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Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing an explicit dockspace id if desired. (#7611)

ocornut 1 year ago
parent
commit
9ebab255d2
4 changed files with 33 additions and 21 deletions
  1. 5 0
      docs/CHANGELOG.txt
  2. 24 17
      imgui.cpp
  3. 3 3
      imgui.h
  4. 1 1
      imgui_demo.cpp

+ 5 - 0
docs/CHANGELOG.txt

@@ -73,6 +73,11 @@ Other changes:
 
 Docking+Viewports Branch:
 
+- Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing
+  an explicit dockspace id if desired. (#7611)
+    Before: DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
+    After:  DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
+  Simply add a leading 0 to your existing calls to DockSpaceOverViewport() if you have any.
 - Tables: resizing border hit-rect scales according to current monitor dpi scale.
 
 

+ 24 - 17
imgui.cpp

@@ -438,6 +438,9 @@ CODE
                           - likewise io.MousePos and GetMousePos() will use OS coordinates.
                             If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
 
+ - 2024/05/21 (1.90.7) - docking: changed signature of DockSpaceOverViewport() to add explicit dockspace id if desired. pass 0 to use old behavior. (#7611)
+                           - old: DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
+                           - new: DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
  - 2024/05/16 (1.90.7) - inputs: on macOS X, Cmd and Ctrl keys are now automatically swapped by io.AddKeyEvent() as this naturally align with how macOS X uses those keys.
                            - it shouldn't really affect you unless you had custom shortcut swapping in place for macOS X apps.
                            - removed ImGuiMod_Shortcut which was previously dynamically remapping to Ctrl or Cmd/Super. It is now unnecessary to specific cross-platform idiomatic shortcuts. (#2343, #4084, #5923, #456)
@@ -18488,7 +18491,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
 // The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors.
 // DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app.
 // When ImGuiDockNodeFlags_KeepAliveOnly is set, nothing is submitted in the current window (function may be called from any location).
-ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
+ImGuiID ImGui::DockSpace(ImGuiID dockspace_id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = GetCurrentWindowRead();
@@ -18504,16 +18507,16 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
         window = GetCurrentWindow(); // call to set window->WriteAccessed = true;
 
     IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0);
-    IM_ASSERT(id != 0);
-    ImGuiDockNode* node = DockContextFindNodeByID(&g, id);
-    if (!node)
+    IM_ASSERT(dockspace_id != 0);
+    ImGuiDockNode* node = DockContextFindNodeByID(&g, dockspace_id);
+    if (node == NULL)
     {
-        IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", id);
-        node = DockContextAddNode(&g, id);
+        IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", dockspace_id);
+        node = DockContextAddNode(&g, dockspace_id);
         node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode);
     }
     if (window_class && window_class->ClassId != node->WindowClass.ClassId)
-        IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId);
+        IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", dockspace_id, node->WindowClass.ClassId, window_class->ClassId);
     node->SharedFlags = flags;
     node->WindowClass = window_class ? *window_class : ImGuiWindowClass();
 
@@ -18523,7 +18526,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
     {
         IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID");
         node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace);
-        return id;
+        return dockspace_id;
     }
     node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace);
 
@@ -18531,7 +18534,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
     if (flags & ImGuiDockNodeFlags_KeepAliveOnly)
     {
         node->LastFrameAlive = g.FrameCount;
-        return id;
+        return dockspace_id;
     }
 
     const ImVec2 content_avail = GetContentRegionAvail();
@@ -18556,7 +18559,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
     window_flags |= ImGuiWindowFlags_NoBackground;
 
     char title[256];
-    ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id);
+    ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, dockspace_id);
 
     PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
     Begin(title, NULL, window_flags);
@@ -18585,22 +18588,23 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
 
     ImRect bb(node->Pos, node->Pos + size);
     ItemSize(size);
-    ItemAdd(bb, id, NULL, ImGuiItemFlags_NoNav); // Not a nav point (could be, would need to draw the nav rect and replicate/refactor activation from BeginChild(), but seems like CTRL+Tab works better here?)
+    ItemAdd(bb, dockspace_id, NULL, ImGuiItemFlags_NoNav); // Not a nav point (could be, would need to draw the nav rect and replicate/refactor activation from BeginChild(), but seems like CTRL+Tab works better here?)
     if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) && IsWindowChildOf(g.HoveredWindow, host_window, false, true)) // To fullfill IsItemHovered(), similar to EndChild()
         g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
 
-    return id;
+    return dockspace_id;
 }
 
 // Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode!
-// The limitation with this call is that your window won't have a menu bar.
+// The limitation with this call is that your window won't have a local menu bar, but you can also use BeginMainMenuBar().
 // Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function.
-// But you can also use BeginMainMenuBar(). If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it.
-ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class)
+// If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it.
+ImGuiID ImGui::DockSpaceOverViewport(ImGuiID dockspace_id, const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class)
 {
     if (viewport == NULL)
         viewport = GetMainViewport();
 
+    // Submit a window filling the entire viewport
     SetNextWindowPos(viewport->WorkPos);
     SetNextWindowSize(viewport->WorkSize);
     SetNextWindowViewport(viewport->ID);
@@ -18612,7 +18616,7 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
         host_window_flags |= ImGuiWindowFlags_NoBackground;
 
     char label[32];
-    ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID);
+    ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", viewport->ID);
 
     PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
     PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@@ -18620,8 +18624,11 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
     Begin(label, NULL, host_window_flags);
     PopStyleVar(3);
 
-    ImGuiID dockspace_id = GetID("DockSpace");
+    // Submit the dockspace
+    if (dockspace_id == 0)
+        dockspace_id = GetID("DockSpace");
     DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class);
+
     End();
 
     return dockspace_id;

+ 3 - 3
imgui.h

@@ -848,14 +848,14 @@ namespace ImGui
     // - Drag from window menu button (upper-left button) to undock an entire node (all windows).
     // - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to enable docking.
     // About dockspaces:
-    // - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport.
+    // - Use DockSpaceOverViewport() to create a window covering the screen or a specific viewport + a dockspace inside it.
     //   This is often used with ImGuiDockNodeFlags_PassthruCentralNode to make it transparent.
     // - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
     // - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame!
     // - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked.
     //   e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly.
-    IMGUI_API ImGuiID       DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
-    IMGUI_API ImGuiID       DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
+    IMGUI_API ImGuiID       DockSpace(ImGuiID dockspace_id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
+    IMGUI_API ImGuiID       DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
     IMGUI_API void          SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0);           // set next window dock id
     IMGUI_API void          SetNextWindowClass(const ImGuiWindowClass* window_class);           // set next window class (control docking compatibility + provide hints to platform backend via custom viewport flags and platform parent/child relationship)
     IMGUI_API ImGuiID       GetWindowDockID();

+ 1 - 1
imgui_demo.cpp

@@ -8450,7 +8450,7 @@ void ShowExampleAppDockSpace(bool* p_open)
     // If we remove all options we are showcasing, this demo would become:
     //     void ShowExampleAppDockSpace()
     //     {
-    //         ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
+    //         ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
     //     }
     // In most cases you should be able to just call DockSpaceOverViewport() and ignore all the code below!
     // In this specific demo, we are not using DockSpaceOverViewport() because: