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@@ -1,6 +1,6 @@
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-// Wrapper to use Freetype (instead of stb_truetype) for Dear ImGui
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+// Wrapper to use FreeType (instead of stb_truetype) for Dear ImGui
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// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
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-// Original code by @Vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained by @ocornut
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+// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained and v0.60+ by @ocornut.
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// Changelog:
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// - v0.50: (2017/08/16) imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks.
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@@ -10,6 +10,7 @@
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// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member
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// - v0.55: (2018/02/04) moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
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// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX
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+// - v0.60: (2019/01/10) re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
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// Gamma Correct Blending:
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// FreeType assumes blending in linear space rather than gamma space.
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@@ -17,18 +18,16 @@
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// For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
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// The default imgui styles will be impacted by this change (alpha values will need tweaking).
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-// TODO:
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-// - Output texture has excessive resolution (lots of vertical waste).
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-// - FreeType's memory allocator is not overridden.
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-// - cfg.OversampleH, OversampleV are ignored (but perhaps not so necessary with this rasterizer).
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+// FIXME: FreeType's memory allocator is not overridden.
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+// FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer).
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#include "imgui_freetype.h"
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-#include "imgui_internal.h" // ImMin,ImMax,ImFontAtlasBuild*,
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+#include "imgui_internal.h" // ImMin,ImMax,ImFontAtlasBuild*,
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#include <stdint.h>
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#include <ft2build.h>
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-#include FT_FREETYPE_H
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-#include FT_GLYPH_H
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-#include FT_SYNTHESIS_H
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+#include FT_FREETYPE_H // <freetype/freetype.h>
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+#include FT_GLYPH_H // <freetype/ftglyph.h>
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+#include FT_SYNTHESIS_H // <freetype/ftsynth.h>
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#ifdef _MSC_VER
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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@@ -74,15 +73,15 @@ namespace
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/// A structure that describe a glyph.
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struct GlyphInfo
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{
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- float Width; // Glyph's width in pixels.
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- float Height; // Glyph's height in pixels.
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- float OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
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- float OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
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- float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
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+ int Width; // Glyph's width in pixels.
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+ int Height; // Glyph's height in pixels.
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+ FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
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+ FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
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+ float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
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};
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// Font parameters and metrics.
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- struct FontInfo
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+ struct FontInfo
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{
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uint32_t PixelHeight; // Size this font was generated with.
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float Ascender; // The pixel extents above the baseline in pixels (typically positive).
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@@ -96,82 +95,80 @@ namespace
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// NB: No ctor/dtor, explicitly call Init()/Shutdown()
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struct FreeTypeFont
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{
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- bool Init(const ImFontConfig& cfg, unsigned int extra_user_flags); // Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
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- void Shutdown();
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- void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
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-
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- bool CalcGlyphInfo(uint32_t codepoint, GlyphInfo& glyph_info, FT_Glyph& ft_glyph, FT_BitmapGlyph& ft_bitmap);
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- void BlitGlyph(FT_BitmapGlyph ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
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+ bool InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags); // Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
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+ void CloseFont();
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+ void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
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+ const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
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+ const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
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+ void BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
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+ ~FreeTypeFont() { CloseFont(); }
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// [Internals]
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FontInfo Info; // Font descriptor of the current font.
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+ FT_Face Face;
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unsigned int UserFlags; // = ImFontConfig::RasterizerFlags
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- FT_Library FreetypeLibrary;
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- FT_Face FreetypeFace;
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- FT_Int32 FreetypeLoadFlags;
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+ FT_Int32 LoadFlags;
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};
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// From SDL_ttf: Handy routines for converting from fixed point
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#define FT_CEIL(X) (((X + 63) & -64) / 64)
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- bool FreeTypeFont::Init(const ImFontConfig& cfg, unsigned int extra_user_flags)
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+ bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags)
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{
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// FIXME: substitute allocator
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- FT_Error error = FT_Init_FreeType(&FreetypeLibrary);
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- if (error != 0)
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- return false;
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- error = FT_New_Memory_Face(FreetypeLibrary, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &FreetypeFace);
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+ FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face);
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if (error != 0)
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return false;
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- error = FT_Select_Charmap(FreetypeFace, FT_ENCODING_UNICODE);
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+ error = FT_Select_Charmap(Face, FT_ENCODING_UNICODE);
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if (error != 0)
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return false;
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memset(&Info, 0, sizeof(Info));
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SetPixelHeight((uint32_t)cfg.SizePixels);
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- // Convert to freetype flags (nb: Bold and Oblique are processed separately)
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+ // Convert to FreeType flags (NB: Bold and Oblique are processed separately)
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UserFlags = cfg.RasterizerFlags | extra_user_flags;
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- FreetypeLoadFlags = FT_LOAD_NO_BITMAP;
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- if (UserFlags & ImGuiFreeType::NoHinting) FreetypeLoadFlags |= FT_LOAD_NO_HINTING;
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- if (UserFlags & ImGuiFreeType::NoAutoHint) FreetypeLoadFlags |= FT_LOAD_NO_AUTOHINT;
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- if (UserFlags & ImGuiFreeType::ForceAutoHint) FreetypeLoadFlags |= FT_LOAD_FORCE_AUTOHINT;
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- if (UserFlags & ImGuiFreeType::LightHinting)
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- FreetypeLoadFlags |= FT_LOAD_TARGET_LIGHT;
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- else if (UserFlags & ImGuiFreeType::MonoHinting)
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- FreetypeLoadFlags |= FT_LOAD_TARGET_MONO;
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+ LoadFlags = FT_LOAD_NO_BITMAP;
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+ if (UserFlags & ImGuiFreeType::NoHinting)
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+ LoadFlags |= FT_LOAD_NO_HINTING;
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+ if (UserFlags & ImGuiFreeType::NoAutoHint)
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+ LoadFlags |= FT_LOAD_NO_AUTOHINT;
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+ if (UserFlags & ImGuiFreeType::ForceAutoHint)
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+ LoadFlags |= FT_LOAD_FORCE_AUTOHINT;
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+ if (UserFlags & ImGuiFreeType::LightHinting)
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+ LoadFlags |= FT_LOAD_TARGET_LIGHT;
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+ else if (UserFlags & ImGuiFreeType::MonoHinting)
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+ LoadFlags |= FT_LOAD_TARGET_MONO;
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else
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- FreetypeLoadFlags |= FT_LOAD_TARGET_NORMAL;
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+ LoadFlags |= FT_LOAD_TARGET_NORMAL;
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return true;
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}
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- void FreeTypeFont::Shutdown()
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+ void FreeTypeFont::CloseFont()
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{
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- if (FreetypeFace)
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+ if (Face)
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{
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- FT_Done_Face(FreetypeFace);
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- FreetypeFace = NULL;
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- FT_Done_FreeType(FreetypeLibrary);
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- FreetypeLibrary = NULL;
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+ FT_Done_Face(Face);
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+ Face = NULL;
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}
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}
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void FreeTypeFont::SetPixelHeight(int pixel_height)
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{
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- // I'm not sure how to deal with font sizes properly.
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- // As far as I understand, currently ImGui assumes that the 'pixel_height' is a maximum height of an any given glyph,
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- // i.e. it's the sum of font's ascender and descender. Seems strange to me.
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+ // Vuhdo: I'm not sure how to deal with font sizes properly. As far as I understand, currently ImGui assumes that the 'pixel_height'
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+ // is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
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+ // NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result.
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FT_Size_RequestRec req;
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req.type = FT_SIZE_REQUEST_TYPE_REAL_DIM;
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req.width = 0;
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req.height = (uint32_t)pixel_height * 64;
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req.horiResolution = 0;
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req.vertResolution = 0;
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- FT_Request_Size(FreetypeFace, &req);
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+ FT_Request_Size(Face, &req);
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- // update font info
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- FT_Size_Metrics metrics = FreetypeFace->size->metrics;
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+ // Update font info
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+ FT_Size_Metrics metrics = Face->size->metrics;
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Info.PixelHeight = (uint32_t)pixel_height;
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Info.Ascender = (float)FT_CEIL(metrics.ascender);
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Info.Descender = (float)FT_CEIL(metrics.descender);
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@@ -180,52 +177,58 @@ namespace
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Info.MaxAdvanceWidth = (float)FT_CEIL(metrics.max_advance);
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}
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- bool FreeTypeFont::CalcGlyphInfo(uint32_t codepoint, GlyphInfo &glyph_info, FT_Glyph& ft_glyph, FT_BitmapGlyph& ft_bitmap)
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+ const FT_Glyph_Metrics* FreeTypeFont::LoadGlyph(uint32_t codepoint)
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{
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- uint32_t glyph_index = FT_Get_Char_Index(FreetypeFace, codepoint);
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+ uint32_t glyph_index = FT_Get_Char_Index(Face, codepoint);
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if (glyph_index == 0)
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- return false;
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- FT_Error error = FT_Load_Glyph(FreetypeFace, glyph_index, FreetypeLoadFlags);
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+ return NULL;
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+ FT_Error error = FT_Load_Glyph(Face, glyph_index, LoadFlags);
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if (error)
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- return false;
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+ return NULL;
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// Need an outline for this to work
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- FT_GlyphSlot slot = FreetypeFace->glyph;
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+ FT_GlyphSlot slot = Face->glyph;
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IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE);
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+ // Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
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if (UserFlags & ImGuiFreeType::Bold)
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FT_GlyphSlot_Embolden(slot);
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if (UserFlags & ImGuiFreeType::Oblique)
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+ {
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FT_GlyphSlot_Oblique(slot);
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+ //FT_BBox bbox;
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+ //FT_Outline_Get_BBox(&slot->outline, &bbox);
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+ //slot->metrics.width = bbox.xMax - bbox.xMin;
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+ //slot->metrics.height = bbox.yMax - bbox.yMin;
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+ }
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- // Retrieve the glyph
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- error = FT_Get_Glyph(slot, &ft_glyph);
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- if (error != 0)
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- return false;
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+ return &slot->metrics;
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+ }
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- // Rasterize
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- error = FT_Glyph_To_Bitmap(&ft_glyph, FT_RENDER_MODE_NORMAL, NULL, true);
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+ const FT_Bitmap* FreeTypeFont::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info)
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+ {
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+ FT_GlyphSlot slot = Face->glyph;
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+ FT_Error error = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
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if (error != 0)
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- return false;
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+ return NULL;
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- ft_bitmap = (FT_BitmapGlyph)ft_glyph;
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- glyph_info.AdvanceX = (float)FT_CEIL(slot->advance.x);
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- glyph_info.OffsetX = (float)ft_bitmap->left;
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- glyph_info.OffsetY = -(float)ft_bitmap->top;
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- glyph_info.Width = (float)ft_bitmap->bitmap.width;
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- glyph_info.Height = (float)ft_bitmap->bitmap.rows;
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+ FT_Bitmap* ft_bitmap = &Face->glyph->bitmap;
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+ out_glyph_info->Width = (int)ft_bitmap->width;
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+ out_glyph_info->Height = (int)ft_bitmap->rows;
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+ out_glyph_info->OffsetX = Face->glyph->bitmap_left;
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+ out_glyph_info->OffsetY = -Face->glyph->bitmap_top;
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+ out_glyph_info->AdvanceX = (float)FT_CEIL(slot->advance.x);
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- return true;
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+ return ft_bitmap;
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}
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- void FreeTypeFont::BlitGlyph(FT_BitmapGlyph ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
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+ void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
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{
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IM_ASSERT(ft_bitmap != NULL);
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-
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- const uint32_t w = ft_bitmap->bitmap.width;
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- const uint32_t h = ft_bitmap->bitmap.rows;
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- const uint8_t* src = ft_bitmap->bitmap.buffer;
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- const uint32_t src_pitch = ft_bitmap->bitmap.pitch;
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+ const uint32_t w = ft_bitmap->width;
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+ const uint32_t h = ft_bitmap->rows;
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+ const uint8_t* src = ft_bitmap->buffer;
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+ const uint32_t src_pitch = ft_bitmap->pitch;
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if (multiply_table == NULL)
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{
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@@ -246,143 +249,332 @@ namespace
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#define STB_RECT_PACK_IMPLEMENTATION
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#include "imstb_rectpack.h"
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-bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
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+struct ImFontBuildSrcGlyphFT
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+{
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+ GlyphInfo Info;
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+ uint32_t Codepoint;
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+ unsigned char* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
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+};
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+
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+struct ImFontBuildSrcDataFT
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+{
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+ FreeTypeFont Font;
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+ stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
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+ const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
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+ int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
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+ int GlyphsHighest; // Highest requested codepoint
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+ int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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+ ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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+ ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
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+};
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+
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+// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
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+struct ImFontBuildDstDataFT
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+{
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+ int SrcCount; // Number of source fonts targeting this destination font.
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+ int GlyphsHighest;
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+ int GlyphsCount;
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+ ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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+};
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+
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+bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
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{
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IM_ASSERT(atlas->ConfigData.Size > 0);
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- IM_ASSERT(atlas->TexGlyphPadding == 1); // Not supported
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ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
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- atlas->TexID = NULL;
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+ // Clear atlas
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+ atlas->TexID = (ImTextureID)NULL;
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atlas->TexWidth = atlas->TexHeight = 0;
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atlas->TexUvScale = ImVec2(0.0f, 0.0f);
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atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
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atlas->ClearTexData();
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- ImVector<FreeTypeFont> fonts;
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- fonts.resize(atlas->ConfigData.Size);
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+ // Temporary storage for building
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+ ImVector<ImFontBuildSrcDataFT> src_tmp_array;
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+ ImVector<ImFontBuildDstDataFT> dst_tmp_array;
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+ src_tmp_array.resize(atlas->ConfigData.Size);
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+ dst_tmp_array.resize(atlas->Fonts.Size);
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+ memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
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+ memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
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- ImVec2 max_glyph_size(1.0f, 1.0f);
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-
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- // Count glyphs/ranges, initialize font
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- int total_glyphs_count = 0;
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- int total_ranges_count = 0;
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- for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
|
|
|
+ // 1. Initialize font loading structure, check font data validity
|
|
|
+ for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
|
|
|
{
|
|
|
- ImFontConfig& cfg = atlas->ConfigData[input_i];
|
|
|
- FreeTypeFont& font_face = fonts[input_i];
|
|
|
+ ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
|
|
+ ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
|
+ FreeTypeFont& font_face = src_tmp.Font;
|
|
|
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
|
|
|
|
|
|
- if (!font_face.Init(cfg, extra_flags))
|
|
|
+ // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
|
|
+ src_tmp.DstIndex = -1;
|
|
|
+ for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
|
|
|
+ if (cfg.DstFont == atlas->Fonts[output_i])
|
|
|
+ src_tmp.DstIndex = output_i;
|
|
|
+ IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
|
|
+ if (src_tmp.DstIndex == -1)
|
|
|
return false;
|
|
|
|
|
|
- max_glyph_size.x = ImMax(max_glyph_size.x, font_face.Info.MaxAdvanceWidth);
|
|
|
- max_glyph_size.y = ImMax(max_glyph_size.y, font_face.Info.Ascender - font_face.Info.Descender);
|
|
|
+ // Load font
|
|
|
+ if (!font_face.InitFont(ft_library, cfg, extra_flags))
|
|
|
+ return false;
|
|
|
+
|
|
|
+ // Measure highest codepoints
|
|
|
+ ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
|
|
+ src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
|
|
+ for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
|
|
+ src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
|
|
|
+ dst_tmp.SrcCount++;
|
|
|
+ dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
|
|
|
+ }
|
|
|
+
|
|
|
+ // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
|
