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Tables: Various internal renaming + merge StartXHeaders/StartXRows into StartX.

ocornut 4 years ago
parent
commit
ac5b1648e6
4 changed files with 55 additions and 58 deletions
  1. 13 13
      imgui.cpp
  2. 5 5
      imgui.h
  3. 10 11
      imgui_internal.h
  4. 27 29
      imgui_tables.cpp

+ 13 - 13
imgui.cpp

@@ -10501,8 +10501,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
     // Debugging enums
     // Debugging enums
     enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
     enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
     const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
     const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
-    enum { TRT_OuterRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentRowsFrozen, TRT_ColumnsContentRowsUnfrozen, TRT_Count }; // Tables Rect Type
-    const char* trt_rects_names[TRT_Count] = { "OuterRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentRowsFrozen", "ColumnsContentRowsUnfrozen" };
+    enum { TRT_OuterRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type
+    const char* trt_rects_names[TRT_Count] = { "OuterRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" };
     if (cfg->ShowWindowsRectsType < 0)
     if (cfg->ShowWindowsRectsType < 0)
         cfg->ShowWindowsRectsType = WRT_WorkRect;
         cfg->ShowWindowsRectsType = WRT_WorkRect;
     if (cfg->ShowTablesRectsType < 0)
     if (cfg->ShowTablesRectsType < 0)
@@ -10512,17 +10512,17 @@ void ImGui::ShowMetricsWindow(bool* p_open)
     {
     {
         static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n)
         static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n)
         {
         {
-            if (rect_type == TRT_OuterRect)                 { return table->OuterRect; }
-            else if (rect_type == TRT_WorkRect)             { return table->WorkRect; }
-            else if (rect_type == TRT_HostClipRect)         { return table->HostClipRect; }
-            else if (rect_type == TRT_InnerClipRect)        { return table->InnerClipRect; }
-            else if (rect_type == TRT_BackgroundClipRect)   { return table->BackgroundClipRect; }
-            else if (rect_type == TRT_ColumnsRect)                  { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
-            else if (rect_type == TRT_ColumnsClipRect)              { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
-            else if (rect_type == TRT_ColumnsContentHeadersUsed)    { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }    // Note: y1/y2 not always accurate
-            else if (rect_type == TRT_ColumnsContentHeadersIdeal)   { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // "
-            else if (rect_type == TRT_ColumnsContentRowsFrozen)     { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthRowsFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }     // "
-            else if (rect_type == TRT_ColumnsContentRowsUnfrozen)   { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->MinX + c->ContentWidthRowsUnfrozen, table->InnerClipRect.Max.y); }   // "
+            if (rect_type == TRT_OuterRect)                     { return table->OuterRect; }
+            else if (rect_type == TRT_WorkRect)                 { return table->WorkRect; }
+            else if (rect_type == TRT_HostClipRect)             { return table->HostClipRect; }
+            else if (rect_type == TRT_InnerClipRect)            { return table->InnerClipRect; }
+            else if (rect_type == TRT_BackgroundClipRect)       { return table->BackgroundClipRect; }
+            else if (rect_type == TRT_ColumnsRect)              { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
+            else if (rect_type == TRT_ColumnsClipRect)          { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
+            else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
+            else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
+            else if (rect_type == TRT_ColumnsContentFrozen)     { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
+            else if (rect_type == TRT_ColumnsContentUnfrozen)   { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->MinX + c->ContentWidthUnfrozen, table->InnerClipRect.Max.y); }
             IM_ASSERT(0);
             IM_ASSERT(0);
             return ImRect();
             return ImRect();
         }
         }

