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Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
ocornut 5 жил өмнө
parent
commit
ad8fdc917f
10 өөрчлөгдсөн 214 нэмэгдсэн , 57 устгасан
  1. 23 0
      docs/CHANGELOG.txt
  2. 2 2
      docs/FAQ.md
  3. 15 3
      docs/TODO.txt
  4. 1 1
      examples/README.txt
  5. 38 16
      imgui.cpp
  6. 9 5
      imgui.h
  7. 61 2
      imgui_demo.cpp
  8. 1 1
      imgui_draw.cpp
  9. 4 2
      imgui_internal.h
  10. 60 25
      imgui_widgets.cpp

+ 23 - 0
docs/CHANGELOG.txt

@@ -100,6 +100,29 @@ Other changes:
   to make the examples main.cpp easier to read.
 
 
+-----------------------------------------------------------------------
+ VERSION 1.79 WIP (In Progress)
+-----------------------------------------------------------------------
+
+Other Changes:
+
+- InputText: Added selection helpers in ImGuiInputTextCallbackData().
+- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
+  (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
+  underlying buffer while focus is active).
+- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
+  where v_min == v_max. (#3361)
+- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
+  so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
+- TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event 
+  rather than the Mouse Down+Up sequence, even if the _OpenOnArrow flag isn't set. This is standard behavior 
+  and amends the change done in 1.76 which only affected cases were _OpenOnArrow flag was set. 
+  (This is also necessary to support full multi/range-select/drag and drop operations.)
+- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
+- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
+>>>>>>> master
+
+
 -----------------------------------------------------------------------
  VERSION 1.78 (Released 2020-08-18)
 -----------------------------------------------------------------------

+ 2 - 2
docs/FAQ.md

@@ -23,7 +23,7 @@ or view this file with any Markdown viewer.
 | [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
 | [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
 | **Q&A: Usage** |
-| **[How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?<br>Why are multiple widgets reacting when I interact with one?](#q-how-can-i-have-widgets-with-an-empty-label)** |
+| **[Why is my widget not reacting when I click on it?<br>How can I have multiple widgets with the same label?<br>Why are multiple widgets reacting when I interact with one?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
 | [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
 | [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
 | [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
@@ -173,9 +173,9 @@ Refer to rendering back-ends in the [examples/](https://github.com/ocornut/imgui
 
 # Q&A: Usage
 
+### Q: Why is my widget not reacting when I click on it?
 ### Q: How can I have widgets with an empty label?
 ### Q: How can I have multiple widgets with the same label?
-### Q: Why are multiple widgets reacting when I interact with one?
 
 A primer on labels and the ID Stack...
 

+ 15 - 3
docs/TODO.txt

@@ -27,6 +27,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - window: investigate better auto-positioning for new windows.
  - window: top most window flag? (#2574)
  - window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
+ - window/size: how to allow to e.g. auto-size vertically to fit contents, but be horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on each axis as "keep as-is" (would be good but might break erroneous code): Problem is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) together.
  - window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
  - window/child: background options for child windows, border option (disable rounding).
  - window/child: allow resizing of child windows (possibly given min/max for each axis?.)
@@ -35,6 +36,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - window/child: allow SetNextWindowContentSize() to work on child windows.
  - window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero.
  - window/tabbing: add a way to signify that a window or docked window requires attention (e.g. blinking title bar).
+ - window/id_stack: add e.g. window->GetIDFromPath() with support for leading / and ../ (#1390, #331)
  ! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose lots of issues (#2424, #1463)
  - scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
  - scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
@@ -54,6 +56,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - drawlist: callback: add an extra void* in ImDrawCallback to allow passing render-local data to the callback (would break API).
  - drawlist: AddRect vs AddLine position confusing (#2441)
  - drawlist: channel splitter should be external helper and not stored in ImDrawList.
+ - drawlist: Add quadratic bezier curves? (#3127)
  - drawlist/opt: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. (#1962)
  - drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles instead of 16 and no normal calculation.
  - drawlist/opt: thick AA line could be doable in same number of triangles as 1.0 AA line by storing gradient+full color in atlas.
@@ -78,6 +81,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
 
  - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
+ - input text: preserve scrolling when unfocused?
  - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
  - input text: expose CursorPos in char filter event (#816)
  - input text: try usage idiom of using InputText with data only exposed through get/set accessors, without extraneous copy/alloc. (#3009)
@@ -134,7 +138,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - columns: allow a same columns set to be interrupted by e.g. CollapsingHeader and resume with columns in sync when moving them.
  - columns: sizing is lossy when columns width is very small (default width may turn negative etc.)
  - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
- - columns: flag to add horizontal separator above/below?
+ - columns: flag to add horizontal separator above/below)
  - columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
 
 !- color: the color conversion helpers/types are a mess and needs sorting out.
@@ -155,6 +159,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - clipper: horizontal clipping support. (#2580)
 
  - separator: expose flags (#759)
+ - separator: take indent into consideration (optional)
  - separator: width, thickness, centering (#1643)
  - splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
 
@@ -189,6 +194,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - docking: C- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs)
  - docking: C- after a dock/undock, the Scrollbar Status update in Begin() should use an updated e.g. size_y_for_scrollbars to avoid a 1 frame scrollbar flicker.
 
+ - tabs: "there is currently a problem because TabItem() will try to submit their own tooltip after 0.50 second, and this will have the effect of making your tooltip flicker once." -> tooltip priority work
+ - tabs: close button tends to overlap unsaved-document star 
+ - tabs: consider showing the star at the same spot as the close button, like VS Code does.
  - tabs: while dragging/reordering a tab, close button decoration shouldn't appear on other tabs
  - tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
  - tabs: persistent order/focus in BeginTabBar() api (#261, #351)
@@ -207,7 +215,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
  - slider: relative dragging? + precision dragging
  - slider: step option (#1183)
- - slider style: fill % of the bar instead of positioning a drag.
+ - slider: style: fill % of the bar instead of positioning a drag.
  - knob: rotating knob widget (#942)
  - drag float: support for reversed drags (min > max) (removed is_locked, also see fdc526e)
  - drag float: up/down axis
@@ -260,13 +268,15 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
  - tree node: tweak color scheme to distinguish headers from selected tree node (#581)
  - tree node: leaf/non-leaf highlight mismatch.
- - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height?)
+ - tree node: flag to disable formatting and/or detect "%s"
+ - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height? format only %s/%c to be able to count height?)
 
  - settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
  - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
  - settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair
 
  - style: better default styles. (#707)
+ - style: PushStyleVar: allow direct access to individual float X/Y elements.
  - style: add a highlighted text color (for headers, etc.)
  - style: border types: out-screen, in-screen, etc. (#447)
  - style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
@@ -313,6 +323,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - text: it's currently impossible to have a window title with "##". perhaps an official workaround would be nice. \ style inhibitor? non-visible ascii code to insert between #?
  - text: provided a framed text helper, e.g. https://pastebin.com/1Laxy8bT
  - text: refactor TextUnformatted (or underlying function) to more explicitly request if we need width measurement or not
+ - text/layout/tabs: \t pulling position from base pos + step, or offset array (e.g. could be used in text edit, menus for simple icon+text alignment, etc.)
  - text link/url button: underlined. should api expose an ID or use text contents as ID? which colors enum to use?
  - text/wrapped: should be a more first-class citizen, e.g. wrapped text within a Selectable with known width.
  - text/wrapped: custom separator for text wrapping. (#3002)
@@ -425,6 +436,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - examples: window minimize, maximize (#583)
  - examples: provide a zero frame-rate/idle example.
  - examples: dx11/dx12: try to use new swapchain blit models (#2970)
+ - backends: move to backends/ folder?
  - backends: report it better when not able to create texture?
  - backends: apple: example_apple should be using modern GL3.
  - backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440)