|
|
+ int total_glyphs_count = 0;
|
|
|
+ for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
|
+ {
|
|
|
+ ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
|
|
+ ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
|
|
+ ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
|
+ src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
|
|
|
+ if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty())
|
|
|
+ dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
|
|
|
+
|
|
|
+ for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
|
|
+ for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
|
|
+ {
|
|
|
+ if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
|
|
|
+ continue;
|
|
|
+ uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
|
|
|
+ if (glyph_index == 0)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ // Add to avail set/counters
|
|
|
+ src_tmp.GlyphsCount++;
|
|
|
+ dst_tmp.GlyphsCount++;
|
|
|
+ src_tmp.GlyphsSet.SetBit(codepoint, true);
|
|
|
+ if (dst_tmp.SrcCount > 1)
|
|
|
+ dst_tmp.GlyphsSet.SetBit(codepoint, true);
|
|
|
+ total_glyphs_count++;
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- if (!cfg.GlyphRanges)
|
|
|
- cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
|
|
|
- for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[ 1 ]; in_range += 2, total_ranges_count++)
|
|
|
- total_glyphs_count += (in_range[1] - in_range[0]) + 1;
|
|
|
+ // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
|
|
|
+ for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
|
+ {
|
|
|
+ ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
|
|
+ src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
|
|
|
+
|
|
|
+ IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(int));
|
|
|
+ const int* it_begin = src_tmp.GlyphsSet.Storage.begin();
|
|
|
+ const int* it_end = src_tmp.GlyphsSet.Storage.end();
|
|
|
+ for (const int* it = it_begin; it < it_end; it++)
|
|
|
+ if (int entries_32 = *it)
|
|
|
+ for (int bit_n = 0; bit_n < 32; bit_n++)
|
|
|
+ if (entries_32 & (1 << bit_n))
|
|
|
+ {
|
|
|
+ ImFontBuildSrcGlyphFT src_glyph;
|
|
|
+ memset(&src_glyph, 0, sizeof(src_glyph));
|
|
|
+ src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
|
|
|
+ //src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
|
|
|
+ src_tmp.GlyphsList.push_back(src_glyph);
|
|
|
+ }
|
|
|
+ src_tmp.GlyphsSet.Clear();
|
|
|
+ IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
|
|
|
}
|
|
|
+ for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
|
|
|
+ dst_tmp_array[dst_i].GlyphsSet.Clear();
|
|
|
+ dst_tmp_array.clear();
|
|
|
+
|
|
|
+ // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
|
|
|
+ // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
|
|
|
+ ImVector<stbrp_rect> buf_rects;
|
|
|
+ buf_rects.resize(total_glyphs_count);
|
|
|
+ memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
|
|
|
+
|
|
|
+ // Allocate temporary rasterization data buffers.
|
|
|
+ // We could not find a way to retrieve accurate glyph size without rendering them.
|
|
|
+ // (e.g. slot->metrics->width not always matching bitmap->width, especially considering the Oblique transform)
|
|
|
+ // We allocate in chunks of 256 KB to not waste too much extra memory ahead. Hopefully users of FreeType won't find the temporary allocations.
|
|
|
+ const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
|
|
|
+ int buf_bitmap_current_used_bytes = 0;
|
|
|
+ ImVector<unsigned char*> buf_bitmap_buffers;
|
|
|
+ buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
|
|
+
|
|
|
+ // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
|
|
|
+ // 8. Render/rasterize font characters into the texture
|
|
|
+ int total_surface = 0;
|
|
|
+ int buf_rects_out_n = 0;
|
|
|
+ for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
|
+ {
|
|
|
+ ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
|
|
+ ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
|
+ if (src_tmp.GlyphsCount == 0)
|
|
|
+ continue;
|
|
|
|
|
|
- // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
|
|
|
- // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
|
|
- atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
|
|
|
+ src_tmp.Rects = &buf_rects[buf_rects_out_n];
|
|
|
+ buf_rects_out_n += src_tmp.GlyphsCount;
|
|
|
|
|
|
- // We don't do the original first pass to determine texture height, but just rough estimate.
|
|
|
- // Looks ugly inaccurate and excessive, but AFAIK with FreeType we actually need to render glyphs to get exact sizes.
|
|
|
- // Alternatively, we could just render all glyphs into a big shadow buffer, get their sizes, do the rectangle packing and just copy back from the
|
|
|
- // shadow buffer to the texture buffer. Will give us an accurate texture height, but eat a lot of temp memory. Probably no one will notice.)
|
|
|
- const int total_rects = total_glyphs_count + atlas->CustomRects.size();
|
|
|
- float min_rects_per_row = ceilf((atlas->TexWidth / (max_glyph_size.x + 1.0f)));
|
|
|
- float min_rects_per_column = ceilf(total_rects / min_rects_per_row);
|
|
|
- atlas->TexHeight = (int)(min_rects_per_column * (max_glyph_size.y + 1.0f));
|
|
|
+ // Compute multiply table if requested
|
|
|
+ const bool multiply_enabled = (cfg.RasterizerMultiply != 1.0f);
|
|
|
+ unsigned char multiply_table[256];
|
|
|
+ if (multiply_enabled)
|
|
|
+ ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
|
|
|
|
|
|
- // Create texture
|
|
|
+ // Gather the sizes of all rectangles we will need to pack
|
|
|
+ const int padding = atlas->TexGlyphPadding;
|
|
|
+ for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
|
|
|
+ {
|
|
|
+ ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
|
|
|
+
|
|
|
+ const FT_Glyph_Metrics* metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint);
|
|
|
+ IM_ASSERT(metrics != NULL);
|
|
|
+ if (metrics == NULL)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ // Render glyph into a bitmap (currently held by FreeType)
|
|
|
+ const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
|
|
|
+ IM_ASSERT(ft_bitmap);
|
|
|
+
|
|
|
+ // Allocate new temporary chunk if needed
|
|
|
+ const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height;
|
|
|
+ if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
|
|
|
+ {
|
|
|
+ buf_bitmap_current_used_bytes = 0;
|
|
|
+ buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
|
|
+ }
|
|
|
+
|
|
|
+ // Blit rasterized pixels to our temporary buffer and keep a pointer to it.
|
|
|
+ src_glyph.BitmapData = buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes;
|
|
|
+ buf_bitmap_current_used_bytes += bitmap_size_in_bytes;
|
|
|
+ src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width * 1, multiply_enabled ? multiply_table : NULL);
|
|
|
+
|
|
|
+ src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + padding);
|
|
|
+ src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + padding);
|
|
|
+ total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // We need a width for the skyline algorithm, any width!
|
|
|
+ // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
|
|
+ // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
|
|
|
+ const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
|
|
|
+ atlas->TexHeight = 0;
|
|
|
+ if (atlas->TexDesiredWidth > 0)
|
|
|
+ atlas->TexWidth = atlas->TexDesiredWidth;
|
|
|
+ else
|
|
|
+ atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
|
|
|
+
|
|
|
+ // 5. Start packing
|
|
|
+ // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
|
|
+ const int TEX_HEIGHT_MAX = 1024 * 32;
|
|
|
+ const int num_nodes_for_packing_algorithm = atlas->TexWidth - atlas->TexGlyphPadding;
|
|
|
+ ImVector<stbrp_node> pack_nodes;
|
|
|
+ pack_nodes.resize(num_nodes_for_packing_algorithm);
|
|
|
+ stbrp_context pack_context;
|
|
|
+ stbrp_init_target(&pack_context, atlas->TexWidth, TEX_HEIGHT_MAX, pack_nodes.Data, pack_nodes.Size);
|
|
|
+ ImFontAtlasBuildPackCustomRects(atlas, &pack_context);
|
|
|
+
|
|
|
+ // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
|
|
|
+ for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
|
+ {
|
|
|
+ ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
|
|
+ if (src_tmp.GlyphsCount == 0)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ stbrp_pack_rects(&pack_context, src_tmp.Rects, src_tmp.GlyphsCount);
|
|
|
+
|
|
|
+ // Extend texture height and mark missing glyphs as non-packed so we won't render them.
