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Examples: DirectX: Using IM_ARRAYSIZE()

omar il y a 7 ans
Parent
commit
b263bc5689

+ 1 - 1
examples/directx10_example/imgui_impl_dx10.cpp

@@ -228,7 +228,7 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
 static bool IsAnyMouseButtonDown()
 {
     ImGuiIO& io = ImGui::GetIO();
-    for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
+    for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
         if (io.MouseDown[n])
             return true;
     return false;

+ 1 - 1
examples/directx11_example/imgui_impl_dx11.cpp

@@ -235,7 +235,7 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
 static bool IsAnyMouseButtonDown()
 {
     ImGuiIO& io = ImGui::GetIO();
-    for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
+    for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
         if (io.MouseDown[n])
             return true;
     return false;

+ 1 - 1
examples/directx9_example/imgui_impl_dx9.cpp

@@ -174,7 +174,7 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
 static bool IsAnyMouseButtonDown()
 {
     ImGuiIO& io = ImGui::GetIO();
-    for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
+    for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
         if (io.MouseDown[n])
             return true;
     return false;