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Internals: Renaming.

omar 7 år sedan
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a8763d14c5
1 ändrade filer med 7 tillägg och 7 borttagningar
  1. 7 7
      imgui.cpp

+ 7 - 7
imgui.cpp

@@ -698,7 +698,7 @@ static void             SaveIniSettingsToDisk(const char* ini_filename);
 static void             SaveIniSettingsToMemory(ImVector<char>& out_buf);
 static void             MarkIniSettingsDirty(ImGuiWindow* window);
 
-static ImRect           GetVisibleRect();
+static ImRect           GetViewportRect();
 
 static void             CloseInactivePopups(ImGuiWindow* ref_window);
 static void             ClosePopupToLevel(int remaining);
@@ -2629,7 +2629,7 @@ static ImVec2 NavCalcPreferredMousePos()
         return g.IO.MousePos;
     const ImRect& rect_rel = window->NavRectRel[g.NavLayer];
     ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x*4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight()));
-    ImRect visible_rect = GetVisibleRect();
+    ImRect visible_rect = GetViewportRect();
     return ImFloor(ImClamp(pos, visible_rect.Min, visible_rect.Max));   // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta.
 }
 
@@ -4592,7 +4592,7 @@ ImVec2 ImGui::GetItemRectSize()
     return window->DC.LastItemRect.GetSize();
 }
 
-static ImRect GetVisibleRect()
+static ImRect GetViewportRect()
 {
     ImGuiContext& g = *GImGui;
     if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
@@ -5046,7 +5046,7 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& ref_pos, const ImVec2& siz
     // r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
     // r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
     ImVec2 safe_padding = style.DisplaySafeAreaPadding;
-    ImRect r_outer(GetVisibleRect());
+    ImRect r_outer(GetViewportRect());
     r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
     ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
     //GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
@@ -5750,15 +5750,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         window->DrawList->Clear();
         window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
         window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
-        ImRect fullscreen_rect(GetVisibleRect());
+        ImRect viewport_rect(GetViewportRect());
         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
             PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
         else
-            PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
+            PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
 
         // Draw modal window background (darkens what is behind them)
         if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
-            window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
+            window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
 
         // Draw navigation selection/windowing rectangle background
         if (g.NavWindowingTarget == window)