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@@ -0,0 +1,1002 @@
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+// ImGui GLFW binding with Vulkan + shaders
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+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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+// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
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+// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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+// https://github.com/ocornut/imgui
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+
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+#include <imgui.h>
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+
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+// GLFW
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+#define GLFW_INCLUDE_NONE
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+#define GLFW_INCLUDE_VULKAN
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+#include <GLFW/glfw3.h>
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+#ifdef _WIN32
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+#undef APIENTRY
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+#define GLFW_EXPOSE_NATIVE_WIN32
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+#define GLFW_EXPOSE_NATIVE_WGL
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+#include <GLFW/glfw3native.h>
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+#endif
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+
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+#include "imgui_impl_glfw_vulkan.h"
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+
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+// GLFW Data
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+static GLFWwindow* g_Window = NULL;
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+static double g_Time = 0.0f;
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+static bool g_MousePressed[3] = { false, false, false };
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+static float g_MouseWheel = 0.0f;
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+
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+// Vulkan Data
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+static VkAllocationCallbacks* g_Allocator = NULL;
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+static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
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+static VkDevice g_Device = VK_NULL_HANDLE;
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+static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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+static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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+static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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+static void (*g_CheckVkResult)(VkResult err) = NULL;
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+
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+static VkCommandBuffer g_CommandBuffer = VK_NULL_HANDLE;
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+static size_t g_BufferMemoryAlignment = 256;
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+static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
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+static int g_FrameIndex = 0;
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+
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+static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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+static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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+static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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+static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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+
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+static VkSampler g_FontSampler = VK_NULL_HANDLE;
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+static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
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+static VkImage g_FontImage = VK_NULL_HANDLE;
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+static VkImageView g_FontView = VK_NULL_HANDLE;
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+
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+static VkDeviceMemory g_VertexBufferMemory[IMGUI_VK_QUEUED_FRAMES] = {};
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+static VkDeviceMemory g_IndexBufferMemory[IMGUI_VK_QUEUED_FRAMES] = {};
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+static size_t g_VertexBufferSize[IMGUI_VK_QUEUED_FRAMES] = {};
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+static size_t g_IndexBufferSize[IMGUI_VK_QUEUED_FRAMES] = {};
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+static VkBuffer g_VertexBuffer[IMGUI_VK_QUEUED_FRAMES] = {};
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+static VkBuffer g_IndexBuffer[IMGUI_VK_QUEUED_FRAMES] = {};
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+
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+static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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+static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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+
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+static unsigned char __glsl_shader_vert_spv[] = {
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+ 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00,
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+ 0x6c, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x20, 0x00, 0x00, 0x00,
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+ 0x11, 0x00, 0x02, 0x00, 0x21, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64,
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+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
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+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x11, 0x00, 0x00, 0x41, 0x14, 0x00, 0x00,
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+ 0x6a, 0x16, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x80, 0x14, 0x00, 0x00,
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+ 0x47, 0x00, 0x03, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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+ 0x47, 0x00, 0x04, 0x00, 0x41, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
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+ 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x6a, 0x16, 0x00, 0x00,
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+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
