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Renamed AddArcFast() parameter 'tris' to 'filled'

ocornut 10 years ago
parent
commit
aa2935968e
2 changed files with 3 additions and 3 deletions
  1. 2 2
      imgui.cpp
  2. 1 1
      imgui.h

+ 2 - 2
imgui.cpp

@@ -7751,7 +7751,7 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
     AddVtxLine(a, b, col, thickness);
 }
 
-void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min, int a_max, bool tris, const ImVec2& third_point_offset)
+void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min, int a_max, bool filled, const ImVec2& third_point_offset)
 {
     if ((col >> 24) == 0)
         return;
@@ -7770,7 +7770,7 @@ void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a
         circle_vtx_builds = true;
     }
     
-    if (tris)
+    if (filled)
     {
         ReserveVertices((unsigned int)(a_max-a_min) * 3);
         for (int a0 = a_min; a0 < a_max; a0++)

+ 1 - 1
imgui.h

@@ -913,7 +913,7 @@ struct ImDrawList
     IMGUI_API void  AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
     IMGUI_API void  AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
     IMGUI_API void  AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
-    IMGUI_API void  AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range
+    IMGUI_API void  AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool filled = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range
     IMGUI_API void  AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL);
     IMGUI_API void  AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);