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@@ -1572,6 +1572,7 @@ ImGuiIO::ImGuiIO()
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ConfigViewportsNoTaskBarIcon = false;
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ConfigViewportsNoDecoration = true;
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ConfigViewportsNoDefaultParent = false;
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+ ConfigViewportPlatformFocusSetsImGuiFocus = true;
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// Miscellaneous options
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MouseDrawCursor = false;
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@@ -16384,7 +16385,7 @@ static void ImGui::UpdateViewportsNewFrame()
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// - if focus didn't happen because we destroyed another window (#6462)
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// FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window->Window != NULL' case as well.
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const bool apply_imgui_focus_on_focused_viewport = !IsAnyMouseDown() && !prev_focused_has_been_destroyed;
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- if (apply_imgui_focus_on_focused_viewport)
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+ if (apply_imgui_focus_on_focused_viewport && g.IO.ConfigViewportPlatformFocusSetsImGuiFocus)
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{
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focused_viewport->LastFocusedHadNavWindow |= (g.NavWindow != NULL) && (g.NavWindow->Viewport == focused_viewport); // Update so a window changing viewport won't lose focus.
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ImGuiFocusRequestFlags focus_request_flags = ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild;
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