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Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo.

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b4b79584d1
Modificáronse 2 ficheiros con 21 adicións e 19 borrados
  1. 11 19
      imgui.cpp
  2. 10 0
      imgui_internal.h

+ 11 - 19
imgui.cpp

@@ -2999,15 +2999,7 @@ void ImGui::PopStyleColor(int count)
     }
 }
 
-struct ImGuiStyleVarInfo
-{
-    ImGuiDataType   Type;
-    ImU32           Count;
-    ImU32           Offset;
-    void*           GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); }
-};
-
-static const ImGuiStyleVarInfo GStyleVarInfo[] =
+static const ImGuiDataVarInfo GStyleVarInfo[] =
 {
     { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) },               // ImGuiStyleVar_Alpha
     { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, DisabledAlpha) },       // ImGuiStyleVar_DisabledAlpha
@@ -3039,39 +3031,39 @@ static const ImGuiStyleVarInfo GStyleVarInfo[] =
     { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextPadding) },   // ImGuiStyleVar_SeparatorTextPadding
 };
 
-static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
+const ImGuiDataVarInfo* ImGui::GetStyleVarInfo(ImGuiStyleVar idx)
 {
     IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT);
-    IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT);
+    IM_STATIC_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT);
     return &GStyleVarInfo[idx];
 }
 
 void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
 {
-    const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
+    ImGuiContext& g = *GImGui;
+    const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
     if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
     {
-        ImGuiContext& g = *GImGui;
         float* pvar = (float*)var_info->GetVarPtr(&g.Style);
         g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
         *pvar = val;
         return;
     }
-    IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
+    IM_ASSERT_USER_ERROR(0, "Called PushStyleVar() variant with wrong type!");
 }
 
 void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
 {
-    const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
+    ImGuiContext& g = *GImGui;
+    const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
     if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
     {
-        ImGuiContext& g = *GImGui;
         ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
         g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
         *pvar = val;
         return;
     }
-    IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
+    IM_ASSERT_USER_ERROR(0, "Called PushStyleVar() variant with wrong type!");
 }
 
 void ImGui::PopStyleVar(int count)
@@ -3086,7 +3078,7 @@ void ImGui::PopStyleVar(int count)
     {
         // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
         ImGuiStyleMod& backup = g.StyleVarStack.back();
-        const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
+        const ImGuiDataVarInfo* info = GetStyleVarInfo(backup.VarIdx);
         void* data = info->GetVarPtr(&g.Style);
         if (info->Type == ImGuiDataType_Float && info->Count == 1)      { ((float*)data)[0] = backup.BackupFloat[0]; }
         else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; }
@@ -14223,7 +14215,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
     SameLine(); CheckboxFlags("Focus", &g.DebugLogFlags, ImGuiDebugLogFlags_EventFocus);
     SameLine(); CheckboxFlags("Popup", &g.DebugLogFlags, ImGuiDebugLogFlags_EventPopup);
     SameLine(); CheckboxFlags("Nav", &g.DebugLogFlags, ImGuiDebugLogFlags_EventNav);
-    SameLine(); if (CheckboxFlags("Clipper", &g.DebugLogFlags, ImGuiDebugLogFlags_EventClipper)) { g.DebugLogClipperAutoDisableFrames = 2; }; if (IsItemHovered()) SetTooltip("Clipper log auto-disabled after 2 frames");
+    SameLine(); if (CheckboxFlags("Clipper", &g.DebugLogFlags, ImGuiDebugLogFlags_EventClipper)) { g.DebugLogClipperAutoDisableFrames = 2; } if (IsItemHovered()) SetTooltip("Clipper log auto-disabled after 2 frames");
     SameLine(); CheckboxFlags("IO", &g.DebugLogFlags, ImGuiDebugLogFlags_EventIO);
 
     if (SmallButton("Clear"))

+ 10 - 0
imgui_internal.h

@@ -126,6 +126,7 @@ struct ImDrawListSharedData;        // Data shared between all ImDrawList instan
 struct ImGuiColorMod;               // Stacked color modifier, backup of modified data so we can restore it
 struct ImGuiContext;                // Main Dear ImGui context
 struct ImGuiContextHook;            // Hook for extensions like ImGuiTestEngine
+struct ImGuiDataVarInfo;            // Variable information (e.g. to avoid style variables from an enum)
 struct ImGuiDataTypeInfo;           // Type information associated to a ImGuiDataType enum
 struct ImGuiGroupData;              // Stacked storage data for BeginGroup()/EndGroup()
 struct ImGuiInputTextState;         // Internal state of the currently focused/edited text input box
@@ -953,6 +954,14 @@ enum ImGuiPopupPositionPolicy
     ImGuiPopupPositionPolicy_Tooltip,
 };
 
+struct ImGuiDataVarInfo
+{
+    ImGuiDataType   Type;
+    ImU32           Count;      // 1+
+    ImU32           Offset;     // Offset in parent structure
+    void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
+};
+
 struct ImGuiDataTypeTempStorage
 {
     ImU8        Data[8];        // Can fit any data up to ImGuiDataType_COUNT
@@ -2816,6 +2825,7 @@ namespace ImGui
     // Parameter stacks (shared)
     IMGUI_API void          PushItemFlag(ImGuiItemFlags option, bool enabled);
     IMGUI_API void          PopItemFlag();
+    IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
 
     // Logging/Capture
     IMGUI_API void          LogBegin(ImGuiLogType type, int auto_open_depth);           // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.