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Docking: docked windows honor ImGuiCol_WindowBg. Host window in charge of rendering seams. (#2700, #2539 + Docked windows honor display their border properly. (#2522)

Plus: better support for transparent one in nodes
Side effects: DockContextBindNodeToWindow doesn't alter node->IsVisible.
Side effects: ImDrawList:: _ResetForNewFrame() needs to merge, sane (in case of
(Amended, force-pushed)
ocornut 3 years ago
parent
commit
b16f738d04
5 changed files with 88 additions and 21 deletions
  1. 2 0
      docs/CHANGELOG.txt
  2. 76 18
      imgui.cpp
  3. 2 0
      imgui_draw.cpp
  4. 4 1
      imgui_internal.h
  5. 4 2
      imgui_widgets.cpp

+ 2 - 0
docs/CHANGELOG.txt

@@ -158,6 +158,8 @@ Docking+Viewports Branch:
 - Docking: Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
 - Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace
   when unrelated windows submitted before the dockspace have dynamic visibility. (#4757)
+- Docking, Style: Docked windows honor ImGuiCol_WindowBg. (#2700, #2539)
+- Docking, Style: Docked windows honor display their border properly. (#2522)
 - Docking: Fixed incorrectly rounded tab bars for dock node that are not at the top of their dock tree.
 - Docking: Fixed single-frame node pos/size inconsistencies when window stop or start being submitted.
 - Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0 in order

+ 76 - 18
imgui.cpp

@@ -4528,6 +4528,8 @@ static void AddWindowToDrawData(ImGuiWindow* window, int layer)
     ImGuiContext& g = *GImGui;
     ImGuiViewportP* viewport = window->Viewport;
     g.IO.MetricsRenderWindows++;
+    if (window->Flags & ImGuiWindowFlags_DockNodeHost)
+        window->DrawList->ChannelsMerge();
     AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[layer], window->DrawList);
     for (int i = 0; i < window->DC.ChildWindows.Size; i++)
     {
@@ -4709,6 +4711,9 @@ void ImGui::EndFrame()
     // Update navigation: CTRL+Tab, wrap-around requests
     NavEndFrame();
 
+    // Update docking
+    DockContextEndFrame(&g);
+
     SetCurrentViewport(NULL, NULL);
 
     // Drag and Drop: Elapse payload (if delivered, or if source stops being submitted)
@@ -5653,11 +5658,11 @@ ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window)
     return size_final;
 }
 
-static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags)
+static ImGuiCol GetWindowBgColorIdx(ImGuiWindow* window)
 {
-    if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
+    if (window->Flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
         return ImGuiCol_PopupBg;
-    if (flags & ImGuiWindowFlags_ChildWindow)
+    if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive)
         return ImGuiCol_ChildBg;
     return ImGuiCol_WindowBg;
 }
@@ -5950,7 +5955,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
                 if (g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && *(ImGuiWindow**)g.DragDropPayload.Data == window)
                     is_docking_transparent_payload = true;
 
-            ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
+            ImU32 bg_col = GetColorU32(GetWindowBgColorIdx(window));
             if (window->ViewportOwned)
             {
                 // No alpha
@@ -5976,8 +5981,21 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
                 if (override_alpha)
                     bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT);
             }
-            window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
+
+            // Render, for docked windows and host windows we ensure bg goes before decorations
+            ImDrawList* bg_draw_list = window->DockIsActive ? window->DockNode->HostWindow->DrawList : window->DrawList;
+            if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost))
+                bg_draw_list->ChannelsSetCurrent(0);
+            if (window->DockIsActive)
+                window->DockNode->LastBgColor = bg_col;
+
+            bg_draw_list->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
+
+            if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost))
+                bg_draw_list->ChannelsSetCurrent(1);
         }
+        if (window->DockIsActive)
+            window->DockNode->IsBgDrawnThisFrame = true;
 
         // Title bar
         // (when docked, DockNode are drawing their own title bar. Individual windows however do NOT set the _NoTitleBar flag,
@@ -6346,6 +6364,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         window->IDStack.resize(1);
         window->DrawList->_ResetForNewFrame();
         window->DC.CurrentTableIdx = -1;
+        if (flags & ImGuiWindowFlags_DockNodeHost)
+        {
+            window->DrawList->ChannelsSplit(2);
+            window->DrawList->ChannelsSetCurrent(1); // Render decorations on channel 1 as we will render the backgrounds manually later
+        }
 
         // Restore buffer capacity when woken from a compacted state, to avoid
         if (window->MemoryCompacted)
@@ -12786,6 +12809,9 @@ void ImGui::DestroyPlatformWindows()
 //    | BeginDockableDragDropTarget()
 //    | - DockNodePreviewDockRender()
 //-----------------------------------------------------------------------------
+// - EndFrame()
+//    | DockContextEndFrame()
+//-----------------------------------------------------------------------------
 