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+ 0xb1, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xb1, 0x02, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x48, 0x00, 0x05, 0x00, 0xb1, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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+ 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
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+ 0xb1, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
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+ 0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xb1, 0x02, 0x00, 0x00,
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+ 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x80, 0x14, 0x00, 0x00,
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+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
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+ 0x06, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x06, 0x04, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
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+ 0x47, 0x00, 0x03, 0x00, 0x06, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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+ 0x47, 0x00, 0x04, 0x00, 0xfa, 0x16, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00,
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+ 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
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+ 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
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+ 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
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+ 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
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+ 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00,
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+ 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
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+ 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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+ 0x1a, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00,
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+ 0x47, 0x11, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
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+ 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
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+ 0x9a, 0x02, 0x00, 0x00, 0x41, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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+ 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
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+ 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
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+ 0x90, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
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+ 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x6a, 0x16, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00,
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+ 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
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+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x7f, 0x02, 0x00, 0x00,
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+ 0x0d, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x06, 0x00,
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+ 0xb1, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
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+ 0x7f, 0x02, 0x00, 0x00, 0x7f, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
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+ 0x2e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xb1, 0x02, 0x00, 0x00,
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+ 0x3b, 0x00, 0x04, 0x00, 0x2e, 0x05, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00,
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+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00,
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+ 0x80, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00,
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+ 0x06, 0x04, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
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+ 0x20, 0x00, 0x04, 0x00, 0x83, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
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+ 0x06, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x83, 0x06, 0x00, 0x00,
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+ 0xfa, 0x16, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
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+ 0x92, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
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+ 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
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+ 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x05, 0x00,
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+ 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x6b, 0x60, 0x00, 0x00,
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+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x71, 0x4e, 0x00, 0x00,
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+ 0x41, 0x14, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00,
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+ 0xaa, 0x26, 0x00, 0x00, 0x47, 0x11, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00,
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+ 0x3e, 0x00, 0x03, 0x00, 0xaa, 0x26, 0x00, 0x00, 0x71, 0x4e, 0x00, 0x00,
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+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xda, 0x35, 0x00, 0x00,
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+ 0x6a, 0x16, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x91, 0x02, 0x00, 0x00,
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+ 0xea, 0x50, 0x00, 0x00, 0x47, 0x11, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00,
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+ 0x3e, 0x00, 0x03, 0x00, 0xea, 0x50, 0x00, 0x00, 0xda, 0x35, 0x00, 0x00,
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+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xc7, 0x35, 0x00, 0x00,
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+ 0x80, 0x14, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00,
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+ 0xef, 0x56, 0x00, 0x00, 0xfa, 0x16, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00,
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+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe0, 0x29, 0x00, 0x00,
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+ 0xef, 0x56, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00,
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+ 0xa0, 0x22, 0x00, 0x00, 0xc7, 0x35, 0x00, 0x00, 0xe0, 0x29, 0x00, 0x00,
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+ 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00, 0x42, 0x2c, 0x00, 0x00,
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+ 0xfa, 0x16, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
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+ 0x13, 0x00, 0x00, 0x00, 0x09, 0x60, 0x00, 0x00, 0x42, 0x2c, 0x00, 0x00,
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+ 0x81, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd1, 0x4e, 0x00, 0x00,
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+ 0xa0, 0x22, 0x00, 0x00, 0x09, 0x60, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
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+ 0x0d, 0x00, 0x00, 0x00, 0xa1, 0x41, 0x00, 0x00, 0xd1, 0x4e, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00,
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+ 0x84, 0x36, 0x00, 0x00, 0xd1, 0x4e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x54, 0x47, 0x00, 0x00,
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+ 0xa1, 0x41, 0x00, 0x00, 0x84, 0x36, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00,
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+ 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00,
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+ 0x17, 0x2f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00,
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+ 0x3e, 0x00, 0x03, 0x00, 0x17, 0x2f, 0x00, 0x00, 0x54, 0x47, 0x00, 0x00,
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+ 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
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+};
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+static unsigned int __glsl_shader_vert_spv_len = 1172;
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+
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+static unsigned char __glsl_shader_frag_spv[] = {
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+ 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00,
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+ 0x6c, 0x5d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
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+ 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00,
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+ 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
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+ 0x7a, 0x0c, 0x00, 0x00, 0x35, 0x16, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
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|
|
+ 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
|
|
|
+ 0x7a, 0x0c, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x47, 0x00, 0x04, 0x00, 0x7a, 0x0c, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x1a, 0x04, 0x00, 0x00,
|
|
|
+ 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xec, 0x14, 0x00, 0x00,
|
|
|
+ 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
|
|
|
+ 0xec, 0x14, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
|
|
|
+ 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
|
|
|
+ 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
|
|
|
+ 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
|
|
+ 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
|
|
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00,
|
|
|
+ 0x7a, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
|
|
|
+ 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
|
|
+ 0x1e, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
|
|
|
+ 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
|
|
|
+ 0x97, 0x06, 0x00, 0x00, 0x35, 0x16, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
|
|
+ 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
|
|
|
+ 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
|
|
+ 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
|
|
|
+ 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00,
|
|
|
+ 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0xfe, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00,
|
|
|
+ 0xec, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
|
|
|
+ 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
|
|
+ 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
|
|
+ 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00,
|
|
|
+ 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00,
|
|
|
+ 0xf8, 0x00, 0x02, 0x00, 0x6b, 0x5d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00,
|
|
|
+ 0x9b, 0x02, 0x00, 0x00, 0x8d, 0x1b, 0x00, 0x00, 0x35, 0x16, 0x00, 0x00,
|
|
|
+ 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00,
|
|
|
+ 0x0b, 0x40, 0x00, 0x00, 0x8d, 0x1b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
|
|
|
+ 0xfe, 0x01, 0x00, 0x00, 0xc0, 0x36, 0x00, 0x00, 0xec, 0x14, 0x00, 0x00,
|
|
|
+ 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc2, 0x43, 0x00, 0x00,
|
|
|
+ 0x35, 0x16, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
|
|
|
+ 0x13, 0x00, 0x00, 0x00, 0x02, 0x4e, 0x00, 0x00, 0xc2, 0x43, 0x00, 0x00,
|
|
|
+ 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb9, 0x46, 0x00, 0x00,
|
|
|
+ 0xc0, 0x36, 0x00, 0x00, 0x02, 0x4e, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00,
|
|
|
+ 0x1d, 0x00, 0x00, 0x00, 0xe4, 0x23, 0x00, 0x00, 0x0b, 0x40, 0x00, 0x00,
|
|
|
+ 0xb9, 0x46, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x7a, 0x0c, 0x00, 0x00,
|
|
|
+ 0xe4, 0x23, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
|
|
|
+};
|
|
|
+static unsigned int __glsl_shader_frag_spv_len = 660;
|
|
|
+
|
|
|
+static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
|
|
|
+{
|
|
|
+ VkPhysicalDeviceMemoryProperties prop;
|
|
|
+ vkGetPhysicalDeviceMemoryProperties(g_Gpu, &prop);
|
|
|
+ for(uint32_t i=0; i < prop.memoryTypeCount; ++i)
|
|
|
+ if((prop.memoryTypes[i].propertyFlags & properties) == properties &&
|
|
|
+ type_bits & (1<<i))
|
|
|
+ return i;
|
|
|
+ return 0xffffffff; // Unable to find memoryType
|
|
|
+}
|
|
|
+static void ImGui_ImplGlfwVulkan_VkResult(VkResult err)
|
|
|
+{
|
|
|
+ if(g_CheckVkResult)
|
|
|
+ g_CheckVkResult(err);
|
|
|
+}
|
|
|
+
|
|
|
+// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
|
|
|
+void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
|
|
|
+{
|
|
|
+ VkResult err;
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ // Create the Vertex Buffer:
|
|
|
+ size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
|
|
+ if(!g_VertexBuffer[g_FrameIndex] ||
|
|
|
+ g_VertexBufferSize[g_FrameIndex] < vertex_size){
|
|
|
+ if(g_VertexBuffer[g_FrameIndex])
|
|
|
+ vkDestroyBuffer(g_Device, g_VertexBuffer[g_FrameIndex], g_Allocator);
|
|
|
+ if(g_VertexBufferMemory[g_FrameIndex])
|
|
|
+ vkFreeMemory(g_Device, g_VertexBufferMemory[g_FrameIndex], g_Allocator);
|
|
|
+ size_t vertex_buffer_size = ((vertex_size-1)/g_BufferMemoryAlignment+1)*g_BufferMemoryAlignment;
|
|
|
+ VkBufferCreateInfo buffer_info = {};
|
|
|
+ buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
|
+ buffer_info.size = vertex_buffer_size;
|
|
|
+ buffer_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
|
|
+ buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
+ err = vkCreateBuffer(g_Device,
|
|
|
+ &buffer_info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_VertexBuffer[g_FrameIndex]);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ VkMemoryRequirements req;
