|
@@ -6,6 +6,7 @@
|
|
|
Index of this file:
|
|
|
- Widgets: Text, etc.
|
|
|
- Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
|
|
|
+- Widgets: Low-level Layout helpers: Spacing, Dummy, NewLine, Separator, etc.
|
|
|
- Widgets: ComboBox
|
|
|
- Data Type and Data Formatting Helpers
|
|
|
- Widgets: DragScalar, DragFloat, DragInt, etc.
|
|
@@ -1051,6 +1052,188 @@ void ImGui::Bullet()
|
|
|
SameLine(0, style.FramePadding.x*2);
|
|
|
}
|
|
|
|
|
|
+//-------------------------------------------------------------------------
|
|
|
+// WIDGETS: Low-level Layout helpers
|
|
|
+// - Spacing()
|
|
|
+// - Dummy()
|
|
|
+// - NewLine()
|
|
|
+// - AlignTextToFramePadding()
|
|
|
+// - Separator()
|
|
|
+// - VerticalSeparator() [Internal]
|
|
|
+// - SplitterBehavior() [Internal]
|
|
|
+//-------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ImGui::Spacing()
|
|
|
+{
|
|
|
+ ImGuiWindow* window = GetCurrentWindow();
|
|
|
+ if (window->SkipItems)
|
|
|
+ return;
|
|
|
+ ItemSize(ImVec2(0,0));
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui::Dummy(const ImVec2& size)
|
|
|
+{
|
|
|
+ ImGuiWindow* window = GetCurrentWindow();
|
|
|
+ if (window->SkipItems)
|
|
|
+ return;
|
|
|
+
|
|
|
+ const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
|
|
+ ItemSize(bb);
|
|
|
+ ItemAdd(bb, 0);
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui::NewLine()
|
|
|
+{
|
|
|
+ ImGuiWindow* window = GetCurrentWindow();
|
|
|
+ if (window->SkipItems)
|
|
|
+ return;
|
|
|
+
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
|
|
|
+ window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
|
|
+ if (window->DC.CurrentLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
|
|
|
+ ItemSize(ImVec2(0,0));
|
|
|
+ else
|
|
|
+ ItemSize(ImVec2(0.0f, g.FontSize));
|
|
|
+ window->DC.LayoutType = backup_layout_type;
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui::AlignTextToFramePadding()
|
|
|
+{
|
|
|
+ ImGuiWindow* window = GetCurrentWindow();
|
|
|
+ if (window->SkipItems)
|
|
|
+ return;
|
|
|
+
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ window->DC.CurrentLineSize.y = ImMax(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y * 2);
|
|
|
+ window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
|
|
|
+}
|
|
|
+
|
|
|
+// Horizontal/vertical separating line
|
|
|
+void ImGui::Separator()
|
|
|
+{
|
|
|
+ ImGuiWindow* window = GetCurrentWindow();
|
|
|
+ if (window->SkipItems)
|
|
|
+ return;
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+
|
|
|
+ // Those flags should eventually be overridable by the user
|
|
|
+ ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
|
|
|
+ IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)))); // Check that only 1 option is selected
|
|
|
+ if (flags & ImGuiSeparatorFlags_Vertical)
|
|
|
+ {
|
|
|
+ VerticalSeparator();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Horizontal Separator
|
|
|
+ if (window->DC.ColumnsSet)
|
|
|
+ PopClipRect();
|
|
|
+
|
|
|
+ float x1 = window->Pos.x;
|
|
|
+ float x2 = window->Pos.x + window->Size.x;
|
|
|
+ if (!window->DC.GroupStack.empty())
|
|
|
+ x1 += window->DC.Indent.x;
|
|
|
+
|
|
|
+ const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
|
|
+ ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
|
|
+ if (!ItemAdd(bb, 0))
|
|
|
+ {
|
|
|
+ if (window->DC.ColumnsSet)
|
|
|
+ PushColumnClipRect();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
|
|
+
|
|
|
+ if (g.LogEnabled)
|
|
|
+ LogRenderedText(NULL, IM_NEWLINE "--------------------------------");
|
|
|
+
|
|
|
+ if (window->DC.ColumnsSet)
|
|
|
+ {
|
|
|
+ PushColumnClipRect();
|
|
|
+ window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui::VerticalSeparator()
|
|
|
+{
|
|
|
+ ImGuiWindow* window = GetCurrentWindow();
|
|
|
+ if (window->SkipItems)
|
|
|
+ return;
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+
|
|
|
+ float y1 = window->DC.CursorPos.y;
|
|
|
+ float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y;
|
|
|
+ const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
|
|
|
+ ItemSize(ImVec2(bb.GetWidth(), 0.0f));
|
|
|
+ if (!ItemAdd(bb, 0))
|
|
|
+ return;
|
|
|
+
|
|
|
+ window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
|
|
|
+ if (g.LogEnabled)
|
|
|
+ LogText(" |");
|
|
|
+}
|
|
|
+
|
|
|
+// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
|
|
|
+bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ ImGuiWindow* window = g.CurrentWindow;
|
|
|
+
|
|
|
+ const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
|
|
|
+ window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
|
|
|
+ bool item_add = ItemAdd(bb, id);
|
|
|
+ window->DC.ItemFlags = item_flags_backup;
|
|
|
+ if (!item_add)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ bool hovered, held;
|
|
|
+ ImRect bb_interact = bb;
|
|
|
+ bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f));
|
|
|
+ ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
|
|
|
+ if (g.ActiveId != id)
|
|
|
+ SetItemAllowOverlap();
|
|
|
+
|
|
|
+ if (held || (g.HoveredId == id && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay))
|
|
|
+ SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW);
|
|
|
+
|
|
|
+ ImRect bb_render = bb;
|
|
|
+ if (held)
|
|
|
+ {
|
|
|
+ ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min;
|
|
|
+ float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
|
|
|
+
|
|
|
+ // Minimum pane size
|
|
|
+ float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1);
|
|
|
+ float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2);
|
|
|
+ if (mouse_delta < -size_1_maximum_delta)
|
|
|
+ mouse_delta = -size_1_maximum_delta;
|
|
|
+ if (mouse_delta > size_2_maximum_delta)
|
|
|
+ mouse_delta = size_2_maximum_delta;
|
|
|
+
|
|
|
+ // Apply resize
|
|
|
+ if (mouse_delta != 0.0f)
|
|
|
+ {
|
|
|
+ if (mouse_delta < 0.0f)
|
|
|
+ IM_ASSERT(*size1 + mouse_delta >= min_size1);
|
|
|
+ if (mouse_delta > 0.0f)
|
|
|
+ IM_ASSERT(*size2 - mouse_delta >= min_size2);
|
|
|
+ *size1 += mouse_delta;
|
|
|
+ *size2 -= mouse_delta;
|
|
|
+ bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
|
|
|
+ MarkItemEdited(id);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Render
|
|
|
+ const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
|
|
+ window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding);
|
|
|
+
|
|
|
+ return held;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
//-------------------------------------------------------------------------
|
|
|
// WIDGETS: Combo Box
|
|
|
// - BeginCombo()
|