 //-----------------------------------------------------------------------------
 // Docking: Internal Types
@@ -12940,6 +12966,7 @@ namespace ImGui
 // - DockContextRebuildNodes()
 // - DockContextNewFrameUpdateUndocking()
 // - DockContextNewFrameUpdateDocking()
+// - DockContextEndFrame()
 // - DockContextFindNodeByID()
 // - DockContextBindNodeToWindow()
 // - DockContextGenNodeID()
@@ -13075,6 +13102,22 @@ void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx)
                 DockNodeUpdate(node);
 }
 
+void ImGui::DockContextEndFrame(ImGuiContext* ctx)
+{
+    // Draw backgrounds of node missing their window
+    ImGuiContext& g = *ctx;
+    ImGuiDockContext* dc = &g.DockContext;
+    for (int n = 0; n < dc->Nodes.Data.Size; n++)
+        if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
+            if (node->LastFrameActive == g.FrameCount && node->IsVisible && node->HostWindow && node->IsLeafNode() && !node->IsBgDrawnThisFrame)
+            {
+                ImRect bg_rect(node->Pos + ImVec2(0.0f, GetFrameHeight()), node->Pos + node->Size);
+                ImDrawFlags bg_rounding_flags = CalcRoundingFlagsForRectInRect(bg_rect, node->HostWindow->Rect(), DOCKING_SPLITTER_SIZE);
+                node->HostWindow->DrawList->ChannelsSetCurrent(0);
+                node->HostWindow->DrawList->AddRectFilled(bg_rect.Min, bg_rect.Max, node->LastBgColor, node->HostWindow->WindowRounding, bg_rounding_flags);
+            }
+}
+
 static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id)
 {
     return (ImGuiDockNode*)ctx->DockContext.Nodes.GetVoidPtr(id);
@@ -13592,6 +13635,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
     SplitAxis = ImGuiAxis_None;
 
     State = ImGuiDockNodeState_Unknown;
+    LastBgColor = IM_COL32_WHITE;
     HostWindow = VisibleWindow = NULL;
     CentralNode = OnlyNodeWithWindows = NULL;
     CountNodeWithWindows = 0;
@@ -13603,6 +13647,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
     AuthorityForViewport = ImGuiDataAuthority_Auto;
     IsVisible = true;
     IsFocused = HasCloseButton = HasWindowMenuButton = HasCentralNodeChild = false;
+    IsBgDrawnThisFrame = false;
     WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false;
 }
 
@@ -14044,6 +14089,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
     ImGuiContext& g = *GImGui;
     IM_ASSERT(node->LastFrameActive != g.FrameCount);
     node->LastFrameAlive = g.FrameCount;
+    node->IsBgDrawnThisFrame = false;
 
     node->CentralNode = node->OnlyNodeWithWindows = NULL;
     if (node->IsRootNode())
@@ -14186,6 +14232,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
             window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoCollapse;
             window_flags |= ImGuiWindowFlags_NoTitleBar;
 
+            SetNextWindowBgAlpha(0.0f); // Don't set ImGuiWindowFlags_NoBackground because it disables borders
             PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
             Begin(window_label, NULL, window_flags);
             PopStyleVar();
@@ -14224,15 +14271,6 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
         if (g.NavWindow && g.NavWindow->RootWindow->DockNode && g.NavWindow->RootWindow->ParentWindow == host_window)
             node->LastFocusedNodeId = g.NavWindow->RootWindow->DockNode->ID;
 
-    // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size
-    // _after_ processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order!
-    const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0;
-    if (render_dockspace_bg)
-    {
-        host_window->DrawList->ChannelsSplit(2);
-        host_window->DrawList->ChannelsSetCurrent(1);
-    }
-
     // Register a hit-test hole in the window unless we are currently dragging a window that is compatible with our dockspace
     ImGuiDockNode* central_node = node->CentralNode;
     const bool central_node_hole = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0 && central_node != NULL && central_node->IsEmpty();
@@ -14265,15 +14303,25 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
     // Update position/size, process and draw resizing splitters
     if (node->IsRootNode() && host_window)
     {
+        host_window->DrawList->ChannelsSetCurrent(1);
         DockNodeTreeUpdatePosSize(node, host_window->Pos, host_window->Size);
         DockNodeTreeUpdateSplitter(node);
     }
 
     // Draw empty node background (currently can only be the Central Node)
-    if (host_window && node->IsEmpty() && node->IsVisible && !(node_flags & ImGuiDockNodeFlags_PassthruCentralNode))
-        host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_DockingEmptyBg));
+    if (host_window && node->IsEmpty() && node->IsVisible)
+    {
+        host_window->DrawList->ChannelsSetCurrent(0);
+        node->LastBgColor = (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) ? 0 : GetColorU32(ImGuiCol_DockingEmptyBg);
+        if (node->LastBgColor != 0)
+            host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, node->LastBgColor);
+        node->IsBgDrawnThisFrame = true;
+    }
 
     // Draw whole dockspace background if ImGuiDockNodeFlags_PassthruCentralNode if set.
+    // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size
+    // _after_ processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order!
+    const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0;
     if (render_dockspace_bg && node->IsVisible)
     {
         host_window->DrawList->ChannelsSetCurrent(0);
@@ -14281,10 +14329,11 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
             RenderRectFilledWithHole(host_window->DrawList, node->Rect(), central_node->Rect(), GetColorU32(ImGuiCol_WindowBg), 0.0f);
         else
             host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_WindowBg), 0.0f);
-        host_window->DrawList->ChannelsMerge();
     }
 