|
|
|
+ vkGetBufferMemoryRequirements(g_Device, g_VertexBuffer[g_FrameIndex], &req);
|
|
|
+ g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
|
|
|
+ VkMemoryAllocateInfo alloc_info = {};
|
|
|
+ alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
|
+ alloc_info.allocationSize = req.size;
|
|
|
+ alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(
|
|
|
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
|
+ req.memoryTypeBits);
|
|
|
+ err = vkAllocateMemory(g_Device,
|
|
|
+ &alloc_info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_VertexBufferMemory[g_FrameIndex]);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ err = vkBindBufferMemory(g_Device,
|
|
|
+ g_VertexBuffer[g_FrameIndex],
|
|
|
+ g_VertexBufferMemory[g_FrameIndex], 0);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ g_VertexBufferSize[g_FrameIndex] = vertex_buffer_size;
|
|
|
+ }
|
|
|
+ // Create the Index Buffer:
|
|
|
+ size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
|
|
|
+ if(!g_IndexBuffer[g_FrameIndex] ||
|
|
|
+ g_IndexBufferSize[g_FrameIndex] < index_size){
|
|
|
+ if(g_IndexBuffer[g_FrameIndex])
|
|
|
+ vkDestroyBuffer(g_Device, g_IndexBuffer[g_FrameIndex], g_Allocator);
|
|
|
+ if(g_IndexBufferMemory[g_FrameIndex])
|
|
|
+ vkFreeMemory(g_Device, g_IndexBufferMemory[g_FrameIndex], g_Allocator);
|
|
|
+ size_t index_buffer_size = ((index_size-1)/g_BufferMemoryAlignment+1)*g_BufferMemoryAlignment;
|
|
|
+ VkBufferCreateInfo buffer_info = {};
|
|
|
+ buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
|
+ buffer_info.size = index_buffer_size;
|
|
|
+ buffer_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
|
|
+ buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
+ err = vkCreateBuffer(g_Device,
|
|
|
+ &buffer_info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_IndexBuffer[g_FrameIndex]);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ VkMemoryRequirements req;
|
|
|
+ vkGetBufferMemoryRequirements(g_Device, g_IndexBuffer[g_FrameIndex], &req);
|
|
|
+ g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
|
|
|
+ VkMemoryAllocateInfo alloc_info = {};
|
|
|
+ alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
|
+ alloc_info.allocationSize = req.size;
|
|
|
+ alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(
|
|
|
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
|
+ req.memoryTypeBits);
|
|
|
+ err = vkAllocateMemory(g_Device,
|
|
|
+ &alloc_info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_IndexBufferMemory[g_FrameIndex]);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ err = vkBindBufferMemory(g_Device,
|
|
|
+ g_IndexBuffer[g_FrameIndex],
|
|
|
+ g_IndexBufferMemory[g_FrameIndex], 0);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ g_IndexBufferSize[g_FrameIndex] = index_buffer_size;
|
|
|
+ }
|
|
|
+ // Upload Vertex and index Data:
|
|
|
+ {
|
|
|
+ ImDrawVert* vtx_dst;
|
|
|
+ ImDrawIdx* idx_dst;
|
|
|
+ err = vkMapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex],
|
|
|
+ 0, vertex_size, 0,
|
|
|
+ reinterpret_cast<void**>(&vtx_dst));
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ err = vkMapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex],
|
|
|
+ 0, index_size, 0,
|
|
|
+ reinterpret_cast<void**>(&idx_dst));
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ for(int n = 0; n < draw_data->CmdListsCount; n++){
|
|
|
+ const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
|
+ memcpy(vtx_dst, &cmd_list->VtxBuffer[0],
|
|
|
+ cmd_list->VtxBuffer.size() * sizeof(ImDrawVert));
|
|
|
+ memcpy(idx_dst, &cmd_list->IdxBuffer[0],
|
|
|
+ cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx));
|
|
|
+ vtx_dst += cmd_list->VtxBuffer.size();
|
|
|
+ idx_dst += cmd_list->IdxBuffer.size();
|
|
|
+ }
|
|
|
+ VkMappedMemoryRange range[2] = {};
|
|
|
+ range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
|
+ range[0].memory = g_VertexBufferMemory[g_FrameIndex];
|
|
|
+ range[0].size = vertex_size;
|
|
|
+ range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
|
+ range[1].memory = g_IndexBufferMemory[g_FrameIndex];
|
|
|
+ range[1].size = index_size;
|
|
|
+ err = vkFlushMappedMemoryRanges(g_Device, 2, range);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ vkUnmapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex]);
|
|
|
+ vkUnmapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex]);
|
|
|
+ }
|
|
|
+ // Bind pipeline and descriptor sets:
|
|
|
+ {
|
|
|
+ vkCmdBindPipeline(g_CommandBuffer,
|
|
|
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
|
+ g_Pipeline);
|
|
|
+ VkDescriptorSet desc_set[1] = {g_DescriptorSet};
|
|
|
+ vkCmdBindDescriptorSets(g_CommandBuffer,
|
|
|
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
|
+ g_PipelineLayout,
|
|
|
+ 0, 1, desc_set,
|
|
|
+ 0, NULL);
|
|
|
+ }
|
|
|
+ // Bind Vertex And Index Buffer:
|
|
|
+ {
|
|
|
+ VkBuffer vertex_buffers[1] = {g_VertexBuffer[g_FrameIndex]};
|
|
|
+ VkDeviceSize vertex_offset[1] = {0};
|
|
|
+ vkCmdBindVertexBuffers(g_CommandBuffer,
|
|
|
+ 0, 1,
|
|
|
+ vertex_buffers, vertex_offset);
|
|
|
+ vkCmdBindIndexBuffer(g_CommandBuffer,
|
|
|
+ g_IndexBuffer[g_FrameIndex],
|
|
|
+ 0, VK_INDEX_TYPE_UINT16);
|
|
|
+ }
|
|
|
+ // Setup viewport:
|
|
|
+ {
|
|
|
+ VkViewport viewport;
|
|
|
+ viewport.x = 0;
|
|
|
+ viewport.y = 0;
|
|
|
+ viewport.width = ImGui::GetIO().DisplaySize.x;
|
|
|
+ viewport.height = ImGui::GetIO().DisplaySize.y;
|
|
|
+ viewport.minDepth = 0.0f;
|
|
|
+ viewport.maxDepth = 1.0f;
|
|
|
+ vkCmdSetViewport(g_CommandBuffer, 0, 1, &viewport);
|
|
|
+ }
|
|
|
+ // Setup scale and translation:
|
|
|
+ {
|
|
|
+ float scale[2];
|
|
|
+ scale[0] = 2.0f/io.DisplaySize.x;
|
|
|
+ scale[1] = 2.0f/io.DisplaySize.y;
|
|
|
+ float translate[2];
|
|
|
+ translate[0] = -1.0f;
|
|
|
+ translate[1] = -1.0f;
|
|
|
+ vkCmdPushConstants(g_CommandBuffer,
|
|
|
+ g_PipelineLayout,
|
|
|
+ VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
+ sizeof(float) * 0,
|
|
|
+ sizeof(float) * 2,
|
|
|
+ scale);
|
|
|
+ vkCmdPushConstants(g_CommandBuffer,
|
|
|
+ g_PipelineLayout,
|
|
|
+ VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
+ sizeof(float) * 2,
|
|
|
+ sizeof(float) * 2,
|
|
|
+ translate);
|
|
|
+ }
|
|
|
+ // Render the command lists:
|
|
|
+ int vtx_offset = 0;
|
|
|
+ int idx_offset = 0;
|
|
|
+ for(int n = 0; n < draw_data->CmdListsCount; n++){
|
|
|
+ const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
|
+ for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++){
|
|
|
+ const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
|
|
+ if(pcmd->UserCallback){
|
|
|
+ pcmd->UserCallback(cmd_list, pcmd);
|
|
|
+ }
|
|
|
+ else{
|
|
|
+ VkRect2D scissor;
|
|
|
+ scissor.offset.x = static_cast<int32_t>(pcmd->ClipRect.x);
|
|
|
+ scissor.offset.y = static_cast<int32_t>(pcmd->ClipRect.y);
|
|
|
+ scissor.extent.width = static_cast<uint32_t>(pcmd->ClipRect.z - pcmd->ClipRect.x);
|
|
|
+ scissor.extent.height = static_cast<uint32_t>(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // TODO: + 1??????
|
|
|
+ vkCmdSetScissor(g_CommandBuffer, 0, 1, &scissor);
|
|
|
+ vkCmdDrawIndexed(g_CommandBuffer,
|
|
|
+ pcmd->ElemCount, 1,
|
|
|
+ idx_offset, vtx_offset, 0);
|
|
|
+ }
|
|
|
+ idx_offset += pcmd->ElemCount;
|
|
|
+ }
|
|
|
+ vtx_offset += cmd_list->VtxBuffer.size();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static const char* ImGui_ImplGlfwVulkan_GetClipboardText()
|
|
|
+{
|
|
|
+ return glfwGetClipboardString(g_Window);
|
|
|
+}
|
|
|
+
|
|
|
+static void ImGui_ImplGlfwVulkan_SetClipboardText(const char* text)
|
|
|
+{
|
|
|
+ glfwSetClipboardString(g_Window, text);
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
|
|
+{
|
|
|
+ if (action == GLFW_PRESS && button >= 0 && button < 3)
|
|
|
+ g_MousePressed[button] = true;
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
|
|
|
+{
|
|
|
+ g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
|
|
|
+{
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+ if (action == GLFW_PRESS)
|
|
|
+ io.KeysDown[key] = true;
|
|
|
+ if (action == GLFW_RELEASE)
|
|
|
+ io.KeysDown[key] = false;
|
|
|
+
|
|
|
+ (void)mods; // Modifiers are not reliable across systems
|
|
|
+ io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
|
|
|
+ io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT];
|
|
|
+ io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow*, unsigned int c)
|
|
|
+{
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+ if (c > 0 && c < 0x10000)
|
|
|
+ io.AddInputCharacter((unsigned short)c);
|
|
|
+}
|
|
|
+
|
|
|
+bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
|
|
|
+{
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ unsigned char* pixels;
|
|
|
+ int width, height;
|
|
|
+ io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
|
|
+ size_t upload_size = width*height*4*sizeof(char);
|
|
|
+
|
|
|
+ VkResult err;
|
|
|
+ // Create the Image:
|
|
|
+ {
|
|
|
+ VkImageCreateInfo info = {};
|
|
|
+ info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
|
+ info.imageType = VK_IMAGE_TYPE_2D;
|
|
|
+ info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ info.extent.width = width;
|
|
|
+ info.extent.height = height;
|
|
|
+ info.extent.depth = 1;
|
|
|
+ info.mipLevels = 1;
|
|
|
+ info.arrayLayers = 1;
|
|
|
+ info.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
+ info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
|
+ info.usage =
|
|
|
+ VK_IMAGE_USAGE_SAMPLED_BIT |
|
|
|
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
|
+ info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
+ info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
+ err = vkCreateImage(g_Device,
|
|
|
+ &info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_FontImage);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ VkMemoryRequirements req;
|
|
|
+ vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
|
|
|
+ VkMemoryAllocateInfo alloc_info = {};
|
|
|
+ alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
|
+ alloc_info.allocationSize = req.size;
|
|
|
+ alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(
|
|
|
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
|
+ req.memoryTypeBits);
|
|
|
+ err = vkAllocateMemory(g_Device,
|
|
|
+ &alloc_info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_FontMemory);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+ // Create the Image View:
|
|
|
+ {
|
|
|
+ VkResult err;
|
|
|
+ VkImageViewCreateInfo info = {};
|
|
|
+ info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
|
+ info.image = g_FontImage;
|
|
|
+ info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
|
+ info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
+ info.subresourceRange.levelCount = 1;
|
|
|
+ info.subresourceRange.layerCount = 1;
|
|
|
+ err = vkCreateImageView(g_Device,
|
|
|
+ &info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_FontView);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+ // Update the Descriptor Set:
|
|
|
+ {
|
|
|
+ VkDescriptorImageInfo desc_image[1] = {};
|
|
|
+ desc_image[0].sampler = g_FontSampler;
|
|
|
+ desc_image[0].imageView = g_FontView;
|
|
|
+ desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
|
+ VkWriteDescriptorSet write_desc[1] = {};
|
|
|
+ write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
|
+ write_desc[0].dstSet = g_DescriptorSet;
|
|
|
+ write_desc[0].descriptorCount = 1;
|
|
|
+ write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
|
+ write_desc[0].pImageInfo = desc_image;
|
|
|
+ vkUpdateDescriptorSets(g_Device,
|
|
|
+ 1, write_desc,
|
|
|
+ 0, NULL);
|
|
|
+ }
|
|
|
+ // Create the Upload Buffer:
|
|
|
+ {
|
|
|
+ VkBufferCreateInfo buffer_info = {};
|
|
|
+ buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
|
+ buffer_info.size = upload_size;
|
|
|
+ buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
|
+ buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
+ err = vkCreateBuffer(g_Device,
|
|
|
+ &buffer_info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_UploadBuffer);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ VkMemoryRequirements req;
|
|
|
+ vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
|
|
|
+ g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
|
|
|
+ VkMemoryAllocateInfo alloc_info = {};
|
|
|
+ alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
|
+ alloc_info.allocationSize = req.size;
|
|
|
+ alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(
|
|
|
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
|
+ req.memoryTypeBits);
|
|
|
+ err = vkAllocateMemory(g_Device,
|
|
|
+ &alloc_info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_UploadBufferMemory);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+ // Upload to Buffer:
