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@@ -2973,19 +2973,6 @@ void ImGui::FocusableItemUnregister(ImGuiWindow* window)
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window->DC.FocusCounterTab--;
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}
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-ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
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-{
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- ImGuiContext& g = *GImGui;
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- ImVec2 content_max;
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- if (size.x < 0.0f || size.y < 0.0f)
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- content_max = g.CurrentWindow->Pos + GetContentRegionMax();
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- if (size.x <= 0.0f)
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- size.x = (size.x == 0.0f) ? default_x : ImMax(content_max.x - g.CurrentWindow->DC.CursorPos.x, 4.0f) + size.x;
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- if (size.y <= 0.0f)
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- size.y = (size.y == 0.0f) ? default_y : ImMax(content_max.y - g.CurrentWindow->DC.CursorPos.y, 4.0f) + size.y;
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- return size;
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-}
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-
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float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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{
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if (wrap_pos_x < 0.0f)
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@@ -5785,13 +5772,13 @@ void ImGui::PopItemWidth()
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window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
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}
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+// Calculate default item width given value passed to PushItemWidth()
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float ImGui::CalcItemWidth()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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float w = window->DC.ItemWidth;
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if (w < 0.0f)
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{
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- // Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well.
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float width_to_right_edge = GetContentRegionAvail().x;
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w = ImMax(1.0f, width_to_right_edge + w);
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}
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@@ -5799,6 +5786,22 @@ float ImGui::CalcItemWidth()
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return w;
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}
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+// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth().
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+// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical.
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+// Note that only CalcItemWidth() is publicly exposed.
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+ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
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+{
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+ ImGuiWindow* window = GetCurrentWindowRead();
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+ ImVec2 content_max;
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+ if (size.x < 0.0f || size.y < 0.0f)
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+ content_max = window->Pos + GetContentRegionMax();
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+ if (size.x <= 0.0f)
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+ size.x = (size.x == 0.0f) ? default_w : ImMax(content_max.x - window->DC.CursorPos.x, 4.0f) + size.x;
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+ if (size.y <= 0.0f)
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+ size.y = (size.y == 0.0f) ? default_h : ImMax(content_max.y - window->DC.CursorPos.y, 4.0f) + size.y;
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+ return size;
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+}
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+
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void ImGui::SetCurrentFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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