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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
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      imgui.h

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imgui.h

@@ -1351,7 +1351,7 @@ struct ImGuiIO
 
     ImGuiConfigFlags   ConfigFlags;             // = 0              // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc.
     ImGuiBackendFlags  BackendFlags;            // = 0              // See ImGuiBackendFlags_ enum. Set by back-end (imgui_impl_xxx files or custom back-end) to communicate features supported by the back-end.
-    ImVec2      DisplaySize;                    // <unset>          // Main display size, in pixels. Used e.g. to clamp windows positions. This is for the default viewport. Use BeginViewport() for other viewports.
+    ImVec2      DisplaySize;                    // <unset>          // Main display size, in pixels. This is for the default viewport. Use BeginViewport() for other viewports.
     float       DeltaTime;                      // = 1.0f/60.0f     // Time elapsed since last frame, in seconds.
     float       IniSavingRate;                  // = 5.0f           // Minimum time between saving positions/sizes to .ini file, in seconds.
     const char* IniFilename;                    // = "imgui.ini"    // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory.