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Modificáronse 1 ficheiros con 3 adicións e 3 borrados
  1. 3 3
      imgui.cpp

+ 3 - 3
imgui.cpp

@@ -164,7 +164,7 @@
 
  - A minimal render function skeleton may be:
 
-    void void MyRenderFunction(ImDrawData* draw_data)(ImDrawData* draw_data)
+    void void MyRenderFunction(ImDrawData* draw_data)
     {
        // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
        // TODO: Setup viewport, orthographic projection matrix
@@ -2278,8 +2278,8 @@ void ImGui::NewFrame()
     // (We pass an error message in the assert expression as a trick to get it visible to programmers who are not using a debugger, as most assert handlers display their argument)
     IM_ASSERT(g.IO.DeltaTime >= 0.0f                                    && "Need a positive DeltaTime (zero is tolerated but will cause some timing issues)");
     IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f  && "Invalid DisplaySize value");
-    IM_ASSERT(g.IO.Fonts->Fonts.Size > 0                                && "Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?");
-    IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded()                          && "Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?");
+    IM_ASSERT(g.IO.Fonts->Fonts.Size > 0                                && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
+    IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded()                          && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
     IM_ASSERT(g.Style.CurveTessellationTol > 0.0f                       && "Invalid style setting");
     IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f            && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)");
     IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount)  && "Forgot to call Render() or EndFrame() at the end of the previous frame?");