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Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)

omar 5 years ago
parent
commit
a24578ec09

+ 1 - 0
examples/example_allegro5/example_allegro5.vcxproj

@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj

@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj

@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj

@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_glut_opengl2/example_glut_opengl2.vcxproj

@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>$(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_sdl_directx11/example_sdl_directx11.vcxproj

@@ -106,6 +106,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 2 - 1
examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj

@@ -19,7 +19,7 @@
     </ProjectConfiguration>
     </ProjectConfiguration>
   </ItemGroup>
   </ItemGroup>
   <PropertyGroup Label="Globals">
   <PropertyGroup Label="Globals">
-    <ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
+    <ProjectGuid>{4168B148-B7DE-4A31-8497-19AFA6B83360}</ProjectGuid>
     <RootNamespace>example_sdl_opengl2</RootNamespace>
     <RootNamespace>example_sdl_opengl2</RootNamespace>
     <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
     <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
   </PropertyGroup>
   </PropertyGroup>
@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj

@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj

@@ -105,6 +105,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_win32_directx10/example_win32_directx10.vcxproj

@@ -100,6 +100,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_win32_directx11/example_win32_directx11.vcxproj

@@ -99,6 +99,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>

+ 1 - 0
examples/example_win32_directx9/example_win32_directx9.vcxproj

@@ -100,6 +100,7 @@
       <WarningLevel>Level4</WarningLevel>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>