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Эх сурвалжийг харах

Added ImGuiHoveredFlags_AnyWindow, ImGuiFocusedFlags_AnyWindow. Obsoleted IsAnyWindowHovered()/IsAnyWindowFocused() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow)/IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Added to demo. (#1382)

omar 7 жил өмнө
parent
commit
a63fbbca8b
3 өөрчлөгдсөн 54 нэмэгдсэн , 46 устгасан
  1. 34 32
      imgui.cpp
  2. 10 8
      imgui.h
  3. 10 6
      imgui_demo.cpp

+ 34 - 32
imgui.cpp

@@ -213,6 +213,8 @@
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  Also read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2018/01/11 (1.54) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
+ - 2018/01/11 (1.54) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete).
  - 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
  - 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
  - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
@@ -3417,18 +3419,6 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
     return rect_for_touch.Contains(g.IO.MousePos);
 }
 
-bool ImGui::IsAnyWindowHovered()
-{
-    ImGuiContext& g = *GImGui;
-    return g.HoveredWindow != NULL;
-}
-
-bool ImGui::IsAnyWindowFocused()
-{
-    ImGuiContext& g = *GImGui;
-    return g.NavWindow != NULL;
-}
-
 static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
 {
     const int key_index = GImGui->IO.KeyMap[key];
@@ -3959,7 +3949,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
     if (!str_id) 
         str_id = "void_context";
     ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
-    if (IsMouseReleased(mouse_button) && !IsAnyWindowHovered())
+    if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
         OpenPopupEx(id);
     return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
 }
@@ -5522,24 +5512,33 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
 {
     IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0);   // Flags not supported by this function
     ImGuiContext& g = *GImGui;
-    switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
+
+    if (flags & ImGuiHoveredFlags_AnyWindow)
     {
-    case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
-        if (g.HoveredRootWindow != g.CurrentWindow->RootWindow)
-            return false;
-        break;
-    case ImGuiHoveredFlags_RootWindow:
-        if (g.HoveredWindow != g.CurrentWindow->RootWindow)
-            return false;
-        break;
-    case ImGuiHoveredFlags_ChildWindows:
-        if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow))
-            return false;
-        break;
-    default:
-        if (g.HoveredWindow != g.CurrentWindow)
+        if (g.HoveredWindow == NULL)
             return false;
-        break;
+    }
+    else
+    {
+        switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
+        {
+        case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
+            if (g.HoveredRootWindow != g.CurrentWindow->RootWindow)
+                return false;
+            break;
+        case ImGuiHoveredFlags_RootWindow:
+            if (g.HoveredWindow != g.CurrentWindow->RootWindow)
+                return false;
+            break;
+        case ImGuiHoveredFlags_ChildWindows:
+            if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow))
+                return false;
+            break;
+        default:
+            if (g.HoveredWindow != g.CurrentWindow)
+                return false;
+            break;
+        }
     }
 
     if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
@@ -5555,16 +5554,19 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
     ImGuiContext& g = *GImGui;
     IM_ASSERT(g.CurrentWindow);     // Not inside a Begin()/End()
 
+    if (flags & ImGuiFocusedFlags_AnyWindow)
+        return g.NavWindow != NULL;
+
     switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
     {
     case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
-        return g.NavWindow && g.CurrentWindow->RootWindow == g.NavWindow->RootWindow;
+        return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
     case ImGuiFocusedFlags_RootWindow:
-        return g.CurrentWindow->RootWindow == g.NavWindow;
+        return g.NavWindow == g.CurrentWindow->RootWindow;
     case ImGuiFocusedFlags_ChildWindows:
         return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
     default:
-        return g.CurrentWindow == g.NavWindow;
+        return g.NavWindow == g.CurrentWindow;
     }
 }
 

+ 10 - 8
imgui.h

@@ -463,8 +463,6 @@ namespace ImGui
     IMGUI_API void          SetItemAllowOverlap();                                              // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
     IMGUI_API bool          IsWindowFocused(ImGuiFocusedFlags flags = 0);                       // is current window focused? or its root/child, depending on flags. see flags for options.
     IMGUI_API bool          IsWindowHovered(ImGuiHoveredFlags flags = 0);                       // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options.
-    IMGUI_API bool          IsAnyWindowFocused();
-    IMGUI_API bool          IsAnyWindowHovered();                                               // is mouse hovering any visible window
     IMGUI_API bool          IsRectVisible(const ImVec2& size);                                  // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
     IMGUI_API bool          IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max);      // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
     IMGUI_API float         GetTime();
@@ -623,6 +621,7 @@ enum ImGuiFocusedFlags_
 {
     ImGuiFocusedFlags_ChildWindows                  = 1 << 0,   // IsWindowFocused(): Return true if any children of the window is focused
     ImGuiFocusedFlags_RootWindow                    = 1 << 1,   // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
+    ImGuiFocusedFlags_AnyWindow                     = 1 << 2,   // IsWindowFocused(): Return true if any window is focused
     ImGuiFocusedFlags_RootAndChildWindows           = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
 };
 
@@ -632,10 +631,11 @@ enum ImGuiHoveredFlags_
     ImGuiHoveredFlags_Default                       = 0,        // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
     ImGuiHoveredFlags_ChildWindows                  = 1 << 0,   // IsWindowHovered() only: Return true if any children of the window is hovered
     ImGuiHoveredFlags_RootWindow                    = 1 << 1,   // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
-    ImGuiHoveredFlags_AllowWhenBlockedByPopup       = 1 << 2,   // Return true even if a popup window is normally blocking access to this item/window
-    //ImGuiHoveredFlags_AllowWhenBlockedByModal     = 1 << 3,   // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
-    ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  = 1 << 4,   // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
-    ImGuiHoveredFlags_AllowWhenOverlapped           = 1 << 5,   // Return true even if the position is overlapped by another window
+    ImGuiHoveredFlags_AnyWindow                     = 1 << 2,   // IsWindowHovered() only: Return true if any window is hovered
+    ImGuiHoveredFlags_AllowWhenBlockedByPopup       = 1 << 3,   // Return true even if a popup window is normally blocking access to this item/window
+    //ImGuiHoveredFlags_AllowWhenBlockedByModal     = 1 << 4,   // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
+    ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  = 1 << 5,   // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
+    ImGuiHoveredFlags_AllowWhenOverlapped           = 1 << 6,   // Return true even if the position is overlapped by another window
     ImGuiHoveredFlags_RectOnly                      = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
     ImGuiHoveredFlags_RootAndChildWindows           = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
 };
@@ -988,6 +988,8 @@ struct ImGuiIO
 namespace ImGui
 {
     // OBSOLETED in 1.54 (from Dec 2017)
+    static bool         IsAnyWindowFocused()                  { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
+    static bool         IsAnyWindowHovered()                  { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
     static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { (void)on_edge; (void)outward; IM_ASSERT(0); return pos; }
     // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017)
     static inline void  ShowTestWindow()                      { return ShowDemoWindow(); }
@@ -996,13 +998,13 @@ namespace ImGui
     static inline void  SetNextWindowContentWidth(float w)    { SetNextWindowContentSize(ImVec2(w, 0.0f)); }
     // OBSOLETED in 1.52 (between Aug 2017 and Oct 2017)
     bool                Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize() instead if you want to set a window size.
-    static inline bool  IsRootWindowOrAnyChildHovered()       { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }  // Use flags directly!
+    static inline bool  IsRootWindowOrAnyChildHovered()       { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }
     static inline void  AlignFirstTextHeightToWidgets()       { AlignTextToFramePadding(); }
     static inline void  SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); }
     // OBSOLETED in 1.51 (between Jun 2017 and Aug 2017)
     static inline bool  IsItemHoveredRect()                   { return IsItemHovered(ImGuiHoveredFlags_RectOnly); }
     static inline bool  IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // This was misleading and partly broken. You probably want to use the ImGui::GetIO().WantCaptureMouse flag instead.
-    static inline bool  IsMouseHoveringAnyWindow()            { return IsAnyWindowHovered(); }
+    static inline bool  IsMouseHoveringAnyWindow()            { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
     static inline bool  IsMouseHoveringWindow()               { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); }
     // OBSOLETED IN 1.49 (between Apr 2016 and May 2016)
     static inline bool  CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1 << 5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); }

+ 10 - 6
imgui_demo.cpp

@@ -1871,11 +1871,13 @@ void ImGui::ShowDemoWindow(bool* p_open)
                 "IsWindowFocused() = %d\n"
                 "IsWindowFocused(_ChildWindows) = %d\n"
                 "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
-                "IsWindowFocused(_RootWindow) = %d\n",
+                "IsWindowFocused(_RootWindow) = %d\n"
+                "IsWindowFocused(_AnyWindow) = %d\n",
                 ImGui::IsWindowFocused(),
-                ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows),
-                ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
-                ImGui::IsWindowFocused(ImGuiHoveredFlags_RootWindow));
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));
 
             // Testing IsWindowHovered() function with its various flags (note that the flags can be combined)
             ImGui::BulletText(
@@ -1884,13 +1886,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
                 "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
                 "IsWindowHovered(_ChildWindows) = %d\n"
                 "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
-                "IsWindowHovered(_RootWindow) = %d\n",
+                "IsWindowHovered(_RootWindow) = %d\n"
+                "IsWindowHovered(_AnyWindow) = %d\n",
                 ImGui::IsWindowHovered(),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
-                ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow));
+                ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
+                ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
 
             // Testing IsItemHovered() function (because BulletText is an item itself and that would affect the output of IsItemHovered, we pass all lines in a single items to shorten the code)
             ImGui::Button("ITEM");