// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 //   You will use those if you want to use this rendering back-end in your engine/app.
-// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
+// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by 
 //   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 // Read comments in imgui_impl_vulkan.h.
 

+ 11 - 9
imgui.cpp

@@ -1344,7 +1344,7 @@ void ImStrncpy(char* dst, const char* src, size_t count)
 char* ImStrdup(const char* str)
 {
     size_t len = strlen(str);
-    void* buf = ImGui::MemAlloc(len + 1);
+    void* buf = IM_ALLOC(len + 1);
     return (char*)memcpy(buf, (const void*)str, len + 1);
 }
 
@@ -1354,8 +1354,8 @@ char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src)
     size_t src_size = strlen(src) + 1;
     if (dst_buf_size < src_size)
     {
-        ImGui::MemFree(dst);
-        dst = (char*)ImGui::MemAlloc(src_size);
+        IM_FREE(dst);
+        dst = (char*)IM_ALLOC(src_size);
         if (p_dst_size)
             *p_dst_size = src_size;
     }
@@ -1571,7 +1571,7 @@ FILE* ImFileOpen(const char* filename, const char* mode)
 }
 
 // Load file content into memory
-// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
+// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree()
 void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes)
 {
     IM_ASSERT(filename && file_open_mode);
@@ -1590,7 +1590,7 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_
     }
 
     size_t file_size = (size_t)file_size_signed;
-    void* file_data = ImGui::MemAlloc(file_size + padding_bytes);
+    void* file_data = IM_ALLOC(file_size + padding_bytes);
     if (file_data == NULL)
     {
         fclose(f);
@@ -1599,7 +1599,7 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_
     if (fread(file_data, 1, file_size, f) != file_size)
     {
         fclose(f);
-        ImGui::MemFree(file_data);
+        IM_FREE(file_data);
         return NULL;
     }
     if (padding_bytes > 0)
@@ -3024,6 +3024,7 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
     return ImMax(wrap_pos_x - pos.x, 1.0f);
 }
 
+// IM_ALLOC() == ImGui::MemAlloc()
 void* ImGui::MemAlloc(size_t size)
 {
     if (ImGuiContext* ctx = GImGui)
@@ -3031,6 +3032,7 @@ void* ImGui::MemAlloc(size_t size)
     return GImAllocatorAllocFunc(size, GImAllocatorUserData);
 }
 
+// IM_FREE() == ImGui::MemFree()
 void ImGui::MemFree(void* ptr)
 {
     if (ptr)
@@ -9791,7 +9793,7 @@ void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
     if (!file_data)
         return;
     LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
-    ImGui::MemFree(file_data);
+    IM_FREE(file_data);
 }
 
 ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
@@ -9815,7 +9817,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
     // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
     if (ini_size == 0)
         ini_size = strlen(ini_data);
-    char* buf = (char*)ImGui::MemAlloc(ini_size + 1);
+    char* buf = (char*)IM_ALLOC(ini_size + 1);
     char* buf_end = buf + ini_size;
     memcpy(buf, ini_data, ini_size);
     buf[ini_size] = 0;
@@ -9862,7 +9864,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
             entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
         }
     }
-    ImGui::MemFree(buf);
+    IM_FREE(buf);
     g.SettingsLoaded = true;
     DockContextOnLoadSettings(&g);
 }

+ 20 - 13
imgui.h

@@ -13,6 +13,7 @@ Index of this file:
 // Forward declarations and basic types
 // ImGui API (Dear ImGui end-user API)
 // Flags & Enumerations
+// Memory allocations macros
 // ImVector<>
 // ImGuiStyle
 // ImGuiIO
@@ -1255,6 +1256,22 @@ enum ImGuiCond_
 #endif
 };
 
+//-----------------------------------------------------------------------------
+// Helpers: Memory allocations macros
+// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
+// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
+// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
+//-----------------------------------------------------------------------------
+
+struct ImNewDummy {};
+inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
+inline void  operator delete(void*, ImNewDummy, void*)   {} // This is only required so we can use the symmetrical new()
+#define IM_ALLOC(_SIZE)                     ImGui::MemAlloc(_SIZE)
+#define IM_FREE(_PTR)                       ImGui::MemFree(_PTR)
+#define IM_PLACEMENT_NEW(_PTR)              new(ImNewDummy(), _PTR)
+#define IM_NEW(_TYPE)                       new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
+template<typename T> void IM_DELETE(T* p)   { if (p) { p->~T(); ImGui::MemFree(p); } }
+
 //-----------------------------------------------------------------------------
 // Helper: ImVector<>
 // Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug).
@@ -1280,7 +1297,7 @@ struct ImVector
     inline ImVector()                                       { Size = Capacity = 0; Data = NULL; }
     inline ImVector(const ImVector<T>& src)                 { Size = Capacity = 0; Data = NULL; operator=(src); }
     inline ImVector<T>& operator=(const ImVector<T>& src)   { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; }
-    inline ~ImVector()                                      { if (Data) ImGui::MemFree(Data); }
+    inline ~ImVector()                                      { if (Data) IM_FREE(Data); }
 
     inline bool         empty() const                       { return Size == 0; }
     inline int          size() const                        { return Size; }
@@ -1289,7 +1306,7 @@ struct ImVector
     inline T&           operator[](int i)                   { IM_ASSERT(i < Size); return Data[i]; }
     inline const T&     operator[](int i) const             { IM_ASSERT(i < Size); return Data[i]; }
 
-    inline void         clear()                             { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
+    inline void         clear()                             { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
     inline T*           begin()                             { return Data; }
     inline const T*     begin() const                       { return Data; }
     inline T*           end()                               { return Data + Size; }
@@ -1303,7 +1320,7 @@ struct ImVector
     inline int          _grow_capacity(int sz) const        { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
     inline void         resize(int new_size)                { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
     inline void         resize(int new_size, const T& v)    { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
-    inline void         reserve(int new_capacity)           { if (new_capacity <= Capacity) return; T* new_data = (T*)ImGui::MemAlloc((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); ImGui::MemFree(Data); } Data = new_data; Capacity = new_capacity; }
+    inline void         reserve(int new_capacity)           { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
 
     // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
     inline void         push_back(const T& v)               { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
@@ -1639,16 +1656,6 @@ typedef ImGuiInputTextCallbackData  ImGuiTextEditCallbackData;
 // Helpers
 //-----------------------------------------------------------------------------
 
-// Helper: IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() macros to call MemAlloc + Placement New, Placement Delete + MemFree
-// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
-// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
-struct ImNewDummy {};
-inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
-inline void  operator delete(void*, ImNewDummy, void*)   {} // This is only required so we can use the symmetrical new()
-#define IM_PLACEMENT_NEW(_PTR)              new(ImNewDummy(), _PTR)
-#define IM_NEW(_TYPE)                       new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
-template<typename T> void IM_DELETE(T* p)   { if (p) { p->~T(); ImGui::MemFree(p); } }
-
 // Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
 // Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame");
 struct ImGuiOnceUponAFrame

+ 11 - 11
imgui_draw.cpp

@@ -130,8 +130,8 @@ namespace IMGUI_STB_NAMESPACE
 
 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
-#define STBTT_malloc(x,u)   ((void)(u), ImGui::MemAlloc(x))
-#define STBTT_free(x,u)     ((void)(u), ImGui::MemFree(x))
+#define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
+#define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
 #define STBTT_assert(x)     IM_ASSERT(x)
 #define STBTT_fmod(x,y)     ImFmod(x,y)
 #define STBTT_sqrt(x)       ImSqrt(x)
@@ -1465,7 +1465,7 @@ void    ImFontAtlas::ClearInputData()
     for (int i = 0; i < ConfigData.Size; i++)
         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
         {
-            ImGui::MemFree(ConfigData[i].FontData);
+            IM_FREE(ConfigData[i].FontData);
             ConfigData[i].FontData = NULL;
         }
 
