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Examples: Emscripten+GLFW: revert to use a shell_minimal.html closer to vanilla one, as our fullscreen + misc tweaks to Emscripten+SDL example to match other version.

ocornut 2 anos atrás
pai
commit
b51919dce1

+ 1 - 0
.gitignore

@@ -40,6 +40,7 @@ xcuserdata
 examples/*.o.tmp
 examples/*.out.js
 examples/*.out.wasm
+examples/example_emscripten_glfw_opengl3/web/*
 examples/example_emscripten_opengl3/web/*
 examples/example_emscripten_wgpu/web/*
 

+ 4 - 3
examples/example_emscripten_glfw_opengl3/Makefile

@@ -32,9 +32,9 @@ EMS =
 ##---------------------------------------------------------------------
 
 # ("EMS" options gets added to both CPPFLAGS and LDFLAGS, whereas some options are for linker only)
-EMS += -s USE_GLFW=3
+
 EMS += -s DISABLE_EXCEPTION_CATCHING=1
-LDFLAGS += -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1
+LDFLAGS += -s USE_GLFW=3 -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1
 
 # Uncomment next line to fix possible rendering bugs with Emscripten version older then 1.39.0 (https://github.com/ocornut/imgui/issues/2877)
 #EMS += -s BINARYEN_TRAP_MODE=clamp
@@ -60,7 +60,8 @@ endif
 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
 #CPPFLAGS += -g
 CPPFLAGS += -Wall -Wformat -Os $(EMS)
-LDFLAGS += --shell-file shell_minimal.html $(EMS)
+LDFLAGS += --shell-file shell_minimal.html
+LDFLAGS += $(EMS)
 
 ##---------------------------------------------------------------------
 ## BUILD RULES

+ 3 - 2
examples/example_emscripten_glfw_opengl3/shell_minimal.html

@@ -6,7 +6,7 @@
     <title>Dear ImGui GLFW+Emscripten example</title>
     <style>
         body { margin: 0; background-color: black }
-        .emscripten {
+        /*.emscripten {
             position: absolute;
             top: 0px;
             left: 0px;
@@ -24,7 +24,8 @@
             image-rendering: crisp-edges;
             image-rendering: pixelated;
             -ms-interpolation-mode: nearest-neighbor;
-        }
+        }*/
+        .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
     </style>
   </head>
   <body>

+ 2 - 1
examples/example_emscripten_opengl3/Makefile

@@ -60,7 +60,8 @@ endif
 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
 #CPPFLAGS += -g
 CPPFLAGS += -Wall -Wformat -Os $(EMS)
-LDFLAGS += --shell-file shell_minimal.html $(EMS)
+LDFLAGS += --shell-file shell_minimal.html
+LDFLAGS += $(EMS)
 
 ##---------------------------------------------------------------------
 ## BUILD RULES

+ 14 - 14
examples/example_emscripten_opengl3/main.cpp

@@ -18,7 +18,6 @@
 // Emscripten requires to have full control over the main loop. We're going to store our SDL book-keeping variables globally.
 // Having a single function that acts as a loop prevents us to store state in the stack of said function. So we need some location for this.
 SDL_Window*     g_Window = NULL;
-SDL_GLContext   g_GLContext = NULL;
 
 // For clarity, our main loop code is declared at the end.
 static void main_loop(void*);
@@ -49,13 +48,14 @@ int main(int, char**)
     SDL_DisplayMode current;
     SDL_GetCurrentDisplayMode(0, &current);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-    g_Window = SDL_CreateWindow("Dear ImGui SDL+Emscripten example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
-    g_GLContext = SDL_GL_CreateContext(g_Window);
-    if (!g_GLContext)
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL+Emscripten example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
+    SDL_GLContext gl_context = SDL_GL_CreateContext(window);
+    if (!gl_context)
     {
-        fprintf(stderr, "Failed to initialize WebGL context!\n");
+        fprintf(stderr, "Failed to initialize GL context!\n");
         return 1;
     }
+    SDL_GL_MakeCurrent(window, gl_context);
     SDL_GL_SetSwapInterval(1); // Enable vsync
 
     // Setup Dear ImGui context
@@ -74,7 +74,7 @@ int main(int, char**)
     //ImGui::StyleColorsLight();
 
     // Setup Platform/Renderer backends
-    ImGui_ImplSDL2_InitForOpenGL(g_Window, g_GLContext);
+    ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
     ImGui_ImplOpenGL3_Init(glsl_version);
 
     // Load Fonts
@@ -98,6 +98,7 @@ int main(int, char**)
 #endif
 
     // This function call won't return, and will engage in an infinite loop, processing events from the browser, and dispatching them.
+    g_Window = window;
     emscripten_set_main_loop_arg(main_loop, NULL, 0, true);
 }
 
@@ -137,16 +138,16 @@ static void main_loop(void* arg)
         static float f = 0.0f;
         static int counter = 0;
 
-        ImGui::Begin("Hello, world!");                                // Create a window called "Hello, world!" and append into it.
+        ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
 
-        ImGui::Text("This is some useful text.");                     // Display some text (you can use a format strings too)
-        ImGui::Checkbox("Demo Window", &show_demo_window);            // Edit bools storing our window open/close state
+        ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
+        ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
         ImGui::Checkbox("Another Window", &show_another_window);
 
-        ImGui::SliderFloat("float", &f, 0.0f, 1.0f);                  // Edit 1 float using a slider from 0.0f to 1.0f
-        ImGui::ColorEdit3("clear color", (float*)&clear_color);       // Edit 3 floats representing a color
+        ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
+        ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
 
-        if (ImGui::Button("Button"))                                  // Buttons return true when clicked (most widgets return true when edited/activated)
+        if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
             counter++;
         ImGui::SameLine();
         ImGui::Text("counter = %d", counter);
@@ -158,7 +159,7 @@ static void main_loop(void* arg)
     // 3. Show another simple window.
     if (show_another_window)
     {
-        ImGui::Begin("Another Window", &show_another_window);         // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
+        ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
         ImGui::Text("Hello from another window!");
         if (ImGui::Button("Close Me"))
             show_another_window = false;
@@ -167,7 +168,6 @@ static void main_loop(void* arg)
 
     // Rendering
     ImGui::Render();
-    SDL_GL_MakeCurrent(g_Window, g_GLContext);
     glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
     glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
     glClear(GL_COLOR_BUFFER_BIT);