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ocornut 10 vuotta sitten
vanhempi
commit
a09f426b89

+ 43 - 43
examples/directx11_example/main.cpp

@@ -137,7 +137,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
         {
             const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
             const D3D11_RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
-			g_pd3dDeviceImmediateContext->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&pcmd->texture_id);
+            g_pd3dDeviceImmediateContext->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&pcmd->texture_id);
             g_pd3dDeviceImmediateContext->RSSetScissorRects(1, &r); 
             g_pd3dDeviceImmediateContext->Draw(pcmd->vtx_count, vtx_offset);
             vtx_offset += pcmd->vtx_count;
@@ -323,8 +323,8 @@ void CleanupDevice()
 
     // InitImGui
     if (g_pFontSampler) g_pFontSampler->Release();
-	if (ID3D11ShaderResourceView* font_texture_view = (ID3D11ShaderResourceView*)ImGui::GetIO().Font->TexID)
-		font_texture_view->Release();
+    if (ID3D11ShaderResourceView* font_texture_view = (ID3D11ShaderResourceView*)ImGui::GetIO().Font->TexID)
+        font_texture_view->Release();
     if (g_pVB) g_pVB->Release();
 
     // InitDeviceD3D
@@ -381,41 +381,41 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
 
 void LoadFontTexture(ImFont* font)
 {
-	IM_ASSERT(font && font->IsLoaded());
-
-	// Create texture
-	D3D11_TEXTURE2D_DESC desc;
-	ZeroMemory(&desc, sizeof(desc));
-	desc.Width = font->TexWidth;
-	desc.Height = font->TexHeight;
-	desc.MipLevels = 1;
-	desc.ArraySize = 1;
-	desc.Format = DXGI_FORMAT_A8_UNORM;
-	desc.SampleDesc.Count = 1;
-	desc.Usage = D3D11_USAGE_DEFAULT;
-	desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
-	desc.CPUAccessFlags = 0;
-
-	ID3D11Texture2D *pTexture = NULL;
-	D3D11_SUBRESOURCE_DATA subResource;
-	subResource.pSysMem = font->TexPixels;
-	subResource.SysMemPitch = desc.Width * 1;
-	subResource.SysMemSlicePitch = 0;
-	g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
-
-	// Create texture view
-	D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
-	ZeroMemory(&srvDesc, sizeof(srvDesc));
-	srvDesc.Format = DXGI_FORMAT_A8_UNORM;
-	srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
-	srvDesc.Texture2D.MipLevels = desc.MipLevels;
-	srvDesc.Texture2D.MostDetailedMip = 0;
-	ID3D11ShaderResourceView* font_texture_view = NULL;
-	g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &font_texture_view);
-	pTexture->Release();
-
-	// Store ID
-	font->TexID = (void *)font_texture_view;
+    IM_ASSERT(font && font->IsLoaded());
+
+    // Create texture
+    D3D11_TEXTURE2D_DESC desc;
+    ZeroMemory(&desc, sizeof(desc));
+    desc.Width = font->TexWidth;
+    desc.Height = font->TexHeight;
+    desc.MipLevels = 1;
+    desc.ArraySize = 1;
+    desc.Format = DXGI_FORMAT_A8_UNORM;
+    desc.SampleDesc.Count = 1;
+    desc.Usage = D3D11_USAGE_DEFAULT;
+    desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+    desc.CPUAccessFlags = 0;
+
+    ID3D11Texture2D *pTexture = NULL;
+    D3D11_SUBRESOURCE_DATA subResource;
+    subResource.pSysMem = font->TexPixels;
+    subResource.SysMemPitch = desc.Width * 1;
+    subResource.SysMemSlicePitch = 0;
+    g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
+
+    // Create texture view
+    D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+    ZeroMemory(&srvDesc, sizeof(srvDesc));
+    srvDesc.Format = DXGI_FORMAT_A8_UNORM;
+    srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+    srvDesc.Texture2D.MipLevels = desc.MipLevels;
+    srvDesc.Texture2D.MostDetailedMip = 0;
+    ID3D11ShaderResourceView* font_texture_view = NULL;
+    g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &font_texture_view);
+    pTexture->Release();
+
+    // Store ID
+    font->TexID = (void *)font_texture_view;
 }
 
 void InitImGui()
@@ -469,7 +469,7 @@ void InitImGui()
     io.Font->LoadDefault();
     //io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
     //io.Font->DisplayOffset.y += 0.0f;
-	LoadFontTexture(io.Font);
+    LoadFontTexture(io.Font);
 
     // Create texture sampler
     {
@@ -570,10 +570,10 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
             show_test_window ^= ImGui::Button("Test Window");
             show_another_window ^= ImGui::Button("Another Window");
 
-			static ImFont* font2 = NULL;
-			if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
-			ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (FLOAT)font2->TexHeight));
-			//ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
+            static ImFont* font2 = NULL;
+            if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
+            ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (FLOAT)font2->TexHeight));
+            //ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
 
             // Calculate and show frame rate
             static float ms_per_frame[120] = { 0 };

+ 34 - 34
examples/directx9_example/main.cpp

@@ -69,11 +69,11 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
     g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
     g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
     g_pd3dDevice->SetRenderState( D3DRS_SCISSORTESTENABLE, true );
-	g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 );
-	g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE );
-	g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
-	g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
-	g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
+    g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 );
+    g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE );
+    g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
+    g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
+    g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
     g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_POINT );
     g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT );
 
@@ -95,7 +95,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
         {
             const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
             const RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
-			g_pd3dDevice->SetTexture( 0, (LPDIRECT3DTEXTURE9)pcmd->texture_id );
+            g_pd3dDevice->SetTexture( 0, (LPDIRECT3DTEXTURE9)pcmd->texture_id );
             g_pd3dDevice->SetScissorRect(&r);
             g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3);
             vtx_offset += pcmd->vtx_count;
@@ -130,8 +130,8 @@ void CleanupDevice()
     if (g_pVB) g_pVB->Release();
 
     // InitDeviceD3D
-	if (LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)ImGui::GetIO().Font->TexID)
-		tex->Release();
+    if (LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)ImGui::GetIO().Font->TexID)
+        tex->Release();
     if (g_pd3dDevice) g_pd3dDevice->Release();
     if (g_pD3D) g_pD3D->Release();
 }
@@ -176,27 +176,27 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
 
 void LoadFontTexture(ImFont* font)
 {
-	IM_ASSERT(font && font->IsLoaded());
-
-	LPDIRECT3DTEXTURE9 pTexture = NULL;
-	if (D3DXCreateTexture(g_pd3dDevice, font->TexWidth, font->TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &pTexture) < 0)
-	{
-		IM_ASSERT(0);
-		return;
-	}
-
-	// Copy pixels
-	D3DLOCKED_RECT tex_locked_rect;
-	if (pTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) 
-	{	
-		IM_ASSERT(0); 
-		return; 
-	}
-	for (int y = 0; y < font->TexHeight; y++)
-		memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, font->TexPixels + font->TexWidth * y, font->TexWidth);
-	pTexture->UnlockRect(0);
-
-	font->TexID = (void *)pTexture;
+    IM_ASSERT(font && font->IsLoaded());
+
+    LPDIRECT3DTEXTURE9 pTexture = NULL;
+    if (D3DXCreateTexture(g_pd3dDevice, font->TexWidth, font->TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &pTexture) < 0)
+    {
+        IM_ASSERT(0);
+        return;
+    }
+
+    // Copy pixels
+    D3DLOCKED_RECT tex_locked_rect;
+    if (pTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) 
+    {	
+        IM_ASSERT(0); 
+        return; 
+    }
+    for (int y = 0; y < font->TexHeight; y++)
+        memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, font->TexPixels + font->TexWidth * y, font->TexWidth);
+    pTexture->UnlockRect(0);
+
+    font->TexID = (void *)pTexture;
 }
 
 void InitImGui()
@@ -242,7 +242,7 @@ void InitImGui()
     io.Font->LoadDefault();
     //io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
     //io.Font->DisplayOffset.y += 0.0f;
-	LoadFontTexture(io.Font);
+    LoadFontTexture(io.Font);
 }
 
 INT64 ticks_per_second = 0;
@@ -328,10 +328,10 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
             show_test_window ^= ImGui::Button("Test Window");
             show_another_window ^= ImGui::Button("Another Window");
 
-			static ImFont* font2 = NULL;
-			if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
-			ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (FLOAT)font2->TexHeight));
-			//ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
+            static ImFont* font2 = NULL;
+            if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
+            ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (FLOAT)font2->TexHeight));
+            //ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
 
             // Calculate and show frame rate
             static float ms_per_frame[120] = { 0 };

+ 15 - 15
examples/opengl3_example/main.cpp

@@ -92,7 +92,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
         const ImDrawCmd* pcmd_end = cmd_list->commands.end();
         for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
         {
-			glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->texture_id);
+            glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->texture_id);
             glScissor((int)pcmd->clip_rect.x, (int)(height - pcmd->clip_rect.w), (int)(pcmd->clip_rect.z - pcmd->clip_rect.x), (int)(pcmd->clip_rect.w - pcmd->clip_rect.y));
             glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count);
             vtx_offset += pcmd->vtx_count;
@@ -241,15 +241,15 @@ void InitGL()
 
 void LoadFontTexture(ImFont* font)
 {
-	IM_ASSERT(font && font->IsLoaded());
-
-	GLuint tex_id;
-	glGenTextures(1, &tex_id);
-	glBindTexture(GL_TEXTURE_2D, tex_id);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-	glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, font->TexWidth, font->TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, font->TexPixels);
-	font->TexID = (void *)(intptr_t)tex_id;
+    IM_ASSERT(font && font->IsLoaded());
+
+    GLuint tex_id;
+    glGenTextures(1, &tex_id);
+    glBindTexture(GL_TEXTURE_2D, tex_id);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, font->TexWidth, font->TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, font->TexPixels);
+    font->TexID = (void *)(intptr_t)tex_id;
 }
 
 void InitImGui()
@@ -284,7 +284,7 @@ void InitImGui()
     io.Font->LoadDefault();
     //io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
     //io.Font->DisplayOffset.y += 0.0f;
-	LoadFontTexture(io.Font);
+    LoadFontTexture(io.Font);
 }
 
 void UpdateImGui()
@@ -344,10 +344,10 @@ int main(int argc, char** argv)
             show_test_window ^= ImGui::Button("Test Window");
             show_another_window ^= ImGui::Button("Another Window");
 
-			static ImFont* font2 = NULL;
-			if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
-			ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (float)font2->TexHeight));
-			//ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
+            static ImFont* font2 = NULL;
+            if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
+            ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (float)font2->TexHeight));
+            //ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
 
             // Calculate and show frame rate
             static float ms_per_frame[120] = { 0 };

+ 4 - 4
examples/opengl_example/main.cpp

@@ -252,10 +252,10 @@ int main(int argc, char** argv)
             show_test_window ^= ImGui::Button("Test Window");
             show_another_window ^= ImGui::Button("Another Window");
 
-			static ImFont* font2 = NULL;
-			if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
-			ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (float)font2->TexHeight));
-			//ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
+            static ImFont* font2 = NULL;
+            if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
+            ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (float)font2->TexHeight));
+            //ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
 
             // Calculate and show frame rate
             static float ms_per_frame[120] = { 0 };

+ 1 - 1
imgui.cpp

@@ -7358,7 +7358,7 @@ void ImGui::ShowTestWindow(bool* opened)
 
         if (ImGui::TreeNode("Images"))
         {
-            ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data.\nHover the texture for a zoomed view.");
+            ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!");
             ImVec2 tex_screen_pos = ImGui::GetCursorScreenPos();
             float tex_w = (float)ImGui::GetIO().Font->TexWidth;
             float tex_h = (float)ImGui::GetIO().Font->TexHeight;