Procházet zdrojové kódy

Define SOURCES instead of OBJS in Makefiles.

OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
Sam Hocevar před 9 roky
rodič
revize
b6f251103b

+ 3 - 2
examples/opengl2_example/Makefile

@@ -15,8 +15,9 @@
 #CXX = clang++
 
 EXE = opengl2_example
-OBJS = main.o imgui_impl_glfw_gl2.o
-OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
+SOURCES = main.cpp imgui_impl_glfw_gl2.cpp
+SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
+OBJS = $(addsuffix .o, $(basename $(SOURCES)))
 
 UNAME_S := $(shell uname -s)
 

+ 4 - 3
examples/opengl3_example/Makefile

@@ -15,9 +15,10 @@
 #CXX = clang++
 
 EXE = opengl3_example
-OBJS = main.o imgui_impl_glfw_gl3.o
-OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
-OBJS += ../libs/gl3w/GL/gl3w.o
+SOURCES = main.cpp imgui_impl_glfw_gl3.cpp
+SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
+SOURCES += ../libs/gl3w/GL/gl3w.c
+OBJS = $(addsuffix .o, $(basename $(SOURCES)))
 
 UNAME_S := $(shell uname -s)