|
|
|
+ {
|
|
|
+ char *map;
|
|
|
+ err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0,
|
|
|
+ reinterpret_cast<void**>(&map));
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ memcpy(map, pixels, upload_size);
|
|
|
+ VkMappedMemoryRange range[1] = {};
|
|
|
+ range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
|
+ range[0].memory = g_UploadBufferMemory;
|
|
|
+ range[0].size = upload_size;
|
|
|
+ err = vkFlushMappedMemoryRanges(g_Device, 1, range);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ vkUnmapMemory(g_Device, g_UploadBufferMemory);
|
|
|
+ }
|
|
|
+ // Copy to Image:
|
|
|
+ {
|
|
|
+ VkImageMemoryBarrier copy_barrier[1] = {};
|
|
|
+ copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
|
+ copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
|
+ copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
+ copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
|
+ copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
|
+ copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
|
+ copy_barrier[0].image = g_FontImage;
|
|
|
+ copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
+ copy_barrier[0].subresourceRange.levelCount = 1;
|
|
|
+ copy_barrier[0].subresourceRange.layerCount = 1;
|
|
|
+ vkCmdPipelineBarrier(command_buffer,
|
|
|
+ VK_PIPELINE_STAGE_HOST_BIT,
|
|
|
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
|
+ 0,
|
|
|
+ 0, NULL, 0, NULL, 1, copy_barrier);
|
|
|
+ VkBufferImageCopy region = {};
|
|
|
+ region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
+ region.imageSubresource.layerCount = 1;
|
|
|
+ region.imageExtent.width = width;
|
|
|
+ region.imageExtent.height = height;
|
|
|
+ vkCmdCopyBufferToImage(command_buffer,
|
|
|
+ g_UploadBuffer,
|
|
|
+ g_FontImage,
|
|
|
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
|
+ 1, ®ion);
|
|
|
+ VkImageMemoryBarrier use_barrier[1] = {};
|
|
|
+ use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
|
+ use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
|
+ use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
|
+ use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
|
+ use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
|
+ use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
|
+ use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
|
+ use_barrier[0].image = g_FontImage;
|
|
|
+ use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
+ use_barrier[0].subresourceRange.levelCount = 1;
|
|
|
+ use_barrier[0].subresourceRange.layerCount = 1;
|
|
|
+ vkCmdPipelineBarrier(command_buffer,
|
|
|
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
|
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
|
+ 0,
|
|
|
+ 0, NULL, 0, NULL, 1, use_barrier);
|
|
|
+ }
|
|
|
+ io.Fonts->TexID = (void *)(intptr_t)g_FontImage;
|
|
|
+
|
|
|
+ io.Fonts->ClearInputData();
|
|
|
+ io.Fonts->ClearTexData();
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
|
|
|
+{
|
|
|
+ VkResult err;
|
|
|
+
|
|
|
+ VkShaderModule vert_module;
|
|
|
+ VkShaderModule frag_module;
|
|
|
+
|
|
|
+ // Create The Shader Modules:
|
|
|
+ {
|
|
|
+ VkShaderModuleCreateInfo vert_info = {};
|
|
|
+ vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
|
+ vert_info.codeSize = __glsl_shader_vert_spv_len;
|
|
|
+ vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
|
|
|
+ err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ VkShaderModuleCreateInfo frag_info = {};
|
|
|
+ frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
|
+ frag_info.codeSize = __glsl_shader_frag_spv_len;
|
|
|
+ frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
|
|
+ err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+ if(!g_FontSampler){
|
|
|
+ VkSamplerCreateInfo info = {};
|
|
|
+ info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
|
+ info.magFilter = VK_FILTER_LINEAR;
|
|
|
+ info.minFilter = VK_FILTER_LINEAR;
|
|
|
+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
|
+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
|
+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
|
+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
|
+ info.minLod = -1000;
|
|
|
+ info.maxLod = 1000;
|
|
|
+ err = vkCreateSampler(g_Device,
|
|
|
+ &info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_FontSampler);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+ if(!g_DescriptorSetLayout){
|
|
|
+ VkSampler sampler[1] = {g_FontSampler};
|
|
|
+ VkDescriptorSetLayoutBinding binding[1] = {};
|
|
|
+ binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
|
+ binding[0].descriptorCount = 1;
|
|
|
+ binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
+ binding[0].pImmutableSamplers = sampler;
|
|
|
+ VkDescriptorSetLayoutCreateInfo info = {};
|
|
|
+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
|
+ info.bindingCount = 1;
|
|
|
+ info.pBindings = binding;
|
|
|
+ err = vkCreateDescriptorSetLayout(g_Device,
|
|
|
+ &info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_DescriptorSetLayout);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+ // Create Descriptor Set:
|
|
|
+ {
|
|
|
+ VkDescriptorSetAllocateInfo alloc_info = {};
|
|
|
+ alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
|
+ alloc_info.descriptorPool = g_DescriptorPool;
|
|
|
+ alloc_info.descriptorSetCount = 1;
|
|
|
+ alloc_info.pSetLayouts = &g_DescriptorSetLayout;
|
|
|
+ err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+ if(!g_PipelineLayout){
|
|
|
+ VkPushConstantRange push_constants[2] = {};
|
|
|
+ push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
|
+ push_constants[0].offset = sizeof(float) * 0;
|
|
|
+ push_constants[0].size = sizeof(float) * 2;
|
|
|