|
|
|
+ // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
|
|
|
+ for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
|
|
+ if (src_tmp.Rects[glyph_i].was_packed)
|
|
|
+ atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
|
|
|
+ }
|
|
|
+
|
|
|
+ // 7. Allocate texture
|
|
|
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
|
|
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
|
|
atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
|
|
|
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
|
|
|
|
|
- // Start packing
|
|
|
- ImVector<stbrp_node> pack_nodes;
|
|
|
- pack_nodes.resize(total_rects);
|
|
|
- stbrp_context context;
|
|
|
- stbrp_init_target(&context, atlas->TexWidth, atlas->TexHeight, pack_nodes.Data, total_rects);
|
|
|
+ // 8. Copy rasterized font characters back into the main texture
|
|
|
+ // 9. Setup ImFont and glyphs for runtime
|
|
|
+ for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
|
+ {
|
|
|
+ ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
|
|
+ if (src_tmp.GlyphsCount == 0)
|
|
|
+ continue;
|
|
|
|
|
|
- // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
|
|
- ImFontAtlasBuildPackCustomRects(atlas, &context);
|
|
|
+ ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
|
+ ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
|
|
|
|
|
|
- // Render characters, setup ImFont and glyphs for runtime
|
|
|
- for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
|
|
|
- {
|
|
|
- ImFontConfig& cfg = atlas->ConfigData[input_i];
|
|
|
- FreeTypeFont& font_face = fonts[input_i];
|
|
|
- ImFont* dst_font = cfg.DstFont;
|
|
|
- if (cfg.MergeMode)
|
|
|
- dst_font->BuildLookupTable();
|
|
|
-
|
|
|
- const float ascent = font_face.Info.Ascender;
|
|
|
- const float descent = font_face.Info.Descender;
|
|
|
+ const float ascent = src_tmp.Font.Info.Ascender;
|
|
|
+ const float descent = src_tmp.Font.Info.Descender;
|
|
|
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
|
|
|
const float font_off_x = cfg.GlyphOffset.x;
|
|
|
const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
|
|
|
|
|
|
- bool multiply_enabled = (cfg.RasterizerMultiply != 1.0f);
|
|
|
- unsigned char multiply_table[256];
|
|
|
- if (multiply_enabled)
|
|
|
- ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
|
|
|
-
|
|
|
- for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
|
|
|
+ const int padding = atlas->TexGlyphPadding;
|
|
|
+ for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
|
|
{
|
|
|
- for (uint32_t codepoint = in_range[0]; codepoint <= in_range[1]; ++codepoint)
|
|
|
- {
|
|
|
- if (cfg.MergeMode && dst_font->FindGlyphNoFallback((ImWchar)codepoint))
|
|
|
- continue;
|
|
|
-
|
|
|
- FT_Glyph ft_glyph = NULL;
|
|
|
- FT_BitmapGlyph ft_glyph_bitmap = NULL; // NB: will point to bitmap within FT_Glyph
|
|
|
- GlyphInfo glyph_info;
|
|
|
- if (!font_face.CalcGlyphInfo(codepoint, glyph_info, ft_glyph, ft_glyph_bitmap))
|
|
|
- continue;
|
|
|
-
|
|
|
- // Pack rectangle
|
|
|
- stbrp_rect rect;
|
|
|
- rect.w = (uint16_t)glyph_info.Width + 1; // Account for texture filtering
|
|
|
- rect.h = (uint16_t)glyph_info.Height + 1;
|
|
|
- stbrp_pack_rects(&context, &rect, 1);
|
|
|
-
|
|
|
- // Copy rasterized pixels to main texture
|
|
|
- uint8_t* blit_dst = atlas->TexPixelsAlpha8 + rect.y * atlas->TexWidth + rect.x;
|
|
|
- font_face.BlitGlyph(ft_glyph_bitmap, blit_dst, atlas->TexWidth, multiply_enabled ? multiply_table : NULL);
|
|
|
- FT_Done_Glyph(ft_glyph);
|
|
|
-
|
|
|
- float char_advance_x_org = glyph_info.AdvanceX;
|
|
|
- float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
|
|
|
- float char_off_x = font_off_x;
|
|
|
- if (char_advance_x_org != char_advance_x_mod)
|
|
|
- char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
|
|
|
-
|
|
|
- // Register glyph
|
|
|
- dst_font->AddGlyph((ImWchar)codepoint,
|
|
|
- glyph_info.OffsetX + char_off_x,
|
|
|
- glyph_info.OffsetY + font_off_y,
|
|
|
- glyph_info.OffsetX + char_off_x + glyph_info.Width,
|
|
|
- glyph_info.OffsetY + font_off_y + glyph_info.Height,
|
|
|
- rect.x / (float)atlas->TexWidth,
|
|
|
- rect.y / (float)atlas->TexHeight,
|
|
|
- (rect.x + glyph_info.Width) / (float)atlas->TexWidth,
|
|
|
- (rect.y + glyph_info.Height) / (float)atlas->TexHeight,
|
|
|
- char_advance_x_mod);
|
|
|
- }
|
|
|
+ ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
|
|
|
+ stbrp_rect& pack_rect = src_tmp.Rects[glyph_i];
|
|
|
+ IM_ASSERT(pack_rect.was_packed);
|
|
|
+
|
|
|
+ GlyphInfo& info = src_glyph.Info;
|
|
|
+ IM_ASSERT(info.Width + padding <= pack_rect.w);
|
|
|
+ IM_ASSERT(info.Height + padding <= pack_rect.h);
|
|
|
+ const int tx = pack_rect.x + padding;
|
|
|
+ const int ty = pack_rect.y + padding;
|
|
|
+
|
|
|
+ // Blit from temporary buffer to final texture
|
|
|
+ size_t blit_src_stride = (size_t)src_glyph.Info.Width;
|
|
|
+ size_t blit_dst_stride = (size_t)atlas->TexWidth;
|
|
|
+ unsigned char* blit_src = src_glyph.BitmapData;
|
|
|
+ unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
|
|
+ for (int y = info.Height; y > 0; y--, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
|
|
+ memcpy(blit_dst, blit_src, blit_src_stride);
|
|
|
+
|
|
|
+ float char_advance_x_org = info.AdvanceX;
|
|
|
+ float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
|
|
|
+ float char_off_x = font_off_x;
|
|
|
+ if (char_advance_x_org != char_advance_x_mod)
|
|
|
+ char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
|
|
|
+
|
|
|
+ // Register glyph
|
|
|
+ float x0 = info.OffsetX + char_off_x;
|
|
|
+ float y0 = info.OffsetY + font_off_y;
|
|
|
+ float x1 = x0 + info.Width;
|
|
|
+ float y1 = y0 + info.Height;
|
|
|
+ float u0 = (tx) / (float)atlas->TexWidth;
|
|
|
+ float v0 = (ty) / (float)atlas->TexHeight;
|
|
|
+ float u1 = (tx + info.Width) / (float)atlas->TexWidth;
|
|
|
+ float v1 = (ty + info.Height) / (float)atlas->TexHeight;
|
|
|
+ dst_font->AddGlyph((ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, char_advance_x_mod);
|
|
|
}
|
|
|
+
|
|
|
+ src_tmp.Rects = NULL;
|
|
|
}
|
|
|
|
|
|
// Cleanup
|
|
|
- for (int n = 0; n < fonts.Size; n++)
|
|
|
- fonts[n].Shutdown();
|
|
|
+ for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
|
|
|
+ ImGui::MemFree(buf_bitmap_buffers[buf_i]);
|
|
|
+ for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
|
+ src_tmp_array[src_i].~ImFontBuildSrcDataFT();
|
|
|
|
|
|
ImFontAtlasBuildFinish(atlas);
|
|
|
|
|
|
return true;
|
|
|
}
|
|
|
+
|
|
|
+bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
|
|
|
+{
|
|
|
+ FT_Library ft_library;
|
|
|
+ FT_Error error = FT_Init_FreeType(&ft_library);
|
|
|
+ if (error != 0)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ bool ret = ImFontAtlasBuildWithFreeType(ft_library, atlas, extra_flags);
|
|
|
+ FT_Done_FreeType(ft_library);
|
|
|
+
|
|
|
+ return ret;
|
|
|
+}
|