+ 1 - 1
examples/README.txt

@@ -1,5 +1,5 @@
 -----------------------------------------------------------------------
- dear imgui, v1.78
+ dear imgui, v1.79 WIP
 -----------------------------------------------------------------------
  examples/README.txt
  (This is the README file for the examples/ folder. See docs/ for more documentation)

+ 38 - 16
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
 // (main code and documentation)
 
 // Help:
@@ -668,9 +668,9 @@ CODE
  Q&A: Usage
  ----------
 
+ Q: Why is my widget not reacting when I click on it?
  Q: How can I have widgets with an empty label?
  Q: How can I have multiple widgets with the same label?
- Q: Why are multiple widgets reacting when I interact with one?
  Q: How can I display an image? What is ImTextureID, how does it works?
  Q: How can I use my own math types instead of ImVec2/ImVec4?
  Q: How can I interact with standard C++ types (such as std::string and std::vector)?
@@ -15560,7 +15560,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
         {
             if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
                 return;
-            for (int i = 0; i < windows.Size; i++)
+            ImGui::Text("(In front-to-back order:)");
+            for (int i = windows.Size - 1; i >= 0; i--) // Iterate front to back
             {
                 ImGui::PushID(windows[i]);
                 Funcs::NodeWindow(windows[i], "Window");
@@ -15576,14 +15577,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
                 ImGui::BulletText("%s: NULL", label);
                 return;
             }
-            bool open = ImGui::TreeNode(label, "%s '%s', %d @ 0x%p", label, window->Name, (window->Active || window->WasActive), window);
-            if (ImGui::IsItemHovered() && window->WasActive)
-                ImGui::GetForegroundDrawList()->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
+
+            ImGuiContext& g = *GImGui;
+            const bool is_active = window->WasActive;
+            ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None;
+            if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
+            const bool open = ImGui::TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*");
+            if (!is_active) { PopStyleColor(); }
+            if (ImGui::IsItemHovered() && is_active)
+                ImGui::GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
             if (!open)
                 return;
 
-            if (!window->WasActive)
-                ImGui::TextDisabled("Note: window is not currently visible.");
             if (window->MemoryCompacted)
                 ImGui::TextDisabled("Note: some memory buffers have been compacted/freed.");
 
@@ -15706,7 +15711,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
             char buf[256];
             char* p = buf;
             const char* buf_end = buf + IM_ARRAYSIZE(buf);
-            p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
+            const bool is_active = (tab_bar->PrevFrameVisible >= ImGui::GetFrameCount() - 2);
+            p += ImFormatString(p, buf_end - p, "Tab Bar 0x%08X (%d tabs)%s", tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
             if (tab_bar->Flags & ImGuiTabBarFlags_DockNode)
             {
                 p += ImFormatString(p, buf_end - p, "  { ");
@@ -15714,7 +15720,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
                     p += ImFormatString(p, buf_end - p, "%s'%s'", tab_n > 0 ? ", " : "", tab_bar->Tabs[tab_n].Window->Name);
                 p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
             }
-            if (ImGui::TreeNode(tab_bar, "%s", buf))
+            if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
+            bool open = ImGui::TreeNode(tab_bar, "%s", buf);
+            if (!is_active) { PopStyleColor(); }
+            if (open)
             {
                 for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
                 {
@@ -15919,8 +15928,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
 