     // Draw and populate Tab Bar
+    if (host_window)
+        host_window->DrawList->ChannelsSetCurrent(1);
     if (host_window && node->Windows.Size > 0)
     {
         DockNodeUpdateTabBar(node, host_window);
@@ -14319,7 +14368,13 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
 
         // Render outer borders last (after the tab bar)
         if (node->IsRootNode())
+        {
+            host_window->DrawList->ChannelsSetCurrent(1);
             RenderWindowOuterBorders(host_window);
+        }
+
+        // Further rendering (= hosted windows background) will be drawn on layer 0
+        host_window->DrawList->ChannelsSetCurrent(0);
     }
 
     // End host window
@@ -15330,7 +15385,8 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
             float cur_size_1 = child_1->Size[axis];
             float min_size_0 = resize_limits[0] - child_0->Pos[axis];
             float min_size_1 = child_1->Pos[axis] + child_1->Size[axis] - resize_limits[1];
-            if (SplitterBehavior(bb, GetID("##Splitter"), axis, &cur_size_0, &cur_size_1, min_size_0, min_size_1, WINDOWS_HOVER_PADDING, WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER))
+            ImU32 bg_col = GetColorU32(ImGuiCol_WindowBg);
+            if (SplitterBehavior(bb, GetID("##Splitter"), axis, &cur_size_0, &cur_size_1, min_size_0, min_size_1, WINDOWS_HOVER_PADDING, WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER, bg_col))
             {
                 if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0)
                 {
@@ -16061,7 +16117,9 @@ static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGu
     }
 
     // Add window to node
+    bool node_was_visible = node->IsVisible;
     DockNodeAddWindow(node, window, true);
+    node->IsVisible = node_was_visible; // Don't mark visible right away (so DockContextEndFrame() doesn't render it, maybe other side effects? will see)
     IM_ASSERT(node == window->DockNode);
     return node;
 }

+ 2 - 0
imgui_draw.cpp

@@ -412,6 +412,8 @@ void ImDrawList::_ResetForNewFrame()
     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
+    if (_Splitter._Count > 1)
+        _Splitter.Merge(this);
 
     CmdBuffer.resize(0);
     IdxBuffer.resize(0);

+ 4 - 1
imgui_internal.h

@@ -1432,6 +1432,7 @@ struct IMGUI_API ImGuiDockNode
     ImVec2                  SizeRef;                    // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size.
     ImGuiAxis               SplitAxis;                  // [Split node only] Split axis (X or Y)
     ImGuiWindowClass        WindowClass;                // [Root node only]
+    ImU32                   LastBgColor;
 
     ImGuiWindow*            HostWindow;
     ImGuiWindow*            VisibleWindow;              // Generally point to window which is ID is == SelectedTabID, but when CTRL+Tabbing this can be a different window.
@@ -1449,6 +1450,7 @@ struct IMGUI_API ImGuiDockNode
     ImGuiDataAuthority      AuthorityForViewport    :3;
     bool                    IsVisible               :1; // Set to false when the node is hidden (usually disabled as it has no active window)
     bool                    IsFocused               :1;
+    bool                    IsBgDrawnThisFrame      :1;
     bool                    HasCloseButton          :1; // Provide space for a close button (if any of the docked window has one). Note that button may be hidden on window without one.
     bool                    HasWindowMenuButton     :1;
     bool                    HasCentralNodeChild     :1;
@@ -2828,6 +2830,7 @@ namespace ImGui
     IMGUI_API void          DockContextRebuildNodes(ImGuiContext* ctx);
     IMGUI_API void          DockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
     IMGUI_API void          DockContextNewFrameUpdateDocking(ImGuiContext* ctx);
+    IMGUI_API void          DockContextEndFrame(ImGuiContext* ctx);
     IMGUI_API ImGuiID       DockContextGenNodeID(ImGuiContext* ctx);
     IMGUI_API void          DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
     IMGUI_API void          DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window);
@@ -3005,7 +3008,7 @@ namespace ImGui
     IMGUI_API bool          ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
     IMGUI_API bool          DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags);
     IMGUI_API bool          SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
-    IMGUI_API bool          SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
+    IMGUI_API bool          SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0);
     IMGUI_API bool          TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
     IMGUI_API bool          TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0);                     // Consume previous SetNextItemOpen() data, if any. May return true when logging
     IMGUI_API void          TreePushOverrideID(ImGuiID id);

+ 4 - 2
imgui_widgets.cpp

@@ -1435,7 +1435,7 @@ void ImGui::Separator()
 }
 
 // Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
-bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay)
+bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay, ImU32 bg_col)
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
@@ -1487,7 +1487,9 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
         }
     }
 
-    // Render
+    // Render at new position
+    if (bg_col & IM_COL32_A_MASK)
+        window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, bg_col, 0.0f);
     const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
     window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f);