+ push_constants[1].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
|
+ push_constants[1].offset = sizeof(float) * 2;
|
|
|
+ push_constants[1].size = sizeof(float) * 2;
|
|
|
+ VkDescriptorSetLayout set_layout[1] = {g_DescriptorSetLayout};
|
|
|
+ VkPipelineLayoutCreateInfo layout_info = {};
|
|
|
+ layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
|
+ layout_info.setLayoutCount = 1;
|
|
|
+ layout_info.pSetLayouts = set_layout;
|
|
|
+ layout_info.pushConstantRangeCount = 2;
|
|
|
+ layout_info.pPushConstantRanges = push_constants;
|
|
|
+ err = vkCreatePipelineLayout(g_Device, &layout_info,
|
|
|
+ g_Allocator, &g_PipelineLayout);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+ }
|
|
|
+
|
|
|
+ VkPipelineShaderStageCreateInfo stage[2] = {};
|
|
|
+ stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
|
+ stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
|
+ stage[0].module = vert_module;
|
|
|
+ stage[0].pName = "main";
|
|
|
+ stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
|
+ stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
+ stage[1].module = frag_module;
|
|
|
+ stage[1].pName = "main";
|
|
|
+
|
|
|
+ VkVertexInputBindingDescription binding_desc[1] = {};
|
|
|
+ binding_desc[0].stride = sizeof(ImDrawVert);
|
|
|
+ binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
+
|
|
|
+ VkVertexInputAttributeDescription attribute_desc[3] = {};
|
|
|
+ attribute_desc[0].location = 0;
|
|
|
+ attribute_desc[0].binding = binding_desc[0].binding;
|
|
|
+ attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
|
|
+ attribute_desc[0].offset = (size_t)(&((ImDrawVert*)0)->pos);
|
|
|
+ attribute_desc[1].location = 1;
|
|
|
+ attribute_desc[1].binding = binding_desc[0].binding;
|
|
|
+ attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
|
|
+ attribute_desc[1].offset = (size_t)(&((ImDrawVert*)0)->uv);
|
|
|
+ attribute_desc[2].location = 2;
|
|
|
+ attribute_desc[2].binding = binding_desc[0].binding;
|
|
|
+ attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ attribute_desc[2].offset = (size_t)(&((ImDrawVert*)0)->col);
|
|
|
+
|
|
|
+ VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
|
|
+ vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
|
+ vertex_info.vertexBindingDescriptionCount = 1;
|
|
|
+ vertex_info.pVertexBindingDescriptions = binding_desc;
|
|
|
+ vertex_info.vertexAttributeDescriptionCount = 3;
|
|
|
+ vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
|
|
+
|
|
|
+ VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
|
|
+ ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
|
+ ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
+
|
|
|
+ VkPipelineViewportStateCreateInfo viewport_info = {};
|
|
|
+ viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
|
+ viewport_info.viewportCount = 1;
|
|
|
+ viewport_info.scissorCount = 1;
|
|
|
+
|
|
|
+ VkPipelineRasterizationStateCreateInfo raster_info = {};
|
|
|
+ raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
|
+ raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
|
|
+ raster_info.cullMode = VK_CULL_MODE_NONE;
|
|
|
+ raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
|
+
|
|
|
+ VkPipelineMultisampleStateCreateInfo ms_info = {};
|
|
|
+ ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
|
+ ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
+
|
|
|
+ VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
|
|
+ color_attachment[0].blendEnable = VK_TRUE;
|
|
|
+ color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
|
+ color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
|
+ color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
|
|
+ color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
|
+ color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
|
|
+ color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
|
|
+ color_attachment[0].colorWriteMask =
|
|
|
+ VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
|
|
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
+
|
|
|
+ VkPipelineColorBlendStateCreateInfo blend_info = {};
|
|
|
+ blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
|
+ blend_info.attachmentCount = 1;
|
|
|
+ blend_info.pAttachments = color_attachment;
|
|
|
+
|
|
|
+ VkDynamicState dynamic_states[2] = {VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
+ VK_DYNAMIC_STATE_SCISSOR};
|
|
|
+ VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
|
|
+ dynamic_state.dynamicStateCount = 2;
|
|
|
+ dynamic_state.pDynamicStates = dynamic_states;
|
|
|
+
|
|
|
+ VkGraphicsPipelineCreateInfo info = {};
|
|
|
+ info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
|
+ info.flags = g_PipelineCreateFlags;
|
|
|
+ info.stageCount = 2;
|
|
|
+ info.pStages = stage;
|
|
|
+ info.pVertexInputState = &vertex_info;
|
|
|
+ info.pInputAssemblyState = &ia_info;
|
|
|
+ info.pViewportState = &viewport_info;
|
|
|
+ info.pRasterizationState = &raster_info;
|
|
|
+ info.pMultisampleState = &ms_info;
|
|
|
+ info.pColorBlendState = &blend_info;
|
|
|
+ info.pDynamicState = &dynamic_state;
|
|
|
+ info.layout = g_PipelineLayout;
|
|
|
+ info.renderPass = g_RenderPass;
|
|
|
+ err = vkCreateGraphicsPipelines(g_Device,
|
|
|
+ g_PipelineCache,
|
|
|
+ 1, &info,
|
|
|
+ g_Allocator,
|
|
|
+ &g_Pipeline);
|
|
|
+ ImGui_ImplGlfwVulkan_VkResult(err);
|
|
|
+
|
|
|
+ vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
|
|
|
+ vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects()
|
|
|
+{
|
|
|
+ if(g_UploadBuffer){
|
|
|
+ vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
|
|
|
+ g_UploadBuffer = VK_NULL_HANDLE;
|
|
|
+ }
|
|
|
+ if(g_UploadBufferMemory){
|
|
|
+ vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
|
|
|
+ g_UploadBufferMemory = VK_NULL_HANDLE;
|
|
|
+ }
|
|
|
+}
|
|
|
+void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
|
|
|
+{
|
|
|
+ ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
|
|
|
+ for(int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++){
|
|
|
+ if(g_VertexBuffer[i])
|
|
|
+ vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator);
|
|
|
+ if(g_VertexBufferMemory[i])
|
|
|
+ vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator);
|
|
|
+ if(g_IndexBuffer[i])
|
|
|
+ vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator);
|
|
|
+ if(g_IndexBufferMemory[i])
|
|
|
+ vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator);
|
|
|
+ }
|
|
|
+
|
|
|
+ if(g_FontView)
|
|
|
+ vkDestroyImageView(g_Device, g_FontView, g_Allocator);
|
|
|
+ if(g_FontImage)
|
|
|
+ vkDestroyImage(g_Device, g_FontImage, g_Allocator);
|
|
|
+ if(g_FontMemory)
|
|
|
+ vkFreeMemory(g_Device, g_FontMemory, g_Allocator);
|
|
|
+ if(g_FontSampler)
|
|
|
+ vkDestroySampler(g_Device, g_FontSampler, g_Allocator);
|
|
|
+
|
|
|
+ if(g_DescriptorSetLayout)
|
|
|
+ vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator);
|
|
|
+ if(g_PipelineLayout)
|
|
|
+ vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator);
|
|
|
+ if(g_Pipeline)
|
|
|
+ vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator);
|
|
|
+}
|
|
|
+
|
|
|
+bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data)
|
|
|
+{
|
|
|
+ g_Allocator = init_data->allocator;
|
|
|
+ g_Gpu = init_data->gpu;
|
|
|
+ g_Device = init_data->device;
|
|
|
+ g_RenderPass = init_data->render_pass;
|
|
|
+ g_PipelineCache = init_data->pipeline_cache;
|
|
|
+ g_DescriptorPool = init_data->descriptor_pool;
|
|
|
+ g_CheckVkResult = init_data->check_vk_result;
|
|
|
+
|
|
|
+ g_Window = window;
|
|
|
+
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+ io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
|
|
+ io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
|
|
|
+ io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
|
|
|
+ io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;
|
|
|
+ io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN;
|
|
|
+ io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP;
|
|
|
+ io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN;
|
|
|
+ io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME;
|
|
|
+ io.KeyMap[ImGuiKey_End] = GLFW_KEY_END;
|
|
|
+ io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE;
|
|
|
+ io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE;
|
|
|
+ io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER;
|
|
|
+ io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE;
|
|
|
+ io.KeyMap[ImGuiKey_A] = GLFW_KEY_A;
|
|
|
+ io.KeyMap[ImGuiKey_C] = GLFW_KEY_C;
|
|
|
+ io.KeyMap[ImGuiKey_V] = GLFW_KEY_V;
|
|
|
+ io.KeyMap[ImGuiKey_X] = GLFW_KEY_X;
|
|
|
+ io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y;
|
|
|
+ io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z;
|
|
|
+
|
|
|
+ io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
|
|
+ io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText;
|
|
|
+ io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText;
|
|
|
+#ifdef _WIN32
|
|
|
+ io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
|
|
+#endif
|
|
|
+
|
|
|
+ if (install_callbacks)
|
|
|
+ {
|
|
|
+ glfwSetMouseButtonCallback(window, ImGui_ImplGlfwVulkan_MouseButtonCallback);
|
|
|
+ glfwSetScrollCallback(window, ImGui_ImplGlfwVulkan_ScrollCallback);
|
|
|
+ glfwSetKeyCallback(window, ImGui_ImplGlfwVulkan_KeyCallback);
|
|
|
+ glfwSetCharCallback(window, ImGui_ImplGlfwVulkan_CharCallback);
|
|
|
+ }
|
|
|
+
|
|
|
+ ImGui_ImplGlfwVulkan_CreateDeviceObjects();
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui_ImplGlfwVulkan_Shutdown()
|
|
|
+{
|
|
|
+ ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
|
|
|
+ ImGui::Shutdown();
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui_ImplGlfwVulkan_NewFrame()
|
|
|
+{
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ // Setup display size (every frame to accommodate for window resizing)
|
|
|
+ int w, h;
|
|
|
+ int display_w, display_h;
|
|
|
+ glfwGetWindowSize(g_Window, &w, &h);
|
|
|
+ glfwGetFramebufferSize(g_Window, &display_w, &display_h);
|
|
|
+ io.DisplaySize = ImVec2((float)w, (float)h);
|
|
|
+ io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
|
|
|
+
|
|
|
+ // Setup time step
|
|
|
+ double current_time = glfwGetTime();
|
|
|
+ io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
|
|
|
+ g_Time = current_time;
|
|
|
+
|
|
|
+ // Setup inputs
|
|
|
+ // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
|
|
|
+ if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
|
|
|
+ {
|
|
|
+ double mouse_x, mouse_y;
|
|
|
+ glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
|
|
|
+ io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ io.MousePos = ImVec2(-1,-1);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
+ {
|
|
|
+ io.MouseDown[i] = g_MousePressed[i] || glfwGetMouseButton(g_Window, i) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
|
|
+ g_MousePressed[i] = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ io.MouseWheel = g_MouseWheel;
|
|
|
+ g_MouseWheel = 0.0f;
|
|
|
+
|
|
|
+ // Hide OS mouse cursor if ImGui is drawing it
|
|
|
+ glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
|
|
+
|
|
|
+ // Start the frame
|
|
|
+ ImGui::NewFrame();
|
|
|
+}
|
|
|
+void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer)
|
|
|
+{
|
|
|
+ g_CommandBuffer = command_buffer;
|
|
|
+ ImGui::Render();
|
|
|
+ g_CommandBuffer = VK_NULL_HANDLE;
|
|
|
+ g_FrameIndex = (g_FrameIndex+1)%IMGUI_VK_QUEUED_FRAMES;
|
|
|
+}
|