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@@ -54,6 +54,9 @@ Other Changes:
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Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
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technically dynamically change its setting based on the context (e.g. disable only when hovering
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or interacting with a game/3D view).
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+- Windows: Fixed first-time windows appearing in negative coordinates from being initialized
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+ with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
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+ when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]
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- Clipper: Fixed a regression in 1.86 when not calling clipper.End() and late destructing the
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clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
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- Layout: Fixed mixing up SameLine() and SetCursorPos() together from creating situations where line
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