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@@ -60,16 +60,16 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
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g_pd3dDevice->SetPixelShader(NULL);
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g_pd3dDevice->SetVertexShader(NULL);
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g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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- g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, false);
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- g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
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- g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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- g_pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, false);
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+ g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
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+ g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
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+ g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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+ g_pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
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g_pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
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g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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- g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, true);
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+ g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
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g_pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
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- g_pd3dDevice->SetRenderState(D3DRS_FOGENABLE, false);
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+ g_pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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