+ 5 - 5
imgui.h

@@ -654,9 +654,9 @@ namespace ImGui
 
 
     // Tables
     // Tables
     // [ALPHA API] API may evolve!
     // [ALPHA API] API may evolve!
-    // - Full-featured replacement for old Columns API
+    // - Full-featured replacement for old Columns API.
     // - See Demo->Tables for details.
     // - See Demo->Tables for details.
-    // - See ImGuiTableFlags_ and ImGuiTableColumnsFlags_ enums for a description of available flags.
+    // - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags.
     // The typical call flow is:
     // The typical call flow is:
     // - 1. Call BeginTable()
     // - 1. Call BeginTable()
     // - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults
     // - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults
@@ -684,7 +684,7 @@ namespace ImGui
     IMGUI_API bool          TableSetColumnIndex(int column_n);          // append into the specified column. Return true if column is visible.
     IMGUI_API bool          TableSetColumnIndex(int column_n);          // append into the specified column. Return true if column is visible.
     IMGUI_API int           TableGetColumnIndex();                      // return current column index.
     IMGUI_API int           TableGetColumnIndex();                      // return current column index.
     // Tables: Headers & Columns declaration
     // Tables: Headers & Columns declaration
-    // - Use TableSetupColumn() to specify label, resizing policy, default width, id, various other flags etc.
+    // - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc.
     //   Important: this will not display anything! The name passed to TableSetupColumn() is used by TableHeadersRow() and context-menus.
     //   Important: this will not display anything! The name passed to TableSetupColumn() is used by TableHeadersRow() and context-menus.
     // - Use TableHeadersRow() to create a row and automatically submit a TableHeader() for each column.
     // - Use TableHeadersRow() to create a row and automatically submit a TableHeader() for each column.
     //   Headers are required to perform some interactions: reordering, sorting, context menu (FIXME-TABLE: context menu should work without!)
     //   Headers are required to perform some interactions: reordering, sorting, context menu (FIXME-TABLE: context menu should work without!)
@@ -1070,13 +1070,13 @@ enum ImGuiTableFlags_
     ImGuiTableFlags_Borders                         = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter,   // Draw all borders.
     ImGuiTableFlags_Borders                         = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter,   // Draw all borders.
     ImGuiTableFlags_NoBordersInBody                 = 1 << 12,  // Disable vertical borders in columns Body (borders will always appears in Headers).
     ImGuiTableFlags_NoBordersInBody                 = 1 << 12,  // Disable vertical borders in columns Body (borders will always appears in Headers).
     ImGuiTableFlags_NoBordersInBodyUntilResize      = 1 << 13,  // Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
     ImGuiTableFlags_NoBordersInBodyUntilResize      = 1 << 13,  // Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
-    // Sizing, Padding
+    // Sizing
     ImGuiTableFlags_SizingPolicyFixedX              = 1 << 14,  // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
     ImGuiTableFlags_SizingPolicyFixedX              = 1 << 14,  // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
     ImGuiTableFlags_SizingPolicyStretchX            = 1 << 15,  // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
     ImGuiTableFlags_SizingPolicyStretchX            = 1 << 15,  // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
     ImGuiTableFlags_NoHeadersWidth                  = 1 << 16,  // Disable header width contribution to automatic width calculation.
     ImGuiTableFlags_NoHeadersWidth                  = 1 << 16,  // Disable header width contribution to automatic width calculation.
     ImGuiTableFlags_NoHostExtendY                   = 1 << 17,  // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
     ImGuiTableFlags_NoHostExtendY                   = 1 << 17,  // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
     ImGuiTableFlags_NoKeepColumnsVisible            = 1 << 18,  // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
     ImGuiTableFlags_NoKeepColumnsVisible            = 1 << 18,  // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
-    ImGuiTableFlags_NoClip                          = 1 << 19,  // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.
+    ImGuiTableFlags_NoClip                          = 1 << 19,  // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
     // Scrolling
     // Scrolling
     ImGuiTableFlags_ScrollX                         = 1 << 20,  // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
     ImGuiTableFlags_ScrollX                         = 1 << 20,  // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
     ImGuiTableFlags_ScrollY                         = 1 << 21,  // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
     ImGuiTableFlags_ScrollY                         = 1 << 21,  // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.

