Browse Source

Merge branch 'master' into viewport

omar 7 years ago
parent
commit
9d7480774f
4 changed files with 50 additions and 27 deletions
  1. 3 0
      CHANGELOG.txt
  2. 37 19
      imgui.cpp
  3. 3 1
      imgui.h
  4. 7 7
      imgui_internal.h

+ 3 - 0
CHANGELOG.txt

@@ -59,9 +59,11 @@ Other Changes:
  - Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
  - Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
  - Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
  - Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
  - IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
  - IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
+ - Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
  - Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut] 
  - Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut] 
  - Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
  - Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
  - Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
  - Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
+ - Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). (#2023, #820, #956, #1875).
  - Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive).  
  - Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive).  
  - Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
  - Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
  - Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
  - Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
@@ -69,6 +71,7 @@ Other Changes:
  - Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
  - Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
    for lazy/idle render mechanisms as new windows are typically not visible for one frame.
    for lazy/idle render mechanisms as new windows are typically not visible for one frame.
  - Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
  - Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
+ - Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
  - Demo: Added basic Drag and Drop demo. (#143)
  - Demo: Added basic Drag and Drop demo. (#143)
  - Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section.
  - Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section.
  - Examples: Tweaked the main.cpp of each example.
  - Examples: Tweaked the main.cpp of each example.

+ 37 - 19
imgui.cpp

@@ -950,7 +950,7 @@ static const char*      GetClipboardTextFn_DefaultImpl(void* user_data);
 static void             SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
 static void             SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
-// Context
+// Context and Memory Allocators
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 
 
 // Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
 // Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
@@ -977,7 +977,6 @@ static void    FreeWrapper(void* ptr, void* user_data)        { (void)user_data;
 static void*  (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
 static void*  (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
 static void   (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
 static void   (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
 static void*    GImAllocatorUserData = NULL;
 static void*    GImAllocatorUserData = NULL;
-static size_t   GImAllocatorActiveAllocationsCount = 0;
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 // User facing structures
 // User facing structures
@@ -1494,6 +1493,13 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
     }
     }
 }
 }
 
 
+// Not optimal but we very rarely use this function.
+int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
+{
+    unsigned int dummy = 0;
+    return ImTextCharFromUtf8(&dummy, in_text, in_text_end);
+}
+
 static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
 static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
 {
 {
     if (c < 0x80) return 1;
     if (c < 0x80) return 1;
@@ -2292,7 +2298,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
     g.ActiveIdWindow = window;
     g.ActiveIdWindow = window;
     if (id)
     if (id)
     {
     {
-        g.ActiveIdIsAlive = true;
+        g.ActiveIdIsAlive = id;
         g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse;
         g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse;
     }
     }
 }
 }
@@ -2343,7 +2349,7 @@ void ImGui::KeepAliveID(ImGuiID id)
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
     if (g.ActiveId == id)
     if (g.ActiveId == id)
-        g.ActiveIdIsAlive = true;
+        g.ActiveIdIsAlive = id;
     if (g.ActiveIdPreviousFrame == id)
     if (g.ActiveIdPreviousFrame == id)
         g.ActiveIdPreviousFrameIsAlive = true;
         g.ActiveIdPreviousFrameIsAlive = true;
 }
 }
@@ -2870,13 +2876,16 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
 
 
 void* ImGui::MemAlloc(size_t size)
 void* ImGui::MemAlloc(size_t size)
 {
 {
-    GImAllocatorActiveAllocationsCount++;
+    if (ImGuiContext* ctx = GImGui)
+        ctx->IO.MetricsActiveAllocations++;
     return GImAllocatorAllocFunc(size, GImAllocatorUserData);
     return GImAllocatorAllocFunc(size, GImAllocatorUserData);
 }
 }
 
 
 void ImGui::MemFree(void* ptr)
 void ImGui::MemFree(void* ptr)
 {
 {
-    if (ptr) GImAllocatorActiveAllocationsCount--;
+    if (ptr) 
+        if (ImGuiContext* ctx = GImGui)
+            ctx->IO.MetricsActiveAllocations--;
     return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
     return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
 }
 }
 
 
@@ -4420,7 +4429,7 @@ void ImGui::NewFrame()
     g.HoveredIdPreviousFrame = g.HoveredId;
     g.HoveredIdPreviousFrame = g.HoveredId;
     g.HoveredId = 0;
     g.HoveredId = 0;
     g.HoveredIdAllowOverlap = false;
     g.HoveredIdAllowOverlap = false;
-    if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
+    if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
         ClearActiveID();
         ClearActiveID();
     if (g.ActiveId)
     if (g.ActiveId)
         g.ActiveIdTimer += g.IO.DeltaTime;
         g.ActiveIdTimer += g.IO.DeltaTime;
@@ -4428,7 +4437,8 @@ void ImGui::NewFrame()
     g.ActiveIdPreviousFrame = g.ActiveId;
     g.ActiveIdPreviousFrame = g.ActiveId;
     g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
     g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
     g.ActiveIdPreviousFrameValueChanged = g.ActiveIdValueChanged;
     g.ActiveIdPreviousFrameValueChanged = g.ActiveIdValueChanged;
-    g.ActiveIdIsAlive = g.ActiveIdPreviousFrameIsAlive = false;
+    g.ActiveIdIsAlive = 0;
+    g.ActiveIdPreviousFrameIsAlive = false;
     g.ActiveIdIsJustActivated = false;
     g.ActiveIdIsJustActivated = false;
     if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
     if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
         g.ScalarAsInputTextId = 0;
         g.ScalarAsInputTextId = 0;
@@ -14060,17 +14070,25 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
         float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
         float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
 
