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@@ -11,7 +11,7 @@
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// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
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// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
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-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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@@ -139,7 +139,7 @@ bool ImGui_ImplAndroid_Init(ANativeWindow* window)
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io.KeyMap[ImGuiKey_Space] = AKEYCODE_SPACE;
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io.KeyMap[ImGuiKey_Enter] = AKEYCODE_ENTER;
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io.KeyMap[ImGuiKey_Escape] = AKEYCODE_ESCAPE;
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- io.KeyMap[ImGuiKey_KeyPadEnter] = AKEYCODE_NUMPAD_ENTER;
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+ io.KeyMap[ImGuiKey_KeypadEnter] = AKEYCODE_NUMPAD_ENTER;
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io.KeyMap[ImGuiKey_A] = AKEYCODE_A;
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io.KeyMap[ImGuiKey_C] = AKEYCODE_C;
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io.KeyMap[ImGuiKey_V] = AKEYCODE_V;
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