         if (ImGui::TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size()))
         {
-            char* buf = (char*)(void*)(g.SettingsIniData.Buf.Data ? g.SettingsIniData.Buf.Data : "");
-            ImGui::InputTextMultiline("##Ini", buf, g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, 0.0f), ImGuiInputTextFlags_ReadOnly);
+            ImGui::InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, 0.0f), ImGuiInputTextFlags_ReadOnly);
             ImGui::TreePop();
         }
         ImGui::TreePop();
@@ -15930,22 +15938,36 @@ void ImGui::ShowMetricsWindow(bool* p_open)
     if (ImGui::TreeNode("Internal state"))
     {
         const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
+
+        ImGui::Text("WINDOWING");
+        ImGui::Indent();
         ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
         ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
         ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
-        ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
+        ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
+        ImGui::Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0);
+        ImGui::Unindent();
+
+        ImGui::Text("ITEMS");
+        ImGui::Indent();
         ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
         ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
-        ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
+        ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
+        ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
+        ImGui::Unindent();
+
+        ImGui::Text("NAV,FOCUS");
+        ImGui::Indent();
         ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
         ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
         ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
         ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
         ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
         ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
+        ImGui::Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId);
         ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
-        ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
-        ImGui::Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0);
+        ImGui::Unindent();
+
         ImGui::TreePop();
     }
 

+ 9 - 5
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
 // (headers)
 
 // Help:
@@ -60,8 +60,8 @@ Index of this file:
 
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION               "1.78"
-#define IMGUI_VERSION_NUM           17800
+#define IMGUI_VERSION               "1.79 WIP"
+#define IMGUI_VERSION_NUM           17803
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_VIEWPORT          1 // Viewport WIP branch
 #define IMGUI_HAS_DOCK              1 // Docking WIP branch
@@ -898,6 +898,7 @@ enum ImGuiInputTextFlags_
     ImGuiInputTextFlags_NoUndoRedo          = 1 << 16,  // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
     ImGuiInputTextFlags_CharsScientific     = 1 << 17,  // Allow 0123456789.+-*/eE (Scientific notation input)
     ImGuiInputTextFlags_CallbackResize      = 1 << 18,  // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
+    ImGuiInputTextFlags_CallbackEdit        = 1 << 19,  // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
     // [Internal]
     ImGuiInputTextFlags_Multiline           = 1 << 20,  // For internal use by InputTextMultiline()
     ImGuiInputTextFlags_NoMarkEdited        = 1 << 21   // For internal use by functions using InputText() before reformatting data
@@ -1717,9 +1718,10 @@ struct ImGuiIO
 // Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.
 // The callback function should return 0 by default.
 // Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)
+// - ImGuiInputTextFlags_CallbackEdit:        Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
+// - ImGuiInputTextFlags_CallbackAlways:      Callback on each iteration
 // - ImGuiInputTextFlags_CallbackCompletion:  Callback on pressing TAB
 // - ImGuiInputTextFlags_CallbackHistory:     Callback on pressing Up/Down arrows
-// - ImGuiInputTextFlags_CallbackAlways:      Callback on each iteration
 // - ImGuiInputTextFlags_CallbackCharFilter:  Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
 // - ImGuiInputTextFlags_CallbackResize:      Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
 struct ImGuiInputTextCallbackData
@@ -1746,7 +1748,9 @@ struct ImGuiInputTextCallbackData
     IMGUI_API ImGuiInputTextCallbackData();
     IMGUI_API void      DeleteChars(int pos, int bytes_count);
     IMGUI_API void      InsertChars(int pos, const char* text, const char* text_end = NULL);
-    bool                HasSelection() const { return SelectionStart != SelectionEnd; }
+    void                SelectAll()             { SelectionStart = 0; SelectionEnd = BufTextLen; }
+    void                ClearSelection()        { SelectionStart = SelectionEnd = BufTextLen; }
+    bool                HasSelection() const    { return SelectionStart != SelectionEnd; }
 };
 
 // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().