 
         // Minimum pane size
         // Minimum pane size
-        if (mouse_delta < min_size1 - *size1)
-            mouse_delta = min_size1 - *size1;
-        if (mouse_delta > *size2 - min_size2)
-            mouse_delta = *size2 - min_size2;
+        float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1);
+        float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2);
+        if (mouse_delta < -size_1_maximum_delta)
+            mouse_delta = -size_1_maximum_delta;
+        if (mouse_delta > size_2_maximum_delta)
+            mouse_delta = size_2_maximum_delta;
 
 
         // Apply resize
         // Apply resize
-        *size1 += mouse_delta;
-        *size2 -= mouse_delta;
-        bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
-
-        MarkItemValueChanged(id);
+        if (mouse_delta != 0.0f)
+        {
+            if (mouse_delta < 0.0f)
+                IM_ASSERT(*size1 + mouse_delta >= min_size1);
+            if (mouse_delta > 0.0f)
+               IM_ASSERT(*size2 - mouse_delta >= min_size2);
+            *size1 += mouse_delta;
+            *size2 -= mouse_delta;
+            bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
+            MarkItemValueChanged(id);
+        }
     }
     }
 
 
     // Render
     // Render
@@ -14166,7 +14184,7 @@ void ImGui::EndGroup()
     // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
     // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
     // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but put a little more burden on individual widgets.
     // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but put a little more burden on individual widgets.
     // (and if you grep for LastItemId you'll notice it is only used in that context.
     // (and if you grep for LastItemId you'll notice it is only used in that context.
-    if (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId) // && g.ActiveIdWindow->RootWindow == window->RootWindow)
+    if ((group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId) // && g.ActiveIdWindow->RootWindow == window->RootWindow)
         window->DC.LastItemId = g.ActiveId;
         window->DC.LastItemId = g.ActiveId;
     else if (!group_data.BackupActiveIdPreviousFrameIsAlive && g.ActiveIdPreviousFrameIsAlive) // && g.ActiveIdPreviousFrameWindow->RootWindow == window->RootWindow)
     else if (!group_data.BackupActiveIdPreviousFrameIsAlive && g.ActiveIdPreviousFrameIsAlive) // && g.ActiveIdPreviousFrameWindow->RootWindow == window->RootWindow)
         window->DC.LastItemId = g.ActiveIdPreviousFrame;
         window->DC.LastItemId = g.ActiveIdPreviousFrame;
@@ -15070,7 +15088,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
         ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
         ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
         ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
         ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
-        ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
+        ImGui::Text("%d allocations", io.MetricsActiveAllocations);
         ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
         ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
         ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
         ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
 
 

+ 3 - 1
imgui.h

@@ -704,7 +704,8 @@ enum ImGuiSelectableFlags_
     ImGuiSelectableFlags_None               = 0,
     ImGuiSelectableFlags_None               = 0,
     ImGuiSelectableFlags_DontClosePopups    = 1 << 0,   // Clicking this don't close parent popup window
     ImGuiSelectableFlags_DontClosePopups    = 1 << 0,   // Clicking this don't close parent popup window
     ImGuiSelectableFlags_SpanAllColumns     = 1 << 1,   // Selectable frame can span all columns (text will still fit in current column)
     ImGuiSelectableFlags_SpanAllColumns     = 1 << 1,   // Selectable frame can span all columns (text will still fit in current column)
-    ImGuiSelectableFlags_AllowDoubleClick   = 1 << 2    // Generate press events on double clicks too
+    ImGuiSelectableFlags_AllowDoubleClick   = 1 << 2,   // Generate press events on double clicks too
+    ImGuiSelectableFlags_Disabled           = 1 << 3    // Cannot be selected, display greyed out text
 };
 };
 
 
 // Flags for ImGui::BeginCombo()
 // Flags for ImGui::BeginCombo()
@@ -1184,6 +1185,7 @@ struct ImGuiIO
     int         MetricsRenderIndices;       // Indices output during last call to Render() = number of triangles * 3
     int         MetricsRenderIndices;       // Indices output during last call to Render() = number of triangles * 3
     int         MetricsRenderWindows;       // Number of visible windows
     int         MetricsRenderWindows;       // Number of visible windows
     int         MetricsActiveWindows;       // Number of active windows
     int         MetricsActiveWindows;       // Number of active windows
+    int         MetricsActiveAllocations;   // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts.
     ImVec2      MouseDelta;                 // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
     ImVec2      MouseDelta;                 // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
 
