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MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other.

Amend 2024/05/31 commit.
ocornut 1 jaar geleden
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a8a1f29512
3 gewijzigde bestanden met toevoegingen van 14 en 15 verwijderingen
  1. 2 2
      imgui.h
  2. 4 5
      imgui_demo.cpp
  3. 8 8
      imgui_widgets.cpp

+ 2 - 2
imgui.h

@@ -2770,8 +2770,8 @@ enum ImGuiMultiSelectFlags_
     ImGuiMultiSelectFlags_NoRangeSelect         = 1 << 2,   // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection).
     ImGuiMultiSelectFlags_NoAutoSelect          = 1 << 3,   // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
     ImGuiMultiSelectFlags_NoAutoClear           = 1 << 4,   // Disable clearing other items when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
-    ImGuiMultiSelectFlags_BoxSelect             = 1 << 5,   // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
-    ImGuiMultiSelectFlags_BoxSelect1d           = 1 << 6,   // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Small optimization.
+    ImGuiMultiSelectFlags_BoxSelect1d           = 1 << 5,   // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Small optimization.
+    ImGuiMultiSelectFlags_BoxSelect2d           = 1 << 6,   // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
     ImGuiMultiSelectFlags_BoxSelectNoScroll     = 1 << 7,   // Disable scrolling when box-selecting near edges of scope.
     ImGuiMultiSelectFlags_ClearOnEscape         = 1 << 8,   // Clear selection when pressing Escape while scope is focused.
     ImGuiMultiSelectFlags_ClearOnClickVoid      = 1 << 9,   // Clear selection when clicking on empty location within scope.

+ 4 - 5
imgui_demo.cpp

@@ -3216,7 +3216,7 @@ static void ShowDemoWindowMultiSelect()
             static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_NoAutoSelect | ImGuiMultiSelectFlags_NoAutoClear | ImGuiMultiSelectFlags_ClearOnEscape;
             ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
             ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
-            ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
+            ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
 
             if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY))
             {
@@ -3327,8 +3327,8 @@ static void ShowDemoWindowMultiSelect()
                 ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoRangeSelect", &flags, ImGuiMultiSelectFlags_NoRangeSelect);
                 ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
                 ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
-                ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
                 ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect1d", &flags, ImGuiMultiSelectFlags_BoxSelect1d);
+                ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d);
                 ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
                 ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
                 ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
@@ -9838,7 +9838,7 @@ struct ExampleAssetsBrowser
             if (AllowDragUnselected)
                 ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
             if (AllowBoxSelect)
-                ms_flags |= ImGuiMultiSelectFlags_BoxSelect; // Enable box-select in 2D mode.
+                ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d; // Enable box-select in 2D mode.
             ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, Selection.Size, Items.Size);
 
             // Use custom selection adapter: store ID in selection (recommended)
@@ -9927,8 +9927,7 @@ struct ExampleAssetsBrowser
                         }
 
                         // Render icon (a real app would likely display an image/thumbnail here)
-                        // Because we use ImGuiMultiSelectFlags_BoxSelect (without ImGuiMultiSelectFlags_BoxSelect1d flag),
-                        // clipping vertical range may occasionally be larger so we coarse-clip our rendering.
+                        // Because we use ImGuiMultiSelectFlags_BoxSelect2d, clipping vertical may occasionally be larger, so we coarse-clip our rendering as well.
                         if (item_is_visible)
                         {
                             ImVec2 box_min(pos.x - 1, pos.y - 1);

+ 8 - 8
imgui_widgets.cpp

@@ -7236,7 +7236,7 @@ bool ImGui::BeginBoxSelect(ImGuiWindow* window, ImGuiID box_select_id, ImGuiMult
 
     // Box-select 2D mode detects horizontal changes (vertical ones are already picked by Clipper)
     // Storing an extra rect used by widgets supporting box-select.
-    if ((ms_flags & ImGuiMultiSelectFlags_BoxSelect) && !(ms_flags & ImGuiMultiSelectFlags_BoxSelect1d))
+    if (ms_flags & ImGuiMultiSelectFlags_BoxSelect2d)
         if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
         {
             bs->UnclipMode = true;
@@ -7319,9 +7319,9 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int sel
     if ((flags & (ImGuiMultiSelectFlags_ScopeWindow | ImGuiMultiSelectFlags_ScopeRect)) == 0)
         flags |= ImGuiMultiSelectFlags_ScopeWindow;
     if (flags & ImGuiMultiSelectFlags_SingleSelect)
-        flags &= ~(ImGuiMultiSelectFlags_BoxSelect | ImGuiMultiSelectFlags_BoxSelect1d);
-    if (flags & ImGuiMultiSelectFlags_BoxSelect1d)
-        flags |= ImGuiMultiSelectFlags_BoxSelect;
+        flags &= ~(ImGuiMultiSelectFlags_BoxSelect2d | ImGuiMultiSelectFlags_BoxSelect1d);
+    if (flags & ImGuiMultiSelectFlags_BoxSelect2d)
+        flags &= ~ImGuiMultiSelectFlags_BoxSelect1d;
 
     // FIXME: BeginFocusScope()
     const ImGuiID id = window->IDStack.back();
@@ -7391,7 +7391,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int sel
 
     // Box-select handling: update active state.
     ImGuiBoxSelectState* bs = &g.BoxSelectState;
-    if (flags & ImGuiMultiSelectFlags_BoxSelect)
+    if (flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
     {
         ms->BoxSelectId = GetID("##BoxSelect");
         ms->BoxSelectLastitem = ImGuiSelectionUserData_Invalid;
@@ -7442,7 +7442,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
             storage->NavIdSelected = -1;
         }
 
-        if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && GetBoxSelectState(ms->BoxSelectId))
+        if ((ms->Flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d)) && GetBoxSelectState(ms->BoxSelectId))
         {
             bool enable_scroll = (ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_BoxSelectNoScroll) == 0;
             EndBoxSelect(scope_rect, enable_scroll);
@@ -7460,7 +7460,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
         scope_hovered &= scope_rect.Contains(g.IO.MousePos);
     if (scope_hovered && g.HoveredId == 0 && g.ActiveId == 0)
     {
-        if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
+        if (ms->Flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
         {
             if (!g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && g.IO.MouseClickedCount[0] == 1)
             {
@@ -7701,7 +7701,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
     {
         // Box-select
         ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
-        if (flags & ImGuiMultiSelectFlags_BoxSelect)
+        if (flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
             if (selected == false && !g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1)
                 BoxSelectPreStartDrag(ms->BoxSelectId, item_data);