+ 61 - 2
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
 // (demo code)
 
 // Help:
@@ -1232,8 +1232,11 @@ static void ShowDemoWindowWidgets()
             static char buf4[64] = ""; ImGui::InputText("uppercase",   buf4, 64, ImGuiInputTextFlags_CharsUppercase);
             static char buf5[64] = ""; ImGui::InputText("no blank",    buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
             static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
+            ImGui::TreePop();
+        }
 
-            ImGui::Text("Password input");
+        if (ImGui::TreeNode("Password Input"))
+        {
             static char password[64] = "password123";
             ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
             ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
@@ -1242,6 +1245,62 @@ static void ShowDemoWindowWidgets()
             ImGui::TreePop();
         }
 
+        if (ImGui::TreeNode("Completion, History, Edit Callbacks"))
+        {
+            struct Funcs
+            {
+                static int MyCallback(ImGuiInputTextCallbackData* data)
+                {
+                    if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
+                    {
+                        data->InsertChars(data->CursorPos, "..");
+                    }
+                    else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory)
+                    {
+                        if (data->EventKey == ImGuiKey_UpArrow)
+                        {
+                            data->DeleteChars(0, data->BufTextLen);
+                            data->InsertChars(0, "Pressed Up!");
+                            data->SelectAll();
+                        }
+                        else if (data->EventKey == ImGuiKey_DownArrow)
+                        {
+                            data->DeleteChars(0, data->BufTextLen);
+                            data->InsertChars(0, "Pressed Down!");
+                            data->SelectAll();
+                        }
+                    }
+                    else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit)
+                    {
+                        // Toggle casing of first character
+                        char c = data->Buf[0];
+                        if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32;
+                        data->BufDirty = true;
+
+                        // Increment a counter
+                        int* p_int = (int*)data->UserData;
+                        *p_int = *p_int + 1;
+                    }
+                    return 0;
+                }
+            };
+            static char buf1[64];
+            ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback);
+            ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
+
+            static char buf2[64];
+            ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback);
+            ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
+
+            static char buf3[64];
+            static int edit_count = 0;
+            ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count);
+            ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits.");
+            ImGui::SameLine(); ImGui::Text("(%d)", edit_count);
+
+            ImGui::TreePop();
+        }
+
         if (ImGui::TreeNode("Resize Callback"))
         {
             // To wire InputText() with std::string or any other custom string type,

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
 // (drawing and font code)
 
 /*

+ 4 - 2
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@@ -870,6 +870,7 @@ struct IMGUI_API ImGuiInputTextState
     float                   CursorAnim;             // timer for cursor blink, reset on every user action so the cursor reappears immediately
     bool                    CursorFollow;           // set when we want scrolling to follow the current cursor position (not always!)
     bool                    SelectedAllMouseLock;   // after a double-click to select all, we ignore further mouse drags to update selection
+    bool                    Edited;                 // edited this frame
     ImGuiInputTextFlags     UserFlags;              // Temporarily set while we call user's callback
     ImGuiInputTextCallback  UserCallback;           // "
     void*                   UserCallbackData;       // "
@@ -2263,8 +2264,9 @@ namespace ImGui
     // Data type helpers
     IMGUI_API const ImGuiDataTypeInfo*  DataTypeGetInfo(ImGuiDataType data_type);
     IMGUI_API int           DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format);
-    IMGUI_API void          DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2);
+    IMGUI_API void          DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2);
     IMGUI_API bool          DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format);
+    IMGUI_API int           DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2);
     IMGUI_API bool          DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max);
 
     // InputText

+ 60 - 25
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
 // (widgets code)
 
 /*
@@ -1765,7 +1765,7 @@ int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type
     return 0;
 }
 
-void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2)
+void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2)
 {
     IM_ASSERT(op == '+' || op == '-');
     switch (data_type)
@@ -1917,11 +1917,39 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
 }
 
 template<typename T>
-static bool ClampBehaviorT(T* v, const T* v_min, const T* v_max)
+static int DataTypeCompareT(const T* lhs, const T* rhs)
 {
-    // Clamp, both sides are optional
+    if (*lhs < *rhs) return -1;
+    if (*lhs > *rhs) return +1;
+    return 0;
+}
+
+int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2)
+{
+    switch (data_type)
+    {
+    case ImGuiDataType_S8:     return DataTypeCompareT<ImS8  >((const ImS8*  )arg_1, (const ImS8*  )arg_2);
+    case ImGuiDataType_U8:     return DataTypeCompareT<ImU8  >((const ImU8*  )arg_1, (const ImU8*  )arg_2);
+    case ImGuiDataType_S16:    return DataTypeCompareT<ImS16 >((const ImS16* )arg_1, (const ImS16* )arg_2);
+    case ImGuiDataType_U16:    return DataTypeCompareT<ImU16 >((const ImU16* )arg_1, (const ImU16* )arg_2);
+    case ImGuiDataType_S32:    return DataTypeCompareT<ImS32 >((const ImS32* )arg_1, (const ImS32* )arg_2);
+    case ImGuiDataType_U32:    return DataTypeCompareT<ImU32 >((const ImU32* )arg_1, (const ImU32* )arg_2);
+    case ImGuiDataType_S64:    return DataTypeCompareT<ImS64 >((const ImS64* )arg_1, (const ImS64* )arg_2);
+    case ImGuiDataType_U64:    return DataTypeCompareT<ImU64 >((const ImU64* )arg_1, (const ImU64* )arg_2);
+    case ImGuiDataType_Float:  return DataTypeCompareT<float >((const float* )arg_1, (const float* )arg_2);
+    case ImGuiDataType_Double: return DataTypeCompareT<double>((const double*)arg_1, (const double*)arg_2);
+    case ImGuiDataType_COUNT:  break;
+    }
+    IM_ASSERT(0);
+    return 0;
+}
+
+template<typename T>
+static bool DataTypeClampT(T* v, const T* v_min, const T* v_max)
+{
+    // Clamp, both sides are optional, return true if modified
     if (v_min && *v < *v_min) { *v = *v_min; return true; }
-    if (v_max && *v > *v_max) { *v = *v_max; return true; }
+    if (v_max && *v > * v_max) { *v = *v_max; return true; }
     return false;
 }
 
@@ -1929,16 +1957,16 @@ bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_m
 {
     switch (data_type)
     {
-    case ImGuiDataType_S8:     return ClampBehaviorT<ImS8  >((ImS8*  )p_data, (const ImS8*  )p_min, (const ImS8*  )p_max);
-    case ImGuiDataType_U8:     return ClampBehaviorT<ImU8  >((ImU8*  )p_data, (const ImU8*  )p_min, (const ImU8*  )p_max);
-    case ImGuiDataType_S16:    return ClampBehaviorT<ImS16 >((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max);
-    case ImGuiDataType_U16:    return ClampBehaviorT<ImU16 >((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max);
-    case ImGuiDataType_S32:    return ClampBehaviorT<ImS32 >((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max);
-    case ImGuiDataType_U32:    return ClampBehaviorT<ImU32 >((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max);
-    case ImGuiDataType_S64:    return ClampBehaviorT<ImS64 >((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max);
-    case ImGuiDataType_U64:    return ClampBehaviorT<ImU64 >((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max);
-    case ImGuiDataType_Float:  return ClampBehaviorT<float >((float* )p_data, (const float* )p_min, (const float* )p_max);
-    case ImGuiDataType_Double: return ClampBehaviorT<double>((double*)p_data, (const double*)p_min, (const double*)p_max);
+    case ImGuiDataType_S8:     return DataTypeClampT<ImS8  >((ImS8*  )p_data, (const ImS8*  )p_min, (const ImS8*  )p_max);
+    case ImGuiDataType_U8:     return DataTypeClampT<ImU8  >((ImU8*  )p_data, (const ImU8*  )p_min, (const ImU8*  )p_max);
+    case ImGuiDataType_S16:    return DataTypeClampT<ImS16 >((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max);
+    case ImGuiDataType_U16:    return DataTypeClampT<ImU16 >((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max);
+    case ImGuiDataType_S32:    return DataTypeClampT<ImS32 >((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max);
+    case ImGuiDataType_U32:    return DataTypeClampT<ImU32 >((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max);
+    case ImGuiDataType_S64:    return DataTypeClampT<ImS64 >((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max);
+    case ImGuiDataType_U64:    return DataTypeClampT<ImU64 >((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max);
+    case ImGuiDataType_Float:  return DataTypeClampT<float >((float* )p_data, (const float* )p_min, (const float* )p_max);
+    case ImGuiDataType_Double: return DataTypeClampT<double>((double*)p_data, (const double*)p_min, (const double*)p_max);
     case ImGuiDataType_COUNT:  break;
     }
     IM_ASSERT(0);
@@ -2208,7 +2236,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
     if (temp_input_is_active)
     {
         // Only clamp CTRL+Click input when ImGuiSliderFlags_ClampInput is set
-        const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0;
+        const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0);
         return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
     }
 
@@ -3493,6 +3521,7 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
     ImWchar* dst = obj->TextW.Data + pos;
 
     // We maintain our buffer length in both UTF-8 and wchar formats
+    obj->Edited = true;
     obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
     obj->CurLenW -= n;
 
@@ -3527,6 +3556,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
         memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
     memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
 
+    obj->Edited = true;
     obj->CurLenW += new_text_len;
     obj->CurLenA += new_text_len_utf8;
     obj->TextW[obj->CurLenW] = '\0';
@@ -3925,6 +3955,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     {
         IM_ASSERT(state != NULL);
         backup_current_text_length = state->CurLenA;
+        state->Edited = false;
         state->BufCapacityA = buf_size;
         state->UserFlags = flags;
         state->UserCallback = callback;
@@ -4162,7 +4193,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             }
 
             // User callback
-            if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0)
+            if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0)
             {
                 IM_ASSERT(callback != NULL);
 
@@ -4184,8 +4215,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                     event_flag = ImGuiInputTextFlags_CallbackHistory;
                     event_key = ImGuiKey_DownArrow;
                 }
+                else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited)
+                {
+                    event_flag = ImGuiInputTextFlags_CallbackEdit;
+                }
                 else if (flags & ImGuiInputTextFlags_CallbackAlways)
+                {
                     event_flag = ImGuiInputTextFlags_CallbackAlways;
+                }
 
                 if (event_flag)
                 {
@@ -5617,17 +5654,14 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
 
     // Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags.
     // Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support.
-    // - Single-click on label = Toggle on MouseUp (default)
-    // - Single-click on arrow = Toggle on MouseUp (when _OpenOnArrow=0)
+    // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0)
+    // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=0)
     // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1)
     // - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1)
     // - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0)
-    // This makes _OpenOnArrow have a subtle effect on _OpenOnDoubleClick: arrow click reacts on Down rather than Up.
-    // It is rather standard that arrow click react on Down rather than Up and we'd be tempted to make it the default
-    // (by removing the _OpenOnArrow test below), however this would have a perhaps surprising effect on CollapsingHeader()?
-    // So right now we are making this optional. May evolve later.
+    // It is rather standard that arrow click react on Down rather than Up.
     // We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work.
-    if (is_mouse_x_over_arrow && (flags & ImGuiTreeNodeFlags_OpenOnArrow))
+    if (is_mouse_x_over_arrow)
         button_flags |= ImGuiButtonFlags_PressedOnClick;
     else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
         button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
@@ -6389,7 +6423,8 @@ bool ImGui::BeginMenuBar()
     clip_rect.ClipWith(window->OuterRectClipped);
     PushClipRect(clip_rect.Min, clip_rect.Max, false);
 
-    window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
+    // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analoguous here, maybe a BeginGroupEx() with flags).
+    window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
     window->DC.LayoutType = ImGuiLayoutType_Horizontal;
     window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
     window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu);