فهرست منبع

Minor inconsequential merges from Master/Docking branches

omar 7 سال پیش
والد
کامیت
a848807847
4فایلهای تغییر یافته به همراه12 افزوده شده و 11 حذف شده
  1. 4 4
      imgui.cpp
  2. 1 1
      imgui.h
  3. 6 6
      imgui_demo.cpp
  4. 1 0
      imgui_draw.cpp

+ 4 - 4
imgui.cpp

@@ -3852,8 +3852,9 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
 }
 
 // Find window given position, search front-to-back
-// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically with SetWindowPos() and not SetNextWindowPos() 
-// will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window isn't affected.
+// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically 
+// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is 
+// called, aka before the next Begin(). Moving window isn't affected.
 static void FindHoveredWindow()
 {
     ImGuiContext& g = *GImGui;
@@ -8209,7 +8210,7 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput
 static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect)
 {
     ImRect window_rect(window->InnerMainRect.Min - ImVec2(1, 1), window->InnerMainRect.Max + ImVec2(1, 1));
-    //GetOverlayDrawList(window)->AddRect(window_rect_rel.Min, window_rect_rel.Max, IM_COL32_WHITE); // [DEBUG]
+    //GetOverlayDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
     if (window_rect.Contains(item_rect))
         return;
 
@@ -9700,7 +9701,6 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
             entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
         }
     }
-
     ImGui::MemFree(buf);
     g.SettingsLoaded = true;
 }

+ 1 - 1
imgui.h

@@ -115,7 +115,7 @@ typedef int ImGuiHoveredFlags;      // -> enum ImGuiHoveredFlags_    // Flags: f
 typedef int ImGuiInputTextFlags;    // -> enum ImGuiInputTextFlags_  // Flags: for InputText*()
 typedef int ImGuiSelectableFlags;   // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
 typedef int ImGuiTreeNodeFlags;     // -> enum ImGuiTreeNodeFlags_   // Flags: for TreeNode*(),CollapsingHeader()
-typedef int ImGuiViewportFlags;     // -> ImGuiViewportFlags_        // Flags: for ImGuiViewport
+typedef int ImGuiViewportFlags;     // -> enum ImGuiViewportFlags_   // Flags: for ImGuiViewport
 typedef int ImGuiWindowFlags;       // -> enum ImGuiWindowFlags_     // Flags: for Begin*()
 typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
 typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);

+ 6 - 6
imgui_demo.cpp

@@ -3405,7 +3405,7 @@ static void ShowExampleAppWindowTitles(bool*)
 // Demonstrate using the low-level ImDrawList to draw custom shapes.
 static void ShowExampleAppCustomRendering(bool* p_open)
 {
-    ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(350, 560), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("Example: Custom rendering", p_open))
     {
         ImGui::End();
@@ -3422,7 +3422,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
     ImGui::Text("Primitives");
     static float sz = 36.0f;
     static float thickness = 4.0f;
-    static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f);
+    static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
     ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
     ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
     ImGui::ColorEdit3("Color", &col.x);
@@ -3472,8 +3472,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
         ImVec2 canvas_size = ImGui::GetContentRegionAvail();        // Resize canvas to what's available
         if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
         if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
-        draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50,50,50,255), IM_COL32(50,50,60,255), IM_COL32(60,60,70,255), IM_COL32(50,50,60,255));
-        draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255,255,255,255));
+        draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50, 50, 50, 255), IM_COL32(50, 50, 60, 255), IM_COL32(60, 60, 70, 255), IM_COL32(50, 50, 60, 255));
+        draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255, 255, 255, 255));
 
         bool adding_preview = false;
         ImGui::InvisibleButton("canvas", canvas_size);
@@ -3499,9 +3499,9 @@ static void ShowExampleAppCustomRendering(bool* p_open)
                 points.pop_back();
             }
         }
-        draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y), true);      // clip lines within the canvas (if we resize it, etc.)
+        draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), true);      // clip lines within the canvas (if we resize it, etc.)
         for (int i = 0; i < points.Size - 1; i += 2)
-            draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), IM_COL32(255,255,0,255), 2.0f);
+            draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i + 1].x, canvas_pos.y + points[i + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
         draw_list->PopClipRect();
         if (adding_preview)
             points.pop_back();

+ 1 - 0
imgui_draw.cpp

@@ -2,6 +2,7 @@
 // (drawing and font code)
 
 /*
+
 Index of this file:
 - Cruft for stb_truetype/stb_rectpack implementation
 - Style functions (default style)