|
@@ -101,12 +101,10 @@ int main(int, char**)
|
|
done = true;
|
|
done = true;
|
|
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
|
|
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
|
|
done = true;
|
|
done = true;
|
|
- if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED)
|
|
|
|
|
|
+ if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
|
|
{
|
|
{
|
|
- g_pd3dDeviceContext->OMSetRenderTargets(0, 0, 0);
|
|
|
|
- // Release all outstanding references to the swap chain's buffers.
|
|
|
|
- g_mainRenderTargetView->Release();
|
|
|
|
-
|
|
|
|
|
|
+ // Release all outstanding references to the swap chain's buffers before resizing.
|
|
|
|
+ CleanupRenderTarget();
|
|
g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
|
|
g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
|
|
CreateRenderTarget();
|
|
CreateRenderTarget();
|
|
}
|
|
}
|