+ 10 - 11
imgui_internal.h

@@ -1901,15 +1901,14 @@ struct ImGuiTableColumn
     float                   WidthStretchWeight;             // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
     float                   WidthStretchWeight;             // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
     float                   WidthRequest;                   // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from WidthStretchWeight in TableUpdateLayout()
     float                   WidthRequest;                   // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from WidthStretchWeight in TableUpdateLayout()
     float                   WidthGiven;                     // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be >WidthRequest to honor minimum width, may be <WidthRequest to honor shrinking columns down in tight space.
     float                   WidthGiven;                     // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be >WidthRequest to honor minimum width, may be <WidthRequest to honor shrinking columns down in tight space.
-    float                   StartXRows;                     // Start position for the frame, currently ~(MinX + CellPaddingX)
-    float                   StartXHeaders;
-    float                   ContentMaxPosRowsFrozen;        // Submitted contents absolute maximum position, from which we can infer width.
-    float                   ContentMaxPosRowsUnfrozen;      // (kept as float because we need to manipulate those between each cell change)
+    float                   StartX;                         // Start position for the frame, currently ~(MinX + CellPaddingX)
+    float                   ContentMaxPosFrozen;            // Submitted contents absolute maximum position, from which we can infer width. Kept as float because we need to manipulate those between each cell change.
+    float                   ContentMaxPosUnfrozen;
     float                   ContentMaxPosHeadersUsed;
     float                   ContentMaxPosHeadersUsed;
     float                   ContentMaxPosHeadersIdeal;
     float                   ContentMaxPosHeadersIdeal;
-    ImS16                   ContentWidthRowsFrozen;         // Contents width. Because row freezing is not correlated with headers/not-headers we need all 4 variants (ImDrawCmd merging uses different data than alignment code).
-    ImS16                   ContentWidthRowsUnfrozen;       // (encoded as ImS16 because we actually rarely use those width)
-    ImS16                   ContentWidthHeadersUsed;        // TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
+    ImS16                   ContentWidthFrozen;             // Contents width for frozen rows (apart from headers). Encoded as ImS16 because we actually rarely use those width.
+    ImS16                   ContentWidthUnfrozen;
+    ImS16                   ContentWidthHeadersUsed;        // Contents width for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
     ImS16                   ContentWidthHeadersIdeal;
     ImS16                   ContentWidthHeadersIdeal;
     ImS16                   NameOffset;                     // Offset into parent ColumnsNames[]
     ImS16                   NameOffset;                     // Offset into parent ColumnsNames[]
     bool                    IsVisible;                      // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
     bool                    IsVisible;                      // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
@@ -1920,8 +1919,8 @@ struct ImGuiTableColumn
     ImS8                    DisplayOrder;                   // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
     ImS8                    DisplayOrder;                   // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
     ImS8                    IndexWithinVisibleSet;          // Index within visible set (<= IndexToDisplayOrder)
     ImS8                    IndexWithinVisibleSet;          // Index within visible set (<= IndexToDisplayOrder)
     ImS8                    DrawChannelCurrent;             // Index within DrawSplitter.Channels[]
     ImS8                    DrawChannelCurrent;             // Index within DrawSplitter.Channels[]
-    ImS8                    DrawChannelRowsBeforeFreeze;
-    ImS8                    DrawChannelRowsAfterFreeze;
+    ImS8                    DrawChannelFrozen;
+    ImS8                    DrawChannelUnfrozen;
     ImS8                    PrevVisibleColumn;              // Index of prev visible column within Columns[], -1 if first visible column
     ImS8                    PrevVisibleColumn;              // Index of prev visible column within Columns[], -1 if first visible column
     ImS8                    NextVisibleColumn;              // Index of next visible column within Columns[], -1 if last visible column
     ImS8                    NextVisibleColumn;              // Index of next visible column within Columns[], -1 if last visible column
     ImS8                    AutoFitQueue;                   // Queue of 8 values for the next 8 frames to request auto-fit
     ImS8                    AutoFitQueue;                   // Queue of 8 values for the next 8 frames to request auto-fit
@@ -1936,7 +1935,7 @@ struct ImGuiTableColumn
         NameOffset = -1;
         NameOffset = -1;
         IsVisible = IsVisibleNextFrame = true;
         IsVisible = IsVisibleNextFrame = true;
         DisplayOrder = IndexWithinVisibleSet = -1;
         DisplayOrder = IndexWithinVisibleSet = -1;
-        DrawChannelCurrent = DrawChannelRowsBeforeFreeze = DrawChannelRowsAfterFreeze = -1;
+        DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = -1;
         PrevVisibleColumn = NextVisibleColumn = -1;
         PrevVisibleColumn = NextVisibleColumn = -1;
         AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
         AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
         SortOrder = -1;
         SortOrder = -1;
@@ -2286,7 +2285,7 @@ namespace ImGui
     IMGUI_API void          TableEndRow(ImGuiTable* table);
     IMGUI_API void          TableEndRow(ImGuiTable* table);
     IMGUI_API void          TableBeginCell(ImGuiTable* table, int column_n);
     IMGUI_API void          TableBeginCell(ImGuiTable* table, int column_n);
     IMGUI_API void          TableEndCell(ImGuiTable* table);
     IMGUI_API void          TableEndCell(ImGuiTable* table);
-    IMGUI_API ImRect        TableGetCellRect();
+    IMGUI_API ImRect        TableGetCellBgRect();
     IMGUI_API const char*   TableGetColumnName(const ImGuiTable* table, int column_n);
     IMGUI_API const char*   TableGetColumnName(const ImGuiTable* table, int column_n);
     IMGUI_API ImGuiID       TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
     IMGUI_API ImGuiID       TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
     IMGUI_API void          TableSetColumnAutofit(ImGuiTable* table, int column_n);
     IMGUI_API void          TableSetColumnAutofit(ImGuiTable* table, int column_n);