@@ -1486,9 +1486,9 @@ void    ImFontAtlas::ClearTexData()
 {
     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     if (TexPixelsAlpha8)
-        ImGui::MemFree(TexPixelsAlpha8);
+        IM_FREE(TexPixelsAlpha8);
     if (TexPixelsRGBA32)
-        ImGui::MemFree(TexPixelsRGBA32);
+        IM_FREE(TexPixelsRGBA32);
     TexPixelsAlpha8 = NULL;
     TexPixelsRGBA32 = NULL;
 }
@@ -1534,7 +1534,7 @@ void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_wid
         GetTexDataAsAlpha8(&pixels, NULL, NULL);
         if (pixels)
         {
-            TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4);
+            TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
             const unsigned char* src = pixels;
             unsigned int* dst = TexPixelsRGBA32;
             for (int n = TexWidth * TexHeight; n > 0; n--)
@@ -1566,7 +1566,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
         new_font_cfg.DstFont = Fonts.back();
     if (!new_font_cfg.FontDataOwnedByAtlas)
     {
-        new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
+        new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
         new_font_cfg.FontDataOwnedByAtlas = true;
         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
     }
@@ -1651,7 +1651,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si
 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
 {
     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
-    unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
+    unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
 
     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
@@ -1663,10 +1663,10 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d
 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
 {
     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
-    void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
+    void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
-    ImGui::MemFree(compressed_ttf);
+    IM_FREE(compressed_ttf);
     return font;
 }
 
@@ -1966,7 +1966,7 @@ bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
     // 7. Allocate texture
     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
-    atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
+    atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
     spc.pixels = atlas->TexPixelsAlpha8;
     spc.height = atlas->TexHeight;

+ 2 - 2
imgui_widgets.cpp

@@ -3571,7 +3571,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                 const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0;
                 const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW;
                 const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1;
-                char* clipboard_data = (char*)MemAlloc(clipboard_data_len * sizeof(char));
+                char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char));
                 ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie);
                 SetClipboardText(clipboard_data);
                 MemFree(clipboard_data);
@@ -3590,7 +3590,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             {
                 // Filter pasted buffer
                 const int clipboard_len = (int)strlen(clipboard);
-                ImWchar* clipboard_filtered = (ImWchar*)MemAlloc((clipboard_len+1) * sizeof(ImWchar));
+                ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len+1) * sizeof(ImWchar));
                 int clipboard_filtered_len = 0;
                 for (const char* s = clipboard; *s; )
                 {

+ 6 - 6
misc/freetype/imgui_freetype.cpp

@@ -398,7 +398,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
     const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
     int buf_bitmap_current_used_bytes = 0;
     ImVector<unsigned char*> buf_bitmap_buffers;
-    buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
+    buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
 
     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
     // 8. Render/rasterize font characters into the texture
@@ -440,7 +440,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
             if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
             {
                 buf_bitmap_current_used_bytes = 0;
-                buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
+                buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
             }
 
             // Blit rasterized pixels to our temporary buffer and keep a pointer to it.
@@ -493,7 +493,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
     // 7. Allocate texture
     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
-    atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
+    atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
 
     // 8. Copy rasterized font characters back into the main texture
@@ -557,7 +557,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
 
     // Cleanup
     for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
-        ImGui::MemFree(buf_bitmap_buffers[buf_i]);
+        IM_FREE(buf_bitmap_buffers[buf_i]);
     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
         src_tmp_array[src_i].~ImFontBuildSrcDataFT();
 
@@ -567,8 +567,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
 }
 
 // Default memory allocators
-static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data)	{ IM_UNUSED(user_data); return ImGui::MemAlloc(size); }
-static void  ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data)	    { IM_UNUSED(user_data); ImGui::MemFree(ptr); }
+static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data)	{ IM_UNUSED(user_data); return IM_ALLOC(size); }
+static void  ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data)	    { IM_UNUSED(user_data); IM_FREE(ptr); }
 
 // Current memory allocators
 static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;

+ 1 - 1
misc/freetype/imgui_freetype.h

@@ -29,7 +29,7 @@ namespace ImGuiFreeType
 
     IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
 
-    // By default ImGuiFreeType will use ImGui::MemAlloc()/MemFree().
+    // By default ImGuiFreeType will use IM_ALLOC()/IM_FREE().
     // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
     IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
 }