|
@@ -86,14 +86,16 @@
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_GL3W
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_GLEW
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_GLAD
|
|
|
-#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING
|
|
|
+#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
|
|
|
+#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
|
|
#elif defined(__EMSCRIPTEN__)
|
|
|
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_GL3W
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_GLEW
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_GLAD
|
|
|
-#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING
|
|
|
+#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
|
|
|
+#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
|
|
|
#undef IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
|
|
#endif
|
|
|
#endif
|
|
@@ -118,9 +120,13 @@
|
|
|
#include <GL/glew.h> // Needs to be initialized with glewInit() in user's code
|
|
|
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
|
|
|
#include <glad/glad.h> // Needs to be initialized with gladLoadGL() in user's code
|
|
|
-#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
|
|
|
+#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) || defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
|
|
|
#include <glbinding/gl/gl.h> // Initialize with glbinding::initialize()
|
|
|
+#if defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
|
|
|
+#include <glbinding/Binding.h>
|
|
|
+#else
|
|
|
#include <glbinding/glbinding.h>
|
|
|
+#endif
|
|
|
using namespace gl;
|
|
|
#else
|
|
|
#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
|
@@ -193,8 +199,10 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
|
|
gl_loader = "GLEW";
|
|
|
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
|
|
|
gl_loader = "GLAD";
|
|
|
-#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
|
|
|
- gl_loader = "glbinding";
|
|
|
+#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
|
|
|
+ gl_loader = "glbinding2";
|
|
|
+#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
|
|
|
+ gl_loader = "glbinding3";
|
|
|
#else // IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
|
|
gl_loader = "Custom";
|
|
|
#endif
|