 
     //------------------------------------------------------------------
     //------------------------------------------------------------------

+ 7 - 7
imgui_internal.h

@@ -107,10 +107,11 @@ extern IMGUI_API ImGuiContext* GImGui;  // Current implicit ImGui context pointe
 
 
 // Helpers: UTF-8 <> wchar
 // Helpers: UTF-8 <> wchar
 IMGUI_API int           ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end);      // return output UTF-8 bytes count
 IMGUI_API int           ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end);      // return output UTF-8 bytes count
-IMGUI_API int           ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end);          // return input UTF-8 bytes count
+IMGUI_API int           ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end);          // read one character. return input UTF-8 bytes count
 IMGUI_API int           ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL);   // return input UTF-8 bytes count
 IMGUI_API int           ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL);   // return input UTF-8 bytes count
 IMGUI_API int           ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end);                            // return number of UTF-8 code-points (NOT bytes count)
 IMGUI_API int           ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end);                            // return number of UTF-8 code-points (NOT bytes count)
-IMGUI_API int           ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end);                   // return number of bytes to express string as UTF-8 code-points
+IMGUI_API int           ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end);                        // return number of bytes to express one char in UTF-8
+IMGUI_API int           ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end);                   // return number of bytes to express string in UTF-8
 
 
 // Helpers: Misc
 // Helpers: Misc
 IMGUI_API ImU32         ImHash(const void* data, int data_size, ImU32 seed = 0);    // Pass data_size==0 for zero-terminated strings
 IMGUI_API ImU32         ImHash(const void* data, int data_size, ImU32 seed = 0);    // Pass data_size==0 for zero-terminated strings
@@ -252,8 +253,7 @@ enum ImGuiSelectableFlagsPrivate_
     ImGuiSelectableFlags_NoHoldingActiveID  = 1 << 10,
     ImGuiSelectableFlags_NoHoldingActiveID  = 1 << 10,
     ImGuiSelectableFlags_PressedOnClick     = 1 << 11,
     ImGuiSelectableFlags_PressedOnClick     = 1 << 11,
     ImGuiSelectableFlags_PressedOnRelease   = 1 << 12,
     ImGuiSelectableFlags_PressedOnRelease   = 1 << 12,
-    ImGuiSelectableFlags_Disabled           = 1 << 13,
-    ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 14
+    ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13
 };
 };
 
 
 enum ImGuiSeparatorFlags_
 enum ImGuiSeparatorFlags_
@@ -410,7 +410,7 @@ struct ImGuiGroupData
     float       BackupCurrentLineHeight;
     float       BackupCurrentLineHeight;
     float       BackupCurrentLineTextBaseOffset;
     float       BackupCurrentLineTextBaseOffset;
     float       BackupLogLinePosY;
     float       BackupLogLinePosY;
-    bool        BackupActiveIdIsAlive;
+    ImGuiID     BackupActiveIdIsAlive;
     bool        BackupActiveIdPreviousFrameIsAlive;
     bool        BackupActiveIdPreviousFrameIsAlive;
     bool        AdvanceCursor;
     bool        AdvanceCursor;
 };
 };
@@ -678,8 +678,8 @@ struct ImGuiContext
     float                   HoveredIdTimer;
     float                   HoveredIdTimer;
     ImGuiID                 ActiveId;                           // Active widget
     ImGuiID                 ActiveId;                           // Active widget
     ImGuiID                 ActiveIdPreviousFrame;
     ImGuiID                 ActiveIdPreviousFrame;
+    ImGuiID                 ActiveIdIsAlive;                    // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
     float                   ActiveIdTimer;
     float                   ActiveIdTimer;
-    bool                    ActiveIdIsAlive;                    // Active widget has been seen this frame
     bool                    ActiveIdIsJustActivated;            // Set at the time of activation for one frame
     bool                    ActiveIdIsJustActivated;            // Set at the time of activation for one frame
     bool                    ActiveIdAllowOverlap;               // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
     bool                    ActiveIdAllowOverlap;               // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
     bool                    ActiveIdValueChanged;
     bool                    ActiveIdValueChanged;
@@ -833,8 +833,8 @@ struct ImGuiContext
         HoveredIdTimer = 0.0f;
         HoveredIdTimer = 0.0f;
         ActiveId = 0;
         ActiveId = 0;
         ActiveIdPreviousFrame = 0;
         ActiveIdPreviousFrame = 0;
+        ActiveIdIsAlive = 0;
         ActiveIdTimer = 0.0f;
         ActiveIdTimer = 0.0f;
-        ActiveIdIsAlive = false;
         ActiveIdIsJustActivated = false;
         ActiveIdIsJustActivated = false;
         ActiveIdAllowOverlap = false;
         ActiveIdAllowOverlap = false;
         ActiveIdValueChanged = false;
         ActiveIdValueChanged = false;