+ 27 - 29
imgui_tables.cpp

@@ -532,16 +532,16 @@ void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
         ImGuiTableColumn* column = &table->Columns[column_n];
         ImGuiTableColumn* column = &table->Columns[column_n];
         if (!column->IsClipped)
         if (!column->IsClipped)
         {
         {
-            column->DrawChannelRowsBeforeFreeze = (ImS8)(draw_channel_current);
-            column->DrawChannelRowsAfterFreeze = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row : 0));
+            column->DrawChannelFrozen = (ImS8)(draw_channel_current);
+            column->DrawChannelUnfrozen = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row : 0));
             if (!(table->Flags & ImGuiTableFlags_NoClip))
             if (!(table->Flags & ImGuiTableFlags_NoClip))
                 draw_channel_current++;
                 draw_channel_current++;
         }
         }
         else
         else
         {
         {
-            column->DrawChannelRowsBeforeFreeze = column->DrawChannelRowsAfterFreeze = table->DummyDrawChannel;
+            column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel;
         }
         }
-        column->DrawChannelCurrent = column->DrawChannelRowsBeforeFreeze;
+        column->DrawChannelCurrent = column->DrawChannelFrozen;
     }
     }
 }
 }
 
 
@@ -639,7 +639,7 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table)
 
 
         // Calculate "ideal" column width for nothing to be clipped.
         // Calculate "ideal" column width for nothing to be clipped.
         // Combine width from regular rows + width from headers unless requested not to.
         // Combine width from regular rows + width from headers unless requested not to.
-        const float column_content_width_rows = (float)ImMax(column->ContentWidthRowsFrozen, column->ContentWidthRowsUnfrozen);
+        const float column_content_width_rows = (float)ImMax(column->ContentWidthFrozen, column->ContentWidthUnfrozen);
         const float column_content_width_headers = (float)column->ContentWidthHeadersIdeal;
         const float column_content_width_headers = (float)column->ContentWidthHeadersIdeal;
         float column_width_ideal = column_content_width_rows;
         float column_width_ideal = column_content_width_rows;
         if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
         if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
@@ -801,7 +801,7 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table)
             // Hidden column: clear a few fields and we are done with it for the remainder of the function.
             // Hidden column: clear a few fields and we are done with it for the remainder of the function.
             // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
             // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
             column->MinX = column->MaxX = offset_x;
             column->MinX = column->MaxX = offset_x;
-            column->StartXRows = column->StartXHeaders = offset_x;
+            column->StartX = offset_x;
             column->WidthGiven = 0.0f;
             column->WidthGiven = 0.0f;
             column->ClipRect.Min.x = offset_x;
             column->ClipRect.Min.x = offset_x;
             column->ClipRect.Min.y = work_rect.Min.y;
             column->ClipRect.Min.y = work_rect.Min.y;
@@ -851,20 +851,20 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table)
             table->HoveredColumnBody = (ImS8)column_n;
             table->HoveredColumnBody = (ImS8)column_n;
 
 
         // Starting cursor position
         // Starting cursor position
-        column->StartXRows = column->StartXHeaders = column->MinX + table->CellPaddingX1;
+        column->StartX = column->MinX + table->CellPaddingX1;
 
 
         // Alignment
         // Alignment
         // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
         // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
         // many cases (to be able to honor this we might be able to store a log of cells width, per row, for
         // many cases (to be able to honor this we might be able to store a log of cells width, per row, for
         // visible rows, but nav/programmatic scroll would have visible artifacts.)
         // visible rows, but nav/programmatic scroll would have visible artifacts.)
         //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
         //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
-        //    column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen);
+        //    column->StartX = ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen);
         //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
         //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
-        //    column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
+        //    column->StartX = ImLerp(column->StartX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
 
 
         // Reset content width variables
         // Reset content width variables
         const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
         const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
-        column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
+        column->ContentMaxPosFrozen = column->ContentMaxPosUnfrozen = initial_max_pos_x;
         column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = initial_max_pos_x;
         column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = initial_max_pos_x;
 
 
         // Don't decrement auto-fit counters until container window got a chance to submit its items
         // Don't decrement auto-fit counters until container window got a chance to submit its items
@@ -1060,13 +1060,11 @@ void    ImGui::EndTable()
         ImGuiTableColumn* column = &table->Columns[column_n];
         ImGuiTableColumn* column = &table->Columns[column_n];
 
 
         // Store content width (for both Headers and Rows)
         // Store content width (for both Headers and Rows)
-        //float ref_x = column->MinX;
-        float ref_x_rows = column->StartXRows - table->CellPaddingX1;
-        float ref_x_headers = column->StartXHeaders - table->CellPaddingX1;
-        column->ContentWidthRowsFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsFrozen - ref_x_rows);
-        column->ContentWidthRowsUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsUnfrozen - ref_x_rows);
-        column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x_headers);
-        column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x_headers);
+        float ref_x = column->StartX - table->CellPaddingX1;
+        column->ContentWidthFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosFrozen - ref_x);
+        column->ContentWidthUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosUnfrozen - ref_x);
+        column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x);
+        column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x);
 
 
         // Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
         // Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
         if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
         if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
@@ -1410,7 +1408,7 @@ void    ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
         const int merge_group_sub_count = is_frozen_v ? 2 : 1;
         const int merge_group_sub_count = is_frozen_v ? 2 : 1;
         for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++)
         for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++)
         {
         {
-            const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelRowsBeforeFreeze : column->DrawChannelRowsAfterFreeze;
+            const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen;
 
 
             // Don't attempt to merge if there are multiple draw calls within the column
             // Don't attempt to merge if there are multiple draw calls within the column
             ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
             ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
@@ -1425,11 +1423,11 @@ void    ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
             {
             {
                 float width_contents;
                 float width_contents;
                 if (merge_group_sub_count == 1)     // No row freeze (same as testing !is_frozen_v)
                 if (merge_group_sub_count == 1)     // No row freeze (same as testing !is_frozen_v)
-                    width_contents = ImMax(column->ContentWidthRowsUnfrozen, column->ContentWidthHeadersUsed);
+                    width_contents = ImMax(column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed);
                 else if (merge_group_sub_n == 0)    // Row freeze: use width before freeze
                 else if (merge_group_sub_n == 0)    // Row freeze: use width before freeze
-                    width_contents = ImMax(column->ContentWidthRowsFrozen, column->ContentWidthHeadersUsed);
+                    width_contents = ImMax(column->ContentWidthFrozen, column->ContentWidthHeadersUsed);
                 else                                // Row freeze: use width after freeze
                 else                                // Row freeze: use width after freeze
-                    width_contents = column->ContentWidthRowsUnfrozen;
+                    width_contents = column->ContentWidthUnfrozen;
                 if (width_contents > column->WidthGiven)
                 if (width_contents > column->WidthGiven)
                     continue;
                     continue;
             }
             }
@@ -1782,7 +1780,7 @@ void    ImGui::TableEndRow(ImGuiTable* table)
         for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
         for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
         {
         {
             ImGuiTableColumn* column = &table->Columns[column_n];
             ImGuiTableColumn* column = &table->Columns[column_n];
-            column->DrawChannelCurrent = column->DrawChannelRowsAfterFreeze;
+            column->DrawChannelCurrent = column->DrawChannelUnfrozen;
             column->ClipRect.Min.y = table->BackgroundClipRect.Min.y;
             column->ClipRect.Min.y = table->BackgroundClipRect.Min.y;
         }
         }
 
 
@@ -1806,7 +1804,7 @@ void    ImGui::TableBeginCell(ImGuiTable* table, int column_n)
     ImGuiWindow* window = table->InnerWindow;
     ImGuiWindow* window = table->InnerWindow;
 
 
     // Start position is roughly ~~ CellRect.Min + CellPadding + Indent
     // Start position is roughly ~~ CellRect.Min + CellPadding + Indent
-    float start_x = (table->RowFlags & ImGuiTableRowFlags_Headers) ? column->StartXHeaders : column->StartXRows;
+    float start_x = column->StartX;
     if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
     if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
         start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
         start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
 
 
@@ -1849,7 +1847,7 @@ void    ImGui::TableEndCell(ImGuiTable* table)
     if (table->RowFlags & ImGuiTableRowFlags_Headers)
     if (table->RowFlags & ImGuiTableRowFlags_Headers)
         p_max_pos_x = &column->ContentMaxPosHeadersUsed;  // Useful in case user submit contents in header row that is not a TableHeader() call
         p_max_pos_x = &column->ContentMaxPosHeadersUsed;  // Useful in case user submit contents in header row that is not a TableHeader() call
     else
     else
-        p_max_pos_x = table->IsFreezeRowsPassed ? &column->ContentMaxPosRowsUnfrozen : &column->ContentMaxPosRowsFrozen;
+        p_max_pos_x = table->IsFreezeRowsPassed ? &column->ContentMaxPosUnfrozen : &column->ContentMaxPosFrozen;
     *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
     *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
     table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
     table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
 
 
@@ -1951,7 +1949,7 @@ int     ImGui::TableGetColumnIndex()
 // Return the cell rectangle based on currently known height.
 // Return the cell rectangle based on currently known height.
 // Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
 // Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
 // The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
 // The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
-ImRect  ImGui::TableGetCellRect()
+ImRect  ImGui::TableGetCellBgRect()
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
     ImGuiTable* table = g.CurrentTable;
     ImGuiTable* table = g.CurrentTable;
@@ -2205,7 +2203,7 @@ void    ImGui::TableHeader(const char* label)
     ImVec2 label_pos = window->DC.CursorPos;
     ImVec2 label_pos = window->DC.CursorPos;
 
 
     // If we already got a row height, there's use that.
     // If we already got a row height, there's use that.
-    ImRect cell_r = TableGetCellRect();
+    ImRect cell_r = TableGetCellBgRect();
     cell_r.Min.x -= table->CellSpacingX; // FIXME-TABLE: TableGetCellRect() is misleading.
     cell_r.Min.x -= table->CellSpacingX; // FIXME-TABLE: TableGetCellRect() is misleading.
     float label_height = ImMax(label_size.y, table->RowMinHeight - g.Style.CellPadding.y * 2.0f);
     float label_height = ImMax(label_size.y, table->RowMinHeight - g.Style.CellPadding.y * 2.0f);
 
 
@@ -2847,13 +2845,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
         BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
         BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
             "Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
             "Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
             "WidthGiven/Request: %.2f/%.2f, WidthWeight: %.3f\n"
             "WidthGiven/Request: %.2f/%.2f, WidthWeight: %.3f\n"
-            "ContentWidth: RowsFrozen %d, RowsUnfrozen %d, HeadersUsed/Ideal %d/%d\n"
+            "ContentWidth: Frozen %d, Unfrozen %d, HeadersUsed/Ideal %d/%d\n"
             "SortOrder: %d, SortDir: %s\n"
             "SortOrder: %d, SortDir: %s\n"
             "UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
             "UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
             n, column->DisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
             n, column->DisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
-            column->IsVisible, column->IsClipped, column->DrawChannelRowsBeforeFreeze, column->DrawChannelRowsAfterFreeze,
+            column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
             column->WidthGiven, column->WidthRequest, column->WidthStretchWeight,
             column->WidthGiven, column->WidthRequest, column->WidthStretchWeight,
-            column->ContentWidthRowsFrozen, column->ContentWidthRowsUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,
+            column->ContentWidthFrozen, column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,
             column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
             column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
             column->UserID, column->Flags,
             column->UserID, column->Flags,
             (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
             (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",