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Misc merge/small stuff from docking to reduce drift.

Among other things:
- merged cfd23957 (#7940, #7823), also see ac64b6563 (#6716): moved above on 2023/08/14 in both branches.
- moving the RenderDimmedBackgrounds() call, from f422e782, see 676497fe intently undoing ac64b65 -> confusing. (#6716)
ocornut 11 tháng trước cách đây
mục cha
commit
a93f7db875
5 tập tin đã thay đổi với 46 bổ sung38 xóa
  1. 0 3
      docs/CHANGELOG.txt
  2. 27 22
      imgui.cpp
  3. 2 2
      imgui.h
  4. 15 9
      imgui_internal.h
  5. 2 2
      imgui_widgets.cpp

+ 0 - 3
docs/CHANGELOG.txt

@@ -105,14 +105,11 @@ Other changes:
     since GLFW own tests are doing that and it seems unnecessary.
   - Backends: SDL2, SDL3, GLFW, OSX, Allegro: update to set function handlers in ImGuiPlatformIO
     instead of ImGuiIO.
-
 - Examples:
   - Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop
     to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
   - Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
 
-Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898)
-
 -----------------------------------------------------------------------
  VERSION 1.91.0 (Released 2024-07-30)
 -----------------------------------------------------------------------

+ 27 - 22
imgui.cpp

@@ -1380,12 +1380,6 @@ ImGuiIO::ImGuiIO()
     FontAllowUserScaling = false;
     DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
 
-    MouseDoubleClickTime = 0.30f;
-    MouseDoubleClickMaxDist = 6.0f;
-    MouseDragThreshold = 6.0f;
-    KeyRepeatDelay = 0.275f;
-    KeyRepeatRate = 0.050f;
-
     // Miscellaneous options
     MouseDrawCursor = false;
 #ifdef __APPLE__
@@ -1404,6 +1398,13 @@ ImGuiIO::ImGuiIO()
     ConfigDebugBeginReturnValueOnce = false;
     ConfigDebugBeginReturnValueLoop = false;
 
+    // Inputs Behaviors
+    MouseDoubleClickTime = 0.30f;
+    MouseDoubleClickMaxDist = 6.0f;
+    MouseDragThreshold = 6.0f;
+    KeyRepeatDelay = 0.275f;
+    KeyRepeatRate = 0.050f;
+
     // Platform Functions
     // Note: Initialize() will setup default clipboard/ime handlers.
     BackendPlatformName = BackendRendererName = NULL;
@@ -4229,8 +4230,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
         // Test if another item is active (e.g. being dragged)
         const ImGuiID id = g.LastItemData.ID;
         if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
-            if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
-                return false;
+            if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap)
+                if (g.ActiveId != window->MoveId)
+                    return false;
 
         // Test if interactions on this window are blocked by an active popup or modal.
         // The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
@@ -4242,7 +4244,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
             return false;
 
         // Special handling for calling after Begin() which represent the title bar or tab.
-        // When the window is skipped/collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
+        // When the window is skipped/collapsed (SkipItems==true) that last item (always ->MoveId submitted by Begin)
+        // will never be overwritten so we need to detect the case.
         if (id == window->MoveId && window->WriteAccessed)
             return false;
 
@@ -4640,9 +4643,10 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
             StartMouseMovingWindow(g.HoveredWindow); //-V595
 
             // Cancel moving if clicked outside of title bar
-            if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(root_window->Flags & ImGuiWindowFlags_NoTitleBar))
-                if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
-                    g.MovingWindow = NULL;
+            if (g.IO.ConfigWindowsMoveFromTitleBarOnly)
+                if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar))
+                    if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
+                        g.MovingWindow = NULL;
 
             // Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already)
             if (g.HoveredIdIsDisabled)
@@ -5200,7 +5204,7 @@ static void ImGui::RenderDimmedBackgrounds()
     }
     else if (dim_bg_for_window_list)
     {
-        // Draw dimming behind CTRL+Tab target window
+        // Draw dimming behind CTRL+Tab target window and behind CTRL+Tab UI window
         RenderDimmedBackgroundBehindWindow(g.NavWindowingTargetAnim, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio));
 
         // Draw border around CTRL+Tab target window
@@ -5325,9 +5329,6 @@ void ImGui::Render()
     g.IO.MetricsRenderWindows = 0;
     CallContextHooks(&g, ImGuiContextHookType_RenderPre);
 
-    // Draw modal/window whitening backgrounds
-    RenderDimmedBackgrounds();
-
     // Add background ImDrawList (for each active viewport)
     for (ImGuiViewportP* viewport : g.Viewports)
     {
@@ -5336,6 +5337,9 @@ void ImGui::Render()
             AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
     }
 
+    // Draw modal/window whitening backgrounds
+    RenderDimmedBackgrounds();
+
     // Add ImDrawList to render
     ImGuiWindow* windows_to_render_top_most[2];
     windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
@@ -14335,10 +14339,11 @@ static void ImGui::UpdateViewportsNewFrame()
 
     for (ImGuiViewportP* viewport : g.Viewports)
     {
-        // Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again.
-        viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin;
-        viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax;
-        viewport->BuildWorkOffsetMin = viewport->BuildWorkOffsetMax = ImVec2(0.0f, 0.0f);
+        // Lock down space taken by menu bars and status bars
+        // Setup initial value for functions like BeginMainMenuBar(), DockSpaceOverViewport() etc.
+        viewport->WorkInsetMin = viewport->BuildWorkInsetMin;
+        viewport->WorkInsetMax = viewport->BuildWorkInsetMax;
+        viewport->BuildWorkInsetMin = viewport->BuildWorkInsetMax = ImVec2(0.0f, 0.0f);
         viewport->UpdateWorkRect();
     }
 }
@@ -15762,9 +15767,9 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
     if (open)
     {
         ImGuiWindowFlags flags = viewport->Flags;
-        BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f",
+        BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Inset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f",
             viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
-            viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y);
+            viewport->WorkInsetMin.x, viewport->WorkInsetMin.y, viewport->WorkInsetMax.x, viewport->WorkInsetMax.y);
         BulletText("Flags: 0x%04X =%s%s%s", viewport->Flags,
             (flags & ImGuiViewportFlags_IsPlatformWindow)  ? " IsPlatformWindow"  : "",
             (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "",

+ 2 - 2
imgui.h

@@ -3447,7 +3447,7 @@ enum ImGuiViewportFlags_
     ImGuiViewportFlags_None                     = 0,
     ImGuiViewportFlags_IsPlatformWindow         = 1 << 0,   // Represent a Platform Window
     ImGuiViewportFlags_IsPlatformMonitor        = 1 << 1,   // Represent a Platform Monitor (unused yet)
-    ImGuiViewportFlags_OwnedByApp               = 1 << 2,   // Platform Window: is created/managed by the application (rather than a dear imgui backend)
+    ImGuiViewportFlags_OwnedByApp               = 1 << 2,   // Platform Window: Is created/managed by the application (rather than a dear imgui backend)
 };
 
 // - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
@@ -3487,7 +3487,7 @@ struct ImGuiPlatformIO
     IMGUI_API ImGuiPlatformIO();
 
     //------------------------------------------------------------------
-    // Inputs - Interface with OS/backends
+    // Input - Interface with OS/backends
     //------------------------------------------------------------------
 
     // Optional: Access OS clipboard

+ 15 - 9
imgui_internal.h

@@ -94,6 +94,7 @@ Index of this file:
 #pragma GCC diagnostic push
 #pragma GCC diagnostic ignored "-Wpragmas"              // warning: unknown option after '#pragma GCC diagnostic' kind
 #pragma GCC diagnostic ignored "-Wclass-memaccess"      // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
+#pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion"  // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
 #endif
 
 // In 1.89.4, we moved the implementation of "courtesy maths operators" from imgui_internal.h in imgui.h
@@ -1806,23 +1807,28 @@ struct ImGuiViewportP : public ImGuiViewport
     ImDrawList*         BgFgDrawLists[2];       // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
     ImDrawData          DrawDataP;
     ImDrawDataBuilder   DrawDataBuilder;        // Temporary data while building final ImDrawData
-    ImVec2              WorkOffsetMin;          // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!)
-    ImVec2              WorkOffsetMax;          // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height).
-    ImVec2              BuildWorkOffsetMin;     // Work Area: Offset being built during current frame. Generally >= 0.0f.
-    ImVec2              BuildWorkOffsetMax;     // Work Area: Offset being built during current frame. Generally <= 0.0f.
+
+    // Per-viewport work area
+    // - Insets are >= 0.0f values, distance from viewport corners to work area.
+    // - BeginMainMenuBar() and DockspaceOverViewport() tend to use work area to avoid stepping over existing contents.
+    // - Generally 'safeAreaInsets' in iOS land, 'DisplayCutout' in Android land.
+    ImVec2              WorkInsetMin;           // Work Area inset locked for the frame. GetWorkRect() always fits within GetMainRect().
+    ImVec2              WorkInsetMax;           // "
+    ImVec2              BuildWorkInsetMin;      // Work Area inset accumulator for current frame, to become next frame's WorkInset
+    ImVec2              BuildWorkInsetMax;      // "
 
     ImGuiViewportP()    { BgFgDrawListsLastFrame[0] = BgFgDrawListsLastFrame[1] = -1; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
     ~ImGuiViewportP()   { if (BgFgDrawLists[0]) IM_DELETE(BgFgDrawLists[0]); if (BgFgDrawLists[1]) IM_DELETE(BgFgDrawLists[1]); }
 
     // Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
-    ImVec2  CalcWorkRectPos(const ImVec2& off_min) const                            { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); }
-    ImVec2  CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const    { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); }
-    void    UpdateWorkRect()            { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields
+    ImVec2  CalcWorkRectPos(const ImVec2& inset_min) const                           { return ImVec2(Pos.x + inset_min.x, Pos.y + inset_min.y); }
+    ImVec2  CalcWorkRectSize(const ImVec2& inset_min, const ImVec2& inset_max) const { return ImVec2(ImMax(0.0f, Size.x - inset_min.x - inset_max.x), ImMax(0.0f, Size.y - inset_min.y - inset_max.y)); }
+    void    UpdateWorkRect()            { WorkPos = CalcWorkRectPos(WorkInsetMin); WorkSize = CalcWorkRectSize(WorkInsetMin, WorkInsetMax); } // Update public fields
 
     // Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
     ImRect  GetMainRect() const         { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
     ImRect  GetWorkRect() const         { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); }
-    ImRect  GetBuildWorkRect() const    { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); }
+    ImRect  GetBuildWorkRect() const    { ImVec2 pos = CalcWorkRectPos(BuildWorkInsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkInsetMin, BuildWorkInsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); }
 };
 
 //-----------------------------------------------------------------------------
@@ -2612,7 +2618,7 @@ struct IMGUI_API ImGuiWindow
     ImVec2                  WindowPadding;                      // Window padding at the time of Begin().
     float                   WindowRounding;                     // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
     float                   WindowBorderSize;                   // Window border size at the time of Begin().
-    float                   TitleBarHeight, MenuBarHeight;
+    float                   TitleBarHeight, MenuBarHeight;      // Note that those used to be function before 2024/05/28. If you have old code calling TitleBarHeight() you can change it to TitleBarHeight.
     float                   DecoOuterSizeX1, DecoOuterSizeY1;   // Left/Up offsets. Sum of non-scrolling outer decorations (X1 generally == 0.0f. Y1 generally = TitleBarHeight + MenuBarHeight). Locked during Begin().
     float                   DecoOuterSizeX2, DecoOuterSizeY2;   // Right/Down offsets (X2 generally == ScrollbarSize.x, Y2 == ScrollbarSizes.y).
     float                   DecoInnerSizeX1, DecoInnerSizeY1;   // Applied AFTER/OVER InnerRect. Specialized for Tables as they use specialized form of clipping and frozen rows/columns are inside InnerRect (and not part of regular decoration sizes).

+ 2 - 2
imgui_widgets.cpp

@@ -8557,9 +8557,9 @@ bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, Im
 
         // Report our size into work area (for next frame) using actual window size
         if (dir == ImGuiDir_Up || dir == ImGuiDir_Left)
-            viewport->BuildWorkOffsetMin[axis] += axis_size;
+            viewport->BuildWorkInsetMin[axis] += axis_size;
         else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right)
-            viewport->BuildWorkOffsetMax[axis] -= axis_size;
+            viewport->BuildWorkInsetMax[axis] += axis_size;
     }
 
     window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;