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Merge branch 'master' into viewport

# Conflicts:
#	examples/imgui_impl_sdl.cpp
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Se han modificado 1 ficheros con 6 adiciones y 1 borrados
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      examples/imgui_impl_sdl.cpp

+ 6 - 1
examples/imgui_impl_sdl.cpp

@@ -19,6 +19,7 @@
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
+//  2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls.
 //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
 //  2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'.
 //  2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
@@ -45,6 +46,10 @@
 // (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended)
 #include <SDL.h>
 #include <SDL_syswm.h>
+#if defined(__APPLE__)
+#include "TargetConditionals.h"
+#endif
+
 #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE    SDL_VERSION_ATLEAST(2,0,4)
 #define SDL_HAS_WINDOW_ALPHA                SDL_VERSION_ATLEAST(2,0,5)
 #define SDL_HAS_ALWAYS_ON_TOP               SDL_VERSION_ATLEAST(2,0,5)
@@ -269,7 +274,7 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons()
     int mouse_x_global, mouse_y_global;
     SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global);
 
-#if !defined(__EMSCRIPTEN__)
+#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS)
